[Tool] Looty! Very fast stash search & XP tracking.

"
bjax wrote:
I made some changes to the skin of the UI to experiment with material design stuff (the underlying interactions are pretty much unchanged). Please let me know if I broke anything.

yea, it's kinda broken for me now. Maybe I did something wrong reinstalling it? IDK because not used to chrome ;p

Spoiler
http://i.imgur.com/nBYXXId.jpg checkbox for removing/adding separate filters has dissapeared, item icon is displayed somewhere under the screen
http://i.imgur.com/lJPJ30Z.jpg font of tabs os gross ;p
Playing with 70-80ms ping, which is causing long loading between zones,
resulting in 2-4 minutes disadvantage in 1 hour races.
(I was wrong, it wasn't a ping issue but something else on GGG side)
"
bjax wrote:


As always thanks for walking me through it sundrino!

Are there other columns/features you guys would like to see?


always happy to help you bjax to improve the most awesome lightningfast stashsearch tool out there :)

two things i like to be implemented
1) wealth tab for maps which gives you a list with maps 66-79 and the amount you have of them in a short overview table and maybe able to click on on a level (clicking on 77 would bring up shrines & shipyards lines under the main 77 line with their respective amounts you have.
this way you can have a quick overview of your maps and if you want to specifically see how many of which type 74 maps you have so you can do a gorge marathon for example :)

2) i fiddled a little bit around with the upgrade feature and it would be neat if when you click on a character then on the slot you want to upgrade the values of the item you are currently wearing are auto-filled in the respective columns and columns added to your current view if you don't have them selected. from there its easy to twink the numbers you are looking for instead of having to find the right column and add the value yourself.

cheers!
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kefirhl wrote:
"
bjax wrote:
I made some changes to the skin of the UI to experiment with material design stuff (the underlying interactions are pretty much unchanged). Please let me know if I broke anything.

yea, it's kinda broken for me now. Maybe I did something wrong reinstalling it? IDK because not used to chrome ;p

Spoiler
http://i.imgur.com/nBYXXId.jpg checkbox for removing/adding separate filters has dissapeared, item icon is displayed somewhere under the screen
http://i.imgur.com/lJPJ30Z.jpg font of tabs os gross ;p


Looks like the CSS files did not make it through the browser is just styling the whole thing with default settings text!

I will fix that immediately!
Last edited by bjax on Dec 10, 2014, 10:57:57 AM
"
bjax wrote:
"
kefirhl wrote:
"
bjax wrote:
I made some changes to the skin of the UI to experiment with material design stuff (the underlying interactions are pretty much unchanged). Please let me know if I broke anything.

yea, it's kinda broken for me now. Maybe I did something wrong reinstalling it? IDK because not used to chrome ;p

Spoiler
http://i.imgur.com/nBYXXId.jpg checkbox for removing/adding separate filters has dissapeared, item icon is displayed somewhere under the screen
http://i.imgur.com/lJPJ30Z.jpg font of tabs os gross ;p


Looks like the CSS files did not make it through the browser is just styling the whole thing with default settings text!

I will fix that immediately!


Ok I just uploaded a fix, give the google store upto an hour or so to distribute it.
"
bjax wrote:


Ok I just uploaded a fix

updated for me, it's beautiful :3
Playing with 70-80ms ping, which is causing long loading between zones,
resulting in 2-4 minutes disadvantage in 1 hour races.
(I was wrong, it wasn't a ping issue but something else on GGG side)
"
bjax wrote:
"
Sundrino wrote:
Increased Elemental Damage with Weapons can be found on belts, rings, quivers

(for example
)
and some uniques such as auxium : http://pathofexile.gamepedia.com/Auxium
you can also craft it with tora on belts for example.

Increased Elemental Damage with Weapons is different from your %eleDmg under increased damage because it only affects weapons where as %eleDmg affects all elemental damage from spells too not only attacks made with weapons.


As always thanks for walking me through it sundrino!

I added that column, it's right next to the rest of the increased elemental damage ones.
I also add css classes for toup in case he wants to use a custom user-stylesheet.

Are there other columns/features you guys would like to see?


Awesome. Thanks for that bjax and Sundrino :)

Quote from the Home page of the tool: "The UI is dark so that you can leave it up on a second monitor while you play"
Is it possible to have the old dark .css back, even if it's as an option as I do prefer it? It also showed when the tabs were loading but the new styling doesn't seem to.

Thanks again for this great tool :)
Last edited by Jalish on Dec 15, 2014, 3:31:22 AM
Awesome utility! Thanks a bunch.
hi bjax saw that you implemented a maps button but sadly when i click on it i get a screen full of map names and icon after the name all unsorted displayed all over the screen.
what i meant was something similar to the wealth tab with a list and amount of maps

like:
78´s : #12
77´s : #23
76´s : #1

and so on and when i click on the 78´s line it displays
78´s : #12
Courtyard : #7
Shipyard : #5
77´s : #23
...

cheers!
"
Sundrino wrote:
hi bjax saw that you implemented a maps button but sadly when i click on it i get a screen full of map names and icon after the name all unsorted displayed all over the screen.
what i meant was something similar to the wealth tab with a list and amount of maps

like:
78´s : #12
77´s : #23
76´s : #1

and so on and when i click on the 78´s line it displays
78´s : #12
Courtyard : #7
Shipyard : #5
77´s : #23
...

cheers!


Yeah it's a work in progress, I should have probably hidden the button. I was hoping to make it similar to what you are describing however It was not as easy to implement as I had hoped so I stopped working on it to think of a way to work around how GGG presents the map names in the API for magic maps.
"
Jalish wrote:
"
bjax wrote:
"
Sundrino wrote:
Increased Elemental Damage with Weapons can be found on belts, rings, quivers

(for example
)
and some uniques such as auxium : http://pathofexile.gamepedia.com/Auxium
you can also craft it with tora on belts for example.

Increased Elemental Damage with Weapons is different from your %eleDmg under increased damage because it only affects weapons where as %eleDmg affects all elemental damage from spells too not only attacks made with weapons.


As always thanks for walking me through it sundrino!

I added that column, it's right next to the rest of the increased elemental damage ones.
I also add css classes for toup in case he wants to use a custom user-stylesheet.

Are there other columns/features you guys would like to see?


Awesome. Thanks for that bjax and Sundrino :)

Quote from the Home page of the tool: "The UI is dark so that you can leave it up on a second monitor while you play"
Is it possible to have the old dark .css back, even if it's as an option as I do prefer it? It also showed when the tabs were loading but the new styling doesn't seem to.

Thanks again for this great tool :)


I changed it because it received no compliments and several complaints. I can look into adding in a dark option.

The tabs should still change from red to white as they load, that's a bug, thanks for reporting it, I will fix it asap!

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