Do you think PoE needs a "Loot 2.0" overhaul?

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BLU3DR3AM wrote:
Is this for real?

Loot 2.0 was needed since Legendarys in D3 are basically rare items with a brown background and horribly underwhelming. The unique's in PoE are LIGHTYEARS ahead of even the loot 2.0 model


As far as drop rates are concerned(which everyone loves to confuse with itemization), that increase also came along with an entire BoA model.


Moving along...


+1 Perfect.

D3 "new" 2.0 loot was needed because the game is a giant piece of crap, and even after almost 1 year!!! ( i always think with myself what these guys are doing this whole time...) they come with something as bad as the previous design (BOA) that could have been done in 2 months max. Diablo 3 now doesn't even is worth of comparison with any ARPG, since it is no longer a ARPG anymore...
No sir. Loot in the 60s only gets harder to get because you are already geared to the teeth. You need specific item stats to satisfy an upgrade.

If you take everything off when you reach 60, and then start picking up items you will find upgrades just like before.
FYI Exile - http://en.wikipedia.org/wiki/Lag_(online_gaming)
My problem with loot at high levels is that there are too many requirements. It's not enough that you get a drop with good stats. You then have to invest currency in getting the right number of sockets, the right links between sockets, and the right color sockets.

The items with a max of 4 sockets aren't too bad, though bad streaks of RNG can be frustrating and expensive. With 2h / bow / chest armor, though, it's just ridiculous. I'm not even talking about getting 6L. I'm talking about trying for a 5L without gimping my character.

I have a bow sitting in my stash that would be a definite upgrade - except for the fact that it dropped with one socket. Ideally I'd like a 5L on it. I've spent about 200 jewelers on it so far (I know, that's not a lot, but I'm poor) and you know how many sockets it has now? STILL ONE SOCKET. Several times across those 200 jewelers I got 4 sockets, but never 5 and obviously not 6. It's incredibly frustrating to burn through so much currency (and time) and actually be WORSE off than before.

To be honest it's probably not even worth trying to 5L, but after farming for about 40 hours, it's the best bow I've seen drop.

My current bow has 6 sockets but only a 4L. It would be nice if while trying to finish up my "bow in waiting" I could use some fuses on it to try for a 5L. But I dare not risk it, because I could absolutely end up with only a 3L on my current bow, and that would render it effectively useless compared to what it is now.

I'm not asking to be handed 6L gear, but JFC, why should I have to get ripped off by people in trade just to get decent gear? I quit playing D3 because I felt like I had to use the AH to progress. I'm starting to feel like I have to trade to progress in PoE, and I'm about done with it.
Last edited by Eight88 on January 24, 2014 10:59 PM
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tienbasse wrote:
Rather than fixing loot (which I don't think is particularly bad), they should just focus on Crafting 2.0 and Resync 2.0...


+1

...but I think loot still sucks too.
Crafting doesn't exist in POE. Gambling does...and the house always wins.

Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :(

Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt.
In this thread:

"Loot sucks! I want more of it so I can play more of this bad game and craft bad items (loot that sucks of course) even though desync always kills me, shut up and take my money GGG, I love you"
Last edited by BerMalBerIst1 on January 24, 2014 11:52 PM
I've said it once and I'll say it again because I firmly believe this to be true: Drops don't need to be increased in quantity or power but magic and rare itemization is boring as hell and they shouldn't make the only interesting items be uniques and if they insist on that they have to increase their drop rate. Not because I want uber FotM unique A or B (herp) but because I'm bored with the rote 'choices' non-unique gearing offers. And color me old fashioned but part of the fun of an arpg is interesting lootz.
PoE - Shining bright despite the plight. ^^
I would say no

Loot is great in this game. Alot of folks simply do not understand what makes a good item in POE. All players can pick out a great item no problem but thare are many things that make a item usefull in POE.

If anything should be improved i would like to see more item diversity in high end gear , however this is very hard since the stats most players will gravatate towawards will be very similar no matter what they do .

Just a sec let me grab a beer...@#*@ Ok how did I die this time

Learn the rules, it's the only way to exploit them.
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deshaboo wrote:
D3 took the "we wanna hit the 12 years old console players demographic" route,so no i dont think we should follow that example,easy mode loot would only ruin the little challenge this game has left.


This. PoE has nothing to learn from D3, and surely not from loot 2.0/RoS aka "we make this already nerfed to the ground faceroll BS even easier so your baby can beat Diablo while crying in front of Kinect".
IGN : @Guess_WhosCalling
Nemesis RIP log : 88 Scion / 87 Ranger / 85 Scion / 78 Duelist / 78 Scion / 77 Templar (One Week)
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deshaboo wrote:
D3 took the "we wanna hit the 12 years old console players demographic" route,so no i dont think we should follow that example,easy mode loot would only ruin the little challenge this game has left.


This. PoE has nothing to learn from D3, and surely not from loot 2.0/RoS aka "we make this already nerfed to the ground faceroll BS even easier so your baby can beat Diablo while crying in front of Kinect".


For the record, I'm 36 years old (sigh) and loving diablo 3 on console. It's fast, frantic, generous and extremely rewarding for killing shit in a number of flashy ways.

It doesn't have loot 2.0 (as I've just discovered) but it does have elements thereof, and they've made the game pretty easy at times. I expect the superior drops (as Blizzard put it, fewer but better drops) are to do with the missing AH and the fact that a lot of D3 on console will be between friends or solo, but they do make for a more satisfying action game.

They would destroy a loot-based ARPG.

So no, we don't need loot 2.0. I don't want drops that cater to my current class -- if D2 had had that, I'd never have found ribcracker on my necromancer and started an assassin just to use it. Also, class is entirely too amorphous in PoE to dictate what items 'should' drop for them.

Others have said it and I concur: we need crafting 2.0. This would alleviate the unfair weight placed on finding good drops/currency we currently have post level 60. More control over the crafting=less reliance on the RNG. Vendor recipes should be the key to this.
Rulers do not hang. They mingle. If you're really lucky.
Last edited by CharanJaydemyr on January 25, 2014 1:11 AM
I'm not so sure we need an overhaul - just a few tweaks would solve just about everything. My personal suggestions:

1) Make running maps more meaningful. Simple fix, restrict map drops to -3. Restrict unique drops to (insert negative number - eg. -3). Just getting decent maps and meaningful uniques solves my map issues. Perhaps re-tune some end bosses.

2) Add some sort of accumulated bonus to items that you have spent lots of currency trying to link. I.E. increase the chance to 6 link by 1% every 100 used. This still keeps the rareness intact but gives "hope".

3) I'm guessing this will not be popular - limit the magic find of cullers - and I'll throw out a number out of my xxx, to 200%. And adjust to boss run rewards downwards- I still don't get why GGG increased the "piñata" bosses when they could have stimulated folks to run maps.

There you go. Oh, and put some sort of AH in this game!!! Do the above (and sideways) and we are good to go.
Last edited by MrWonderful99 on January 25, 2014 1:29 AM

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