Sean's DW Blood Tanky DPS

Build looks good, but there are a few oddities in it (might have been brought up earlier, I dont know)

1. I question the rationale behind going for axes. They have no intrinsic bonus like maces and swords do. Aesthetics? Predicting an intrisic bonus will be patched in later?

2. To the left of the Steel Skin node near your starting area, you decided to spend 4 points to gain 20 str, 10 int and 6% all resistances. This seems rather unnecessary to me, as resistances arent too hard to come by, endgame. If you need the int for curses, there's a 30 int node you can reach with 1 point to the right of the duelist starting area, and the other points can be used to reach Blood drinker (2% lifesteal which I think will amount to more efficiant HP over the course of a fight than 6% all res) and Fencing (18% phys damage), OR 3x8% hp nodes, OR some chaos resistance.

OR another 9% movement speed (gotta go fast!)
Hey guys, lots of comments and its getting hard to keep up.

I'm going to start adding different variations of my build for you guys to try. I'll credit whoever came up with the ideas.

Also, pretty soon I'm going to start including how you want to gear your character. What stats to focus on, what links to use, etc.

That should be happening later tonight!

Thanks guys!
IGN: Seanald (Duelist), Seanlol (Shadow)

Duelist Dual Wield Guide: http://www.pathofexile.com/forum/view-thread/78037/page/1
@wrajjt -- OP had said before that the reason for axes was for the higher damage they provide.

Keep up the good work :) Hope you start with the sword variation :P
Hey Sean: I've been playing this build and it's quite a lot of fun. Up to act 3 normal now and I've only had 2 real obstacles: the Vaal construct (before I had Blood Magic) and the Piety fight in the Slums (I didn't bother swapping in any lightning resist for either fight, which might have been the issue).

Looking forward to seeing the continued development of this guy!
Looking at the passive allocation just above the marauder area where you delved into the single +10 str node, 6% phys dmg, 15% crit multiplier and then 3% attack speed... would it not be better to drop those points into the 4 nodes right at the start of the Duelist area that gives you a total of 14% attack speed and 6% physical? Is 15% Crit Multiplier simply just that good for this build?

Thanks for putting this together though Sean, the progressive section of this is really helping me out and I'm wrecking stuff so far.
Doesnt this build lack accuracy?
I'm trying to figure out which support gem to choose as reward (@ lvl 21). The choices that might work are:
Melee dmg when full on life: does blood Magic make this one useless?
Added Cold dmg: 140% mana cost, should work.
Additional accuracy: How's the accuracy on this build, would this be a must?

Support I have so far is life gain on hit. I'm using Cleave and Dual Strike.
currently lvl 29 on hardcore using this build
on act 3 normal atm and the build is decent
i might use a different skill instead of bloodrage but not sure
Death is not the greatest loss in life. The greatest loss is what dies inside while still alive. Never surrender -tupac shakur
Last edited by james2w#3931 on Feb 3, 2013, 8:40:23 PM
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wrajjt wrote:
Build looks good, but there are a few oddities in it (might have been brought up earlier, I dont know)

1. I question the rationale behind going for axes. They have no intrinsic bonus like maces and swords do. Aesthetics? Predicting an intrisic bonus will be patched in later?


The implicit bonus of Axes are that they have higher base DPS than all other weapons. It just isn't listed as an implicit bonus since it is rolled into the base damage.

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