This game is badly optimized...period.
Stop pretending and defending this sh..it in all of your posts and blaming the players rigs.
This game is capable to kill any advanced Gpu/Cpu on the market...not because is demanding or advanced in graphics...but because is poorly optimized.
I never said anything about optimization... I agree with you that the engine is very immature and needs time to grow and become optimized. But you can't deny that PoE is also demanding due to the details, shaders, and optimization (poor or otherwise).
I was mostly just saying that comparing TL2 to PoE was not a valid/accurate comparison other than POSSIBLY size of company, because the engines and effects are COMPLETELY different.
also, I've nto played a lot of those other games you mentioned, but I believe most of those are either developed by million/billion dollar companies, and the ones that aren't license an engine like Unreal or the like. Which of them have created their own engine from scratch that are also very tiny indie companies?
Even from the start of the game at login screen there are problems....
What game engine will kill your gpu only with a logo and a rain if it's good programmed ?!
For this, you don't need billions of dollars...just some more attention on how those particles are written in the code.
All of those major companies have also problems when comes to high demanding graphic engines ...but hey...they offer a solution to this :... low settings, remove weather, remove special effects...etc.
The desync problem comes also from the game code AND NOT from network or computer specs..!
As i understood from the lead designer of the game, the core engine has some "special feature" who anticipates the next position of the char if there are any loss in server/client communications.....ding !
Why i say this is because when desync occurs, I as a player, NEVER clicked that places filled with monsters, NEVER got out of mana to be sent into the pack of mobs to auto attack, but of course...after the freeze time...I AM THERE, in the place i never wanted to be nor clicked to be there !
See...this is a programming problem.
Also they could slowly rewrite the code and offer solution for low specs computers like i said before,...and also there are lots of stupid and useless effects that you don't even see or need, and can be easily removed from game.
Instead of doing improvements on the core...what GGG is doing ?....is adding new and new skills, effects, items, over an already broken engine.
One GGG programmer said on the forum that desync is mostly caused by the complexity of the game when becomes to calculation of dmg/dmg reduction/skill effects/...bla bla...
Wrong....This things are "calculated" in a matter of milliseconds if the core game is good written.
Again, playing with hundreds of players near you, using hundreds of skills, hundreds of effects, millions particles all over the place every millisecond without any lag/desync,... is just how good the core game is written.
As a side note...wtf, even opening my chat is creating lag....this is beyond any logic to pretend that is my computer fault...