The -15% exp penalty is obnoxiously bad outdated design.

i hate the exp penalty.

time is scarce, especially for people who have family (especially with litte children), work and real life obligations = me (and I am sure many others here feel the same way). I would love to see it replaced with something more acceptable. I understand that lots of people love it...increase it for them! :D but reduce it for us, hehehe.

I already posted a big thread last year and even quit playing for several months cuz it's just so frustrating to see your little precious time being washed away in a second. And no, its not cuz we suck (not always, hehe). It's also because u are tired from real life, bored by farming the same map over and over again, thus mistakes happen...and then you think: why bother with such a game. Why spend more money on it...why the fuck did i already spend around $200 on a game that steals what is most precious to me?!

maybe a dual-system would be cool. One with -50% exp loss for the guys who love it and one with 0% for us noobs.

and now i enjoy the shitstorm (but maybe people allready exhausted themselves telling people like us:
- do you know what the word CHALLENGE means?! - go play D3! - quit the game if u don't like it! ..etc., etc., etc. ) :-)



“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Feb 9, 2013, 12:44:09 AM
If people are going to critique this system then at least recommend an alternative. Losing exp makes deaths sting, what do you propose would be another way to make deaths feel bad to the player? Please don't say nothing because THAT would be bad design and make the game far too easy.

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MrH wrote:
but being punished for playing recklessly in this type of game is stupid IMO.


Disagree. I think this game does it very well. Damage is actually pretty fair and you die the most when YOU play recklessly, when you the player decide to take on more than you can handle. Thats good design.
Standard Forever
Last edited by iamstryker#5952 on Feb 9, 2013, 1:05:30 AM
"
iamstryker wrote:
If people are going to critique this system then at least recommend an alternative. Losing exp makes deaths sting, what do you propose would be another way to make deaths feel bad to the player?


It doesn't sting, it's IRRITATING. It's FRUSTRATING. And some people have a really short sense of frustration, so they'll leave the game.

They leave the game, GGG doesn't get the money they might have gotten from these people. They get less money? They can't work on this game as much as you'd want.

It's a balancing act, and you know what? Just WALKING BACK to the zone in this game is punishment enough. Especially if you forget to open a portal, which happens.
It makes merciless feel merciless imo. If I want to level then I'll farm in a group and get it done in minutes. When I feel strong enough to move on in the act I'll not worry about things and will only kill what I have to and lose next to nothing if I die. If I'm dying enough that it gets boring then I'll go farm and get better. The amount of times I've tied scratching an itch makes this playstyle a little necessary, hehe. POE is probably the one game where I don't mind that I'm not levelling because I know dying was my own fault.

However if I forgot to open a portal and have to walk back things do get annoying. A system like in torchlight where you can choose to respawn at the instance entrance at some kind of cost (some portal scrolls?) would be nice but not entirely necessary.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
"
Nagisawa wrote:
"
iamstryker wrote:
If people are going to critique this system then at least recommend an alternative. Losing exp makes deaths sting, what do you propose would be another way to make deaths feel bad to the player?


It doesn't sting, it's IRRITATING. It's FRUSTRATING. And some people have a really short sense of frustration, so they'll leave the game.

They leave the game, GGG doesn't get the money they might have gotten from these people. They get less money? They can't work on this game as much as you'd want.

It's a balancing act, and you know what? Just WALKING BACK to the zone in this game is punishment enough. Especially if you forget to open a portal, which happens.


Frustrating is exactly what I meant by sting. It didn't feel good to die in mario brothers either did it?

If people leave over this then they more than likely weren't going to be here long anyways. People who love the fun stuff in the game will stay even if they get frustrated occasionally over dieing. In this game if you die its generally your fault. Learn from it.

Walking back can suck sometimes but definitely isn't enough. With portals and way points its normally not a big deal at all.
Standard Forever
I commented on the experience penalty around these forums several time. I was always met with the same responses, "Penalty is fine", "Go back to D3" and similar.

15% experience penalty is absolutely out of line past level 65. This game is making leveling progressively harder by implementing diminishing returns on experience gain, partially due to limited areas where you can grind as high level.
Dieing past level 70 means you have lost hours of "work" for something that could have been just a mistake but it could also be related to desync, lagging or my favourite "zone out-load in-see the magic "resurrect"button" shit that could happen to you in Marketplace and Catacombs.

Experience penalty is implemented the wrong way around. It should have been 15% in Cruel and 5% in Merciless. It might sound strange but the amount of exp loss in Cruel level ranges would be easily gotten back in 10-15 minutes play at max. You have lots of quests and maps to grind at. Once you hit Merciless, the game is also a lot harder. This difficulty transition starts already in Cruel Act3 but it is very clear early in Merciless you will be dieing a lot or you have to have a character fit for the challenge.

Other option to still keep the penalty in the game but avoid frustration on high levels would be to change it from flat 15% penalty to a numerical value. This would make the penalty little less punishing at those higher levels, lets say past 70.
Penalty should be increased.

Normal 0%

Cruel 15%

Merciless 25%
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SL4Y3R wrote:
Penalty should be increased.

Normal 0%

Cruel 15%

Merciless 25%



yes, i agree, increase it for people like sl4y3r. I would like to support him and suggest a penalty of 50% for normal 75% for cruel and 90% for merciless (if that's not too low...)


and for all the guys like me -0% :-)
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
As long as there are chances of you dying in ways that are NOT your fault (things like, Desyncs and rubberbanding for example) there should be no penalty.

After all, here you are, in Hardcore mode, working down your way past the second act on Cruel, you suddenly blink and your surrounded. OK, you think, time to break out the 'escape move', which is whatever you have, because you can't kill enough of these monsters fast enough. You get out! Huzzah! But suddenly you're back in the middle of them! And back where you start! What the? You think, and use your escape move again, this time you make farther across the screen only to end back at your start point, and then you die.

All because somewhere along the line the server and your machine got signal hiccups and never registered that you tried to get out of there.

Congratulations, eat 7.5% Exp Loss, loser! Thanks for playing! Go grind back level 55. And none of it was your fault, no bad calls, no rushing forward, just a desync which you have no control over.
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Nagisawa wrote:
As long as there are chances of you dying in ways that are NOT your fault (things like, Desyncs and rubberbanding for example) there should be no penalty.

After all, here you are, in Hardcore mode, working down your way past the second act on Cruel, you suddenly blink and your surrounded. OK, you think, time to break out the 'escape move', which is whatever you have, because you can't kill enough of these monsters fast enough. You get out! Huzzah! But suddenly you're back in the middle of them! And back where you start! What the? You think, and use your escape move again, this time you make farther across the screen only to end back at your start point, and then you die.

All because somewhere along the line the server and your machine got signal hiccups and never registered that you tried to get out of there.

Congratulations, eat 7.5% Exp Loss, loser! Thanks for playing! Go grind back level 55. And none of it was your fault, no bad calls, no rushing forward, just a desync which you have no control over.


I do not believe HC mode has an experience penalty.

Further, all online games will have issues now and again. But here's the thing not everyone who dies, perished because of a sync issue.

Deal with the penalty or move along.

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