This game and noobtraps

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Saltychipmunk wrote:
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Sinnesteuer wrote:
Engineering pays more than all other fields of study, and petroleum engineering pays the most of all engineering (currently, unless I am mistaken, which may be the case. My information comes from an NPR report that aired about a month ago).

By the logic of the OP, since Engineering is, currently, the most "optimal" field of study, no school should offer any degrees that are not related to engineering. Also, anyone declaring to major in anything other than engineering has fallen into a "noobtrap" for thinking that any other field of study is viable, or might provide them with long-term reward.


that isn't an accurate comparison. you can still find good degrees that are not engineering and still get ahead in life.

but ,it is a well documented fact that a growing proportion of college degrees are not worth the money.

this is especially true in the liberal arts fields like teaching , sociology , psychology and philosophy.

people who take these degrees often end up with loads of student debt all the while having extreme difficulty finding a job. And when they do find a job the job will pay so little that said students will spend a good portion of the rest of their lives paying off the loans.

it is not about finding what is optimal (in your example engineering) , it is about avoiding what is devastating . and the colleges are more than happy to lead you down this path of ruin if it means making money off of you.


So you're valuing knowledge by it's possibility for immediate monetization? Guys with education in fields you've mentioned probably won't design your next electronic toy, but they may form our whole society. Not to mention that many technical inventions were inspired and pushed from mere plans on paper into actual products, thanks to work of these "useless" philosophers.
i am just stating facts.

and the facts are that people who get those degrees don't make alot of money. and you can spout all the merits of philosophy and art , but if it doesn't put food on the table then the only thing you have archived is starvation.

I was just pointing out a flaw in sinn's argument in which he took the extreme and suggested that only degree's of type X are of value and then likened it the op's position.

when the reality is not that certain positions are the best .

but rather certain positions are the worst .

he is focusing on the wrong side of the spectrum as it were.


the op doesnt care about the optimal builds or the optimal rewards.
he cares about the numerous pit falls and bad rewards that only people who do not know better would get sucked into.
Last edited by Saltychipmunk#1430 on Feb 3, 2014, 1:12:54 PM
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Saltychipmunk wrote:
i am just stating facts.

and the facts are that people who get those degrees don't make alot of money. and you can spout all the merits of philosophy and art , but if it doesn't put food on the table then the only thing you have archived is starvation.

I was just pointing out a flaw in sinn's argument in which he took the extreme and suggested that only degree's of type X are of value and then likened it the op's position.

when the reality is not that certain positions are the best .

but rather certain positions are the worst .

he is focusing on the wrong side of the spectrum as it were.


the op doesnt care about the optimal builds or the optimal rewards.
he cares about the numerous pit falls and bad rewards that only people who do not know better would get sucked into.


To address the bold:

In a game, that you play by choice, where the ultimate consequence of making character-breaking decisions is that you continue to play the game, but with a different character and some knowledge gained. I would posit that the player that can accept that they are liable to make a few bad choices will not have any problems with this and is likely the kind of player that PoE appeals to on a number of levels.

That I used an extreme example was in response to the extreme nature of what I find to be the OP's ridiculous assertions. Nevermind the OP's presumption that he, rather than I, would know what is, ultimately, the most optimal decision that I could make, for myself (this presumption is implicit in the OP).

That I was met with such vehemence to suggest that the game holding players accountable for their decisions, both "good" and "bad", is actually "a good thing", and likened it to experiential learning, got my bile up.

When faced with choices, rarely are there objectively "Black" or "White" options. Normally the "best" choice is the one that min/max's whatever result the person making the choice most desires. This, by definition, makes any judgement of the "worth" or "value" of any choice completely subjective. All of it is a morass of "Gray".

i am not actually arguing the ops points per say, so you don't need to justify it to me .
whether you opinion was right or wrong really wasn't the point of my post.

rather it is that you used a somewhat inaccurate example of his point of view and tried to counter it.

now if i were to address your point.

then i would have to say that you are correct in some cases , and you are incorrect in others.
while no doubt the op probably included far to many things in his idea of noob traps.

that doesn't necessarily discount the existence of noob traps in general .

and in those less common cases there are in fact black and white , this is good and this is bad. examples

and one of those examples would be the normal difficulty bandit rewards.
now not all of the rewards are bad.

really the only decidedly bad one is mana .

the others have at-least some wiggle room. especially in the cases of summoners which don't actively need certain things that many other builds do. so i can see resists life or a skill point being useful.

but the mana option is most certainly a noob trap and is drastically inferior to the others.

