[Guide][HC] Fite's Detonate Dead Build (Scion/Templar/Witch)

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Automatorr wrote:
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Syncness wrote:
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Automatorr wrote:

AA is useless vs relfect dmg from Detonate Dead.


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As of Version 0.11.2 Arctic armour reduces any physical or fire damage taken from reflect.


http://pathofexile.gamepedia.com/Arctic_Armor


I dont said that its not working. I said that its useless because you mitigate minor dmg(200-300) from very big hit. Not worth high investment in mana regen gear imo.
it reduces that from each hit. If you are hitting several mobs that could easily be over 1k damage reduced.
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Jamezuh wrote:
In a brand new league, would these build do better as a templar due to better availability of required skill gems?


Just went over this, and you can get all the "basic" gems you need by leveling a witch to just to the general in act3/normal (that's around level 30), then a ranger to 10, and then start the scion, who gets the rest of the gems needed (as far as they are quest rewards). So basically a couple hours of preparation to get a much better visual experience. ;) (But the skill tree changes, so scion may no longer be equally as good).

http://pathofexile.gamepedia.com/Quest_Rewards
is this build good for the new hardcore league?
Fite (always makes me think of my feral druid in WoW from ages ago), now that we have the new tree, what's your take on it? http://www.poebuilder.com/

The mana regeneration node at the Scion start was cut in half, and the life wheel nerf hits like a truck. I'm not seeing any life clusters that are in reach to make up for the loss. 32% life gone, with two freed up points.

How would you build now?
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Mivo wrote:
Fite (always makes me think of my feral druid in WoW from ages ago), now that we have the new tree, what's your take on it? http://www.poebuilder.com/

The mana regeneration node at the Scion start was cut in half, and the life wheel nerf hits like a truck. I'm not seeing any life clusters that are in reach to make up for the loss. 32% life gone, with two freed up points.

How would you build now?


http://poebuilder.com/#character/AAAAAgAAAnEEBwSzCGcI9A5cEHQSaRRNFSAVuBZvFxwXLxg8GYUabB8CJKoo-imlKk0s6S0fMYg1kjbFNuk64TwFPV8_J0GHRX5FnUbXSn1KyEyzTdhN404qUlNVxlXWW69dxmTnZ6BsFm0ZbqpxeXkDeqqApIFvgh6Cx4M4g9uHdojxi4yMdo9GkzqWMpeVl_Sa4J2unjyf36IAplenCLUEtfK3PriTvSfAVMHzyFvOcc9l0NDYJNsL3Q3hc-Nq5CLr7u0g73zwH_JF-ej60vxL_MX-Cv6P

maybe? (gotta fill in char level *around 88+?*
Last edited by expjah on Mar 5, 2014, 6:54:46 AM
I will give the burner a try in the new hc, though playing witch

106 used
+94 to Strength
+44 to Dexterity
+302 to Intelligence
+527 to maximum Mana
+781 to maximum Life
Evasion Rating: 290
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
62% increased Spell Damage
140% increased Mana Regeneration Rate
52% increased maximum Mana
115% increased Critical Strike Chance for Spells
260% increased maximum Life
20% increased Elemental Damage with Spells
65% increased Fire Damage
40% increased Radius of Area Skills
+15% to Fire Resistance
20% increased Area Damage
Converts all Energy Shield to Mana
80% increased Burning Damage
2.4% of Life Regenerated per Second
45% increased Damage over Time
+2% to maximum Fire Resistance
+2% to maximum Cold Resistance
+2% to maximum Lightning Resistance
+12% to Chaos Resistance
+12% to all Elemental Resistances
42% increased Elemental Damage
3% increased Effect of Buffs on You
12% increased Physical Damage
7% reduced Mana Cost of Skills
6% increased Cast Speed
+60.4% Energy Shield
+18.8% increased Melee Physical Damage
+88 Accuracy Rating
8.8% increased Evasion Rating
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expjah wrote:
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Mivo wrote:
Fite (always makes me think of my feral druid in WoW from ages ago), now that we have the new tree, what's your take on it? http://www.poebuilder.com/

The mana regeneration node at the Scion start was cut in half, and the life wheel nerf hits like a truck. I'm not seeing any life clusters that are in reach to make up for the loss. 32% life gone, with two freed up points.

How would you build now?


http://poebuilder.com/#character/AAAAAgAAAnEEBwSzCGcI9A5cEHQSaRRNFSAVuBZvFxwXLxg8GYUabB8CJKoo-imlKk0s6S0fMYg1kjbFNuk64TwFPV8_J0GHRX5FnUbXSn1KyEyzTdhN404qUlNVxlXWW69dxmTnZ6BsFm0ZbqpxeXkDeqqApIFvgh6Cx4M4g9uHdojxi4yMdo9GkzqWMpeVl_Sa4J2unjyf36IAplenCLUEtfK3PriTvSfAVMHzyFvOcc9l0NDYJNsL3Q3hc-Nq5CLr7u0g73zwH_JF-ej60vxL_MX-Cv6P

maybe? (gotta fill in char level *around 88+?*


Don't forget to pick up Elemental Adaptation too!

Maybe something like this?

Delved a little more into Witch to give another starting option!
Last edited by Tiaro on Mar 5, 2014, 7:58:41 AM
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Zombie_Addict wrote:
What about life and DoT nodes east to EB?


That's a good idea, actually. That's about 25 base life less, but 6% more total life, and less mana, but better mana regeneration. You could save one point by skipping the flask nodes and leave the area through the 8% ES and 10% ES CD (wasteful) nodes, and then use the point toward getting one node closer to Fire Walker.

Still, it's 12% less radius. I have no idea how significant that is, though.
what class is the builds people are posting witch? it doesn't say in the poe builder

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