SealOfFire - Templar
Named for the magic card. That magic card made me realize how much layers of depth a very simple design can have. And Path of Exile gives me that same feeling. I will be naming all my future characters after favorite Magic cards.
SealOfFire is currently sitting at level 53 at the time of writing. Since its the first time I'm trying this build, I started out in default, but I'm sure this build can work in hardcore. My deaths have been few, and all my fault not the build.
The idea of the build is to make an extremely tanky character, with as few as possible skillpoints spent on damage, while not slowing down the killing. This is achieved through Elemental Equilibrium and elemental weakness curse.
The main attack is Fireball supported by Lesser Multiple Projectiles and Iron Will. The character's tankiness allows him to get close and cast fireballs at melee range, resulting in all three balls striking the target, greatly increasing damage. Iron Will adds no mana cost, and is essentially a free 30% spell damage increase with the characters' STR sitting at 150. Stacking more STR will hopefully provide me with some lategame scaling.
The second piece of the Elemental Equilibrium puzzle is Spark sitting on a Spell Totem with Fork. This rapidly fills the screen with lighting damage and happily resets the Elemental Equilibrium back into the Fireball's favour.
Then naturally I add Elemental Weakness on top of that, theoretically giving my unfortunate targets -90% fire resistance when combined with Elemental Equilibrium.
The rest of the skills are all about mobility, tanking and mana.
I use a Crystal Scepter for the elemental damage and also because it lets me use Leap Slam which is the ability that takes care of my mobility.
Molten Shell, Enduring cry and Tempest Shield takes care of the tanking.
Clarity takes care of the mana.
The core of my progress through the passive tree was about picking up Elemental equilibrium and lots of HP and the very nice armour/energy shield nodes. Once that core was completed, I started grabbing any and all block chance passives I could find, incidentally also anything that gives elemental resistance. The 2 shield passives that each give 15% all resist as long as I'm wearing a shield was a godsend to my build.
Block chance brings me to another key aspect of this build. I have acquired Stone of Lazhwar. I'm not wearing it yet, as I feel my block chance is not ready yet. But soon. Soon I will have 50+ block chance, which should give me a tidy 25% spell block chance thanks to the Stone of Lazhwar. All blocks also punishes offenders with lightning damage thanks to Tempest Shield.
An example of an average fight, after encountering a large pack.
I cast my Spork Totem and Enduring cry, followed by casting Elemental weakness in a spot that will hit most enemies. I switch on Molten Shell and Leap Slam in. From there I proceed with extreme prejudice casting fireballs. Elemental weakness is recast as needed, as well as the Spork Totem. Molten Shell as well if I have time. As long as the monsters are taking lighting damage from spork, they are very weak to my fireball attacks. Tempest shield also has the added benefit of resetting Elemental Equilibrium in my favour if I block an attack.
edit: Just great! I added mine after Kripp added his. No chance mine will get done now.