Season Eight, Event 42: 1 Hour Endless Ledge

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Dead characters will still be able to receive reward points in Endless Ledge events.

Top Prizes:

The overall top player by experience will receive 3 Reward Points.

The top 20 players of each class by experience will receive:
  • #1 player of each class: 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels:
  • Level 25: 10 Reward Points
  • Level 21-24: 7 Reward Points
  • Level 18-20: 6 Reward Points
  • Level 15-17: 5 Reward Points
  • Level 12-14: 4 Reward Points
  • Level 9-11: 3 Reward Points
  • Level 6-8: 1 Reward Point


Random Prizes:
Each Reward Point you earn in this race counts as a ticket in a random draw for one of the following items:
  • Alternate Art Lifesprig Unique Item (40 available to be won)
  • Alternate Art Pillar of the Caged God Unique Item (30 available to be won)
  • Alternate Art Berek's Pass Unique Item (20 available to be won)
  • Alternate Art Prismatic Ring Item (10 available to be won)
I'd like to inquire about one thing. For 50 points we get a +8 Prismatic Ring. An ordinary, white prismatic ring with low resistance. Is there anything that I don't get? As I see it, it is a waste of a ring slot -- so why not give us 1 Scroll Fragment or just ignore 50-point prize altogether?

BTW, about time counter in this league:
"
Starts in 3 hours at 12:00 am, June 16th 2014 GMT+04:00
-- 12 AM is in 15 hours, not in 3. In 3 hours is 0 AM, midnight...
Last edited by Shade_RU_N53 on Jun 15, 2014, 12:51:55 PM
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I'd like to inquire about one thing. For 50 points we get a +8 Prismatic Ring. An ordinary, white prismatic ring with low resistance. Is there anything that I don't get? As I see it, it is a waste of a ring slot -- so why not give us 1 Scroll Fragment or just ignore 50-point prize altogether?


All the 50 points rings are itemlevel 100 : best crafting potential.
Who knows how much more important the Itemlevel will be in the future when other acts will be available and if the Itemlevel cap is set higher. Those rings are already crafting-ready for those occasions in my opinion.

Cheers
Last edited by Corphaeron on Jun 15, 2014, 1:30:02 PM
Corphaeron beat me to it :)
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Corphaeron wrote:
"
I'd like to inquire about one thing. For 50 points we get a +8 Prismatic Ring. An ordinary, white prismatic ring with low resistance. Is there anything that I don't get? As I see it, it is a waste of a ring slot -- so why not give us 1 Scroll Fragment or just ignore 50-point prize altogether?


All the 50 points rings are itemlevel 100 : best crafting potential.
Who knows how much more important the Itemlevel will be in the future when other acts will be available and if the Itemlevel cap is set higher. Those rings are already crafting-ready for those occasions in my opinion.

Cheers
Ty. And low resistance is resettable by an orb, I presume?
Yes, you can reroll the implicit mod of any item (if they got one) with a Blessed Orb.
On prismatic rings you can roll 8-10 to all resistance.
"
And low resistance is resettable by an orb, I presume?


yes to a max of 10%. One of the best rings you can get IMO.

How much better does a implicit mod get in your opinion?
Last edited by Corphaeron on Jun 15, 2014, 1:58:20 PM
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Corphaeron beat me to it :)


the more the merrier :)
for example (not to mention this league dont really care) crafted this


obviously the ele dmg is only t2 or even t3 i believe, still potencial in it
F*** this! at least they could bump up the drop rates for uniques, so we don't have to stutter the whole way through races. And: maybe take out as default action "to run, when out of mana for an attack". It sucks when I run to death instead of carrying out my actual attack / or, when out of mana for it, stand still and hit the damn air with nothing. Holding Shift is no solution. That's a bugfix.
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