Multistrike vs Minion Damage
So it's important to use faster attacks together with multistrike if we decide to use multistrike? Is this a correct assumption.
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" cuz I'm trying to show ias and ms aren't some magically synergy that exponentially increase each others' effectiveness (which is what saying they need to be used together implies). no matter what your base aps or ias are, 100% more is always double dps, whether you had 0 ias or 5000 all your calculations here show is your last line, that more is never subject to diminishing returns, whereas increased are subject to linear returns. except we're not comparing 300% more + 0% ias and 100% more + 200% ias...you're changing 2 numbers here when one of them (ms) is a constant. we're comparing 100% more with x% ias your calculations would've been relevant for something like IIR and IIQ, where both values can be variable " no. that's some dumb rumor. ms is always good, regardless of ias. FA is better the less ias you have, due to linear returns of increased modifiers actually lemme edit my calculation post to make it clearer... oh actually nevermind, I remember how the rumor started now. .........I think I was the one who started it actually...or at least perpetuated it for melees, you don't want ms without high ias because of the repeat 2 times locking you in place. using ms without high ias is how tons of noobs back in the day constantly QQed about dom being impossible for melee, cuz of course, they're stuck in a longass multistrike attack animation, and can't get away from touch of god in time it was never meant to imply that ms would somehow lose out on dps if it was used without high ias, only that mobility is important for survival. and standing there with a 3 second long double strike when vaal/dom can slam dunk you at any moment is a really bad idea |