ColbyCheeZe's Immortal Marauder Tank

Gameplay video
https://www.youtube.com/watch?v=S7iM4l1ZI5k

Build plan for late game
http://poeurl.com/yIAEzEu

Passives as of 58
http://poeurl.com/yIAdAiV

Items as of 58





Passives as of level 48
http://poeurl.com/yIuZy2e

The build revolves around using max endurance charges and increased duration nodes from the tree + immortal call to be immune to physical for around 20+ seconds at a time.

For elemental damage, I will have Stone of Lazwhar, Saffell's Frame, and all of the +max resist nodes to give me 50% spell block and around 89% resist to elements. I'll use flasks to cap out the resists even further.

After all of that, I'll be prioritizing chaos resist on gear in order to minimize damage from those sources.

For damage, I'll equip an Abyssus and use ground slam or heavy strike linked with endurance charge on melee stun in order to keep up IC.

You can look at the gem setup / theorycrafting for late game on my spreadsheet here
https://docs.google.com/spreadsheet/ccc?key=0Av7wOuq8-5i-dERHWjFmSXI4Um1uNVpOdWRtRUlKZlE&usp=drive_web#gid=2
IGN : ColbyCheeZe
Twitch.tv/ColbyCheeZe
Last edited by ColbyCheeZe on Mar 23, 2014, 6:49:54 AM
Get chaos resists too, chaska raped you cuz its 50/50 ... and your first rip you had 1300 life at a1 merci, I have that much on my a3 normal shadow tank with crap gear lol.

I dont think going melee is good idea in this league even with IC, theres a lot of dangerous non physical dmg that is killing ppl. But we will see, good luck with your build.

This build seems really cool. As a big fan of melee characters in RPG's i would like to try this build out.

I've got one question though. You do not have that many damage passives in your tree. I've seen you using heavy strike melee splash, will that do enough damage to clear end-game maps?
this is very similar to the build ive created but with a few minor differences ... the thing ive arrived at now is whether or not i want to drop some (a significant amount) of the extras in order to pick up Iron Reflexs & Unwavering

also you are only 1 point away from fell the weak , which you could get by going over to PoF through the upperleft most path of 1 int insteadof 2 there
Last edited by berserkergang5 on Mar 13, 2014, 10:25:17 PM
Since you use abyssus with the biggest crit multi left to the game, I'm considering playing this as a crit build...

I'd drop a bit of IC duration (skip scion area) and take all these sweet onehanded crit nodes on the left side.
Weapon of choice would be a sceptre (6,5 crit) with additional crit affix.

Thoughts on this?
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Not a bad idea - here are a couple of ideas:
-You can use 1 int node near Steady Hands instead of spending 2 near Elemental Adaptation
-You should get Fell the Weak. It's an awesome investmnet for 1 point.
-Get rid of Endurance Charge on Melee Stun. In order to Stun, you need to do a certain % of enemy's HP in DPS.. looking at your tree, you have 0% chance of reaching that.
-One thing that would help a build like this would be heavy regen, I'd suggest playing around with switching Hatred for Vitality as well as respeccing some of the 6% scion life nodes into life regen nodes by start tree and by Troll's blood. For ex, if we say that right now you have 4.5% life regen and your life pool is.. 5k? That's 225 life/sec. If we add vitality and 5 of those 0.4% nodes (which does seem like a waste), you're talking about 8% life regen = 370 hp/sec after accounting for reduction in max life.
-Last but most important, I don't see anything that deals with Stun. You may have to take a detour for Unwavering Stance.
"
j0zef wrote:

-Get rid of Endurance Charge on Melee Stun. In order to Stun, you need to do a certain % of enemy's HP in DPS.. looking at your tree, you have 0% chance of reaching that.

You are aware what abyssus does, right?
I think his DpS will be fine.

"

-Last but most important, I don't see anything that deals with Stun. You may have to take a detour for Unwavering Stance.

He is immune to physical damage ~99% of the time.
Has 75% spellblock and 80% all resist.
What exactly is going to stun him?
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
"
Peterlerock wrote:
"
j0zef wrote:

-Get rid of Endurance Charge on Melee Stun. In order to Stun, you need to do a certain % of enemy's HP in DPS.. looking at your tree, you have 0% chance of reaching that.

You are aware what abyssus does, right?
I think his DpS will be fine.

"

-Last but most important, I don't see anything that deals with Stun. You may have to take a detour for Unwavering Stance.

He is immune to physical damage ~99% of the time.
Has 75% spellblock and 80% all resist.
What exactly is going to stun him?
Yes, I'm aware of what abyssus is. His DPS will be only decent due to lack of dmg nodes and lack of crit, but by no means will it be enough to stun anything more than <68 map creeps, let alone bosses. Lack of reduced stun threshold nodes will also contribute to this.

You can be stunned with Elemental damage as well as physical, and some of the bosses do a lot of ele dmg. He can give it a shot without Unwavering, but I'd think it would be a pain to level and he'll run into trouble on 75+ maps. So it will shine from Merc docks - Gorge or thereabouts.
I'd be interested in his findings though, could be wrong.
IDK, I'm probably stupid for even thinking this, but I just watched your Youtube video about this build and you said that your main problem end game was going to be chaos damage because you would be immune to physical damage and almost immune to elemental damage so I thought why not go with CI? Now I've never done a CI build before and I'm not really sure how effective it will be, or if its even worth doing for this type of build. But I did a rough draft of a CI build based on your current full point build that you have posted here:



I don't know if its as much damage as you are looking for either and there isn't as much Dex as your build but I don't know if that will be an issue or not. If that's not good then oh well. Like I said I have no prior experience with CI builds but I just wanted to post this and see if it could help.
Why waste a skill slot on Endurance Charge on Melee Stun when its so easy to keep up endurance charges with just enduring cry? it casts so fast just needs to get used to cast it at the right time.
IGN: eLdiLdoRadO
Last edited by takeme on Mar 14, 2014, 8:05:56 PM

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