of course in the end you could chock this all down to in adequate balance on the developers part . it is a big game so some issues would be expected.
Last edited by Saltychipmunk#1430 on Feb 3, 2014, 3:48:23 PM
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Saltychipmunk wrote:
i am not actually arguing the ops points per say, so you don't need to justify it to me .
whether you opinion was right or wrong really wasn't the point of my post.

rather it is that you used a somewhat inaccurate example of his point of view and tried to counter it.

now if i were to address your point.

then i would have to say that you are correct in some cases , and you are incorrect in others.
while no doubt the op probably included far to many things in his idea of noob traps.

that doesn't necessarily discount the existence of noob traps in general .

and in those less common cases there are in fact black and white , this is good and this is bad. examples

and one of those examples would be the normal difficulty bandit rewards.
now not all of the rewards are bad.

really the only decidedly bad one is mana .

the others have at-least some wiggle room. especially in the cases of summoners which don't actively need certain things that many other builds do. so i can see resists life or a skill point being useful.

but the mana option is most certainly a noob trap and is drastically inferior to the others.

of course in the end you could chock this all down to in adequate balance on the developers part . it is a big game so some issues would be expected.


So, the Alira option in Normal difficulty is the worst possible choice? For a toon that plans on going MoM but maybe wants to avoid EB that extra Base Mana might come in quite handy, removing a bit of gearing pressure or adding mana not available in their build otherwise.

I know, suggesting that there might be situations in which a player sees the choice as viable is crazy talk, since that same player is obviously a noob and has no idea what is actually good for them...

You say "noob trap" and view them as a negative.

I say "learning opportunity" and view it as a positive.

I want lots of choices, and I want to be held accountable for every one of them that I make. It is a great way to learn and gain understanding.

Spoiler
-Tangentially: Do you post from a smart phone? Is your Shift key broken? Do you not know proper capitalization in English? Personal pet peeve, not intended as an attack, would prefer to see people not butcher the language when typing is so easy to do.
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Sinnesteuer wrote:

I taught my kids what "hot" was by putting out a macanudo on their genitals while being sure to tell them "This is what 'hot' feels like."


I haven't made it past this yet. I'm dying here.
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reboticon wrote:
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Sinnesteuer wrote:

I taught my kids what "hot" was by putting out a macanudo on their genitals while being sure to tell them "This is what 'hot' feels like."


I haven't made it past this yet. I'm dying here.


I knew that you, at least, would appreciate that. One of the reasons I posted it.
I don't think any of these are 'noobtraps' and, if they are, none of them are all that severe. It would be one thing if after hitting level 50 on your Marauder you find out enemies can't be killed with melee damage, but choosing the wrong flask? Or the wrong % bonus - which even then isn't 'wrong' its just 'not ideal' and would only really come into play for very serious high level players. I don't consider those a trap at all, its just a learning experience.

Also, for a new player, picking an extra health pot may just be the best choice. I once reached the third area before finding a 2nd health pot.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
The only "noobtraps" that I really see are that almost no new player realizes how many life nodes are needed until it is too late, because it is so easy early on, and new players aren't properly prepared for how important trading is if they want "great" gear. I don't think it's that big of deal, though. Game has a learning curve, you usually mess up your first character. Just how it goes.
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt
Tempest/War Bands T shirt
"
SEXYSUPERSATAN wrote:

4. High lvl orbs dropping at low level: this is a great mechanic because it means that veteran players aren't completely wasting their time leveling new characters/rerolling because they can still have amazing currency drop along the way. A new player isn't going to do anything with chaoses, divines or exalts though and may end up wasting them or getting ripped off. I feel like newer players should be protected against this, i.e. 'you cannot use this orb until you are level XX'. Obviously in races you will turn this restriction off.


Reminds me of a post of one guy whose friend found a mirror early on, mirrored his sword and then got angry with himself because he figured he should have waited for an upgrade.

But I find this suggestion terrible. Had to look up the term, but I found it. It is called paternalism:

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In his Two Treatises of Government, John Locke argues (against Thomas Hobbes) that political and paternal power cannot be identified. John Stuart Mill opposes state paternalism on the grounds that individuals know their own good better than the state does, that the moral equality of persons demands respect for others' liberty, and that paternalism disrupts the development of an independent character. In On Liberty he writes:

the only purpose for which power can be rightfully exercised over any member of a civilized community, against his will, is to prevent harm to others. His own good, either physical or moral, is not a sufficient warrant. He cannot rightfully be compelled to do or forbear because it will be better for him to do so, because it will make him happier, because, in the opinion of others, to do so would be wise, or even right.


Found in wikipedia.
Last edited by Jojas#5551 on Feb 3, 2014, 11:02:22 PM

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