Item Rarity is too overpowered, and surely ruins odds for non-MF players

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tinko92 wrote:
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GsNaits wrote:

I have seen some RF builds with well over 300 IIR. That's melee, and I'm sure other melee builds could get some IIR on gear as well.

If you want to check it out, I think ColbyCheeze got a MF character using RF.


And the price of the gear is?


the only piece of gear RF players need that is expensive is RoTF which is 2- 3 exa.

considering 1 andy ring is 5+ exa , rotf is not the most expensive thing to get
Last edited by Saltychipmunk#1430 on Apr 11, 2014, 12:07:30 PM
This thread has a fatal flaw, how can this possibly end well?
Freedom is not worth having if it does not include the freedom to make mistakes
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Saltychipmunk wrote:
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tinko92 wrote:

And the price of the gear is?


the only piece of gear RF players need that is expensive is RoTF which is 2- 3 exa.

considering 1 andy ring is 5+ exa , rotf is not the most expensive thing to get


You've misunderstood me. I'm talking about MF gear.
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tinko92 wrote:
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Saltychipmunk wrote:
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tinko92 wrote:

And the price of the gear is?


the only piece of gear RF players need that is expensive is RoTF which is 2- 3 exa.

considering 1 andy ring is 5+ exa , rotf is not the most expensive thing to get


You've misunderstood me. I'm talking about MF gear.



mf gear for the RF user? well its the same as every other character...... the things that are different are only the items intrinsic to the build ( ie rf items)


taking your example , i had a 400 iir , 120 iiq leap slam scion that used heavy strike in domination.

the items she used were:

2 andis
perandus belt
goldwyrm
aurseize
a 40% mf ammy

a 6l chest that i found
a helm with 40% mf

and a hammer worth 3 exa

my summoenr used

the same andis
the same perandus belt
the same goldwyrm
the same aurseize
the same mf ammy

another 6l chest i had found

another 40% rarity helm

armvorax and rathpith globe.

the difference really in cost was limited to build specific items.


in the case of a rf character , id probaby have 2 red beaks on off hand and the rotf in additon to those same items.


I mean sure if you dont build your character with mf in mind, you will stumble all over the place.

the one major thing i hate about mf is how the lack of resists pretty much forces you into some form of an aura spec just to get purity auras . but again i used similar auras for both builds as well.

i imagine rf would actually have a leg up in this case since you dont need auras for damage and can just stack defensive auras out the bum
Last edited by Saltychipmunk#1430 on Apr 11, 2014, 1:32:26 PM
Nah, I was never talking about RF. The overall melee MF gear prices that don't undermine leveling process.

So, how was that scion thing doing? Was it only for Dominus runs or high level mapping? Since you've used Leap Slam, I don't think it's suitable for high levels, we all know how terrible LS is (not from a DPS perspective).

It all comes down to the very basic melee-ranged situation, while in melee range, you are taking substantially more hits, which means you have to take more defensive aspects on your character, and MF gear (the one you've accounted) doesn't provide almost any, so I doubt that you weren't dieing at least once in 2 hours if you were mapping in 74+ maps.
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VenatorPoE wrote:
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nightblade157 wrote:
The only difference between high mf and low mf characters I noted was that the former gets a ton of shitty rares which u vendor for chaos recipes.

I never found mf to be worth stacking, it does not seem to increase the odds of getting the really good uniques by much.

IIQ was really good but its gone now, and i dont like IIR. I was running a 350 iir/120 iiq summoner prior to the new leagues and all I got was tons of tons of useless rares.


Doesn't this sound normal? The rarity doesn't affect the quality of the drops, just gives you more drops, of which some might be high quality. If you are normally dropping 1 yellow sword, with MF you will be dropping 2 or 3 yellow swords for the same time invested, which will eventually result in finding a good yellow sword much faster and more time efficient than a normal character would.

And this is because of the way the whole thing works, there is no such thing as a fixed chance to drop, say Kaoms Heart, as far as I can see. You first roll a chance to drop an item, then you roll a chance for which rarity it will be (white, blue, yellow, unique), and then you roll a chance to drop one of the uniques from the pool of that base items uniques.

Correct?


Umm not really. What you are saying was the IIQ modifier, which is as good as dead now. IIR will only improve the quality of the dropped item, with more probability of it rolling as a magical/rare/unique. And it has diminishing returns, unlike IIQ.

Also, I may point out that the good yellow sword u get will most probably be unlinked and unsockted, so won't be worth that much. Only good rare drops I ever get which are worth keeping are boots with tri res/life/ms and gloves with life/res/IAS, and sometimes jewellery with good rolls, but those items are always cheaper to buy than say, a good 5-6l rare weapon or chest.

Of course, IIR is not useless. From 10-20 to 100-150 IIR u can see quite a noticeable improvement in drops. I just find that for most builds, stacking that much IIR reduces ur killspeed without being worth the investment.
Fun times with high MF...

Spoiler
Life is tough... but it is tougher if you're stupid.
IMO going full MF should give at most twice the rares and uniques. not the loot pinatas makers it is now.
Last edited by Nangingg#6005 on Apr 12, 2014, 1:57:09 AM
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Nangingg wrote:
IMO going full MF should give at most twice the rares and uniques. not the loot pinatas makers it is now.


it does. Just that they are shitty rares/uniques 99% of the times.
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VenatorPoE wrote:
Fun times with high MF...

Spoiler


Damn. Wish I could run around with mega MF.

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