something fishy - rng is not rng

All anecdotal evidence here but since patch, it seems that players are reporting multiple drops of the same item unique at any given time.

I had 2 Volls Protector armors drop from 1 Dom minion *at the same time*. I just saw someone in a map find the Enzomyte Burgonet helm. Within about 2 minutes one of my guild members said the exact same helm dropped from a yellow.

Countless similar "coincidences" happening here & there where identical items are dropping simultaneously throughout the server.

It's as if the game is programmed to drop X # of items at X time - I assume to introduce X item in to the market intentionally. That's not RNG at all :)

We are on to you GGG :)
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Tin foil hat

HOOOOOOOOOOOOOOOO!
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Mah morn narr
RNG is RNG.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Hey OP? Try looking up the Texas Sharpshooter Fallacy.

And by definition the RNG is an RNG. It'd be weird if the RNG was, in fact, a muffin.
Closed beta member since: March 19, 2012
This has been pretty obvious to me for quite some time. i can literally go weeks maybe even a month or more and NVER see a Multistrike gem drop, Yet whenever i do see one drop, i always see it drop 2-3 more times through out the day.
IGN:Axe_Crazy
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MasterAxe wrote:
This has been pretty obvious to me for quite some time. i can literally go weeks maybe even a month or more and NVER see a Multistrike gem drop, Yet whenever i do see one drop, i always see it drop 2-3 more times through out the day.


You just described RNG. Not sure why people expect evenly distributed drops in a random system.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"Fishy."
"
Xavderion wrote:
"
MasterAxe wrote:
This has been pretty obvious to me for quite some time. i can literally go weeks maybe even a month or more and NVER see a Multistrike gem drop, Yet whenever i do see one drop, i always see it drop 2-3 more times through out the day.


You just described RNG. Not sure why people expect evenly distributed drops in a random system.



No, what it is, is horrible randomness, whatever system they use is very very streaky. That being said, im not complaining, just stating its obvious. No random generator is truly accurate, its just the one GGG uses is not even close, LOL.
IGN:Axe_Crazy
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f3rret wrote:
Hey OP? Try looking up the Texas Sharpshooter Fallacy.


Fascinating! Perhaps this is intentional? Perhaps this is a bug? Perhaps you're right and it is indeed a fallacy.

But who am I kidding, we shouldn't question such things right f3rret? We should just accept the situation and blinding take everything in at face value, yes?

Is the player base on any given server so enormous that the probability of multiple players finding identical items simultaneously so high? Somehow I don't believe that's true since I typically see the same set of players day in and day out, so the pool of players is fairly small. If it was the opposite, I'd never see or hear about some other player finding this, that and the other.

I'm simply bringing the observation to everyone attention. Perhaps it is an issue that developers need to solve for? No need for smart ass "Try looking" comments.
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Can a computer generate a truly random number?
It depends what you mean by random…



“One thing that traditional computer systems aren’t good at is coin flipping,” says Steve Ward, Professor of Computer Science and Engineering at MIT’s Computer Science and Artificial Intelligence Laboratory. “They’re deterministic, which means that if you ask the same question you’ll get the same answer every time. In fact, such machines are specifically and carefully programmed toeliminate randomness in results. They do this by following rules and relying on algorithms when they compute.”

You can program a machine to generate what can be called “random” numbers, but the machine is always at the mercy of its programming. “On a completely deterministic machine you can’t generate anything you could really call a random sequence of numbers,” says Ward, “because the machine is following the same algorithm to generate them. Typically, that means it starts with a common ‘seed’ number and then follows a pattern.” The results may be sufficiently complex to make the pattern difficult to identify, but because it is ruled by a carefully defined and consistently repeated algorithm, the numbers it produces are not truly random. “They are what we call ‘pseudo-random’ numbers,” Ward says.

For most applications, a pseudo-random number is sufficient, he adds. “For example, if you want to do a random sampling of a large set of data, you’ll need numbers to feed into the program so that the samples are more or less evenly distributed. Using pseudo-random numbers is perfectly acceptable in this case because there’s no quantitative advantage in the degree of randomness.” Similarly, a CD player in “random” mode is probably really playing in pseudo-random mode, with a pattern that is discernible if you listen carefully enough.

Not all randomness is pseudo, however, says Ward. There are ways that machines can generate truly random numbers. And the importance of true randomness is not to be underestimated, he adds. “If you go to an online poker site, for example, and you know the algorithm and seed, you can write a program that will predict the cards that are going to be dealt.” Truly random numbers make such reverse engineering impossible, he adds. There are devices that generate numbers that claim to be truly random. They rely on unpredictable processes like thermal or atmospheric noise rather than human-defined patterns. The results might still be slightly biased towards higher numbers or even numbers, but they’re not generated by a deterministic algorithm. (A similar online solution is available at random.org.)—Jason M. Rubin

https://engineering.mit.edu/ask/can-computer-generate-truly-random-number

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