Imagine.. PoE: the Next Level [Undiscovered Tree league]

An interesting although nasty idea, getting whole passive tree generated once per league.
Some players won't like to see that blood magic behind chaos innoculation.
...
Last edited by PHRandom#0174 on Jan 21, 2014, 3:06:50 PM
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PHRandom wrote:
An interesting although nasty idea, getting whole passive tree generated once per league.
Some players won't like to see that blood magic behind chaos innoculation.
...


That's why some algorithms should be set up,, they would prevent some scenarios.
http://wideo.co/view/449781379368063514-inexs-journey-for-the-8-stars (Music: Odd Look)
I am the guy behind price check forums yay: http://www.pathofexile.com/forum/view-thread/387787 (i think.)
"Seriously, its a loot game, make the loot DROP!!!!!!!!!!!!!!!!
Cheers"_TugBot_
Rhys dev answer:

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Rhys wrote:

Personally, I think it would be a cool idea for a short-term race, if the seed for the random passive tree layout was based on the race start time or something (to prevent rerolling the tree). Unfortunately, it wouldn't be an easy task, just because of our current tech. And it would need to be a Void league, too.


http://www.pathofexile.com/forum/view-thread/767391/page/2
http://wideo.co/view/449781379368063514-inexs-journey-for-the-8-stars (Music: Odd Look)
I am the guy behind price check forums yay: http://www.pathofexile.com/forum/view-thread/387787 (i think.)
"Seriously, its a loot game, make the loot DROP!!!!!!!!!!!!!!!!
Cheers"_TugBot_
Last edited by INEXFadeXFHONOR#7423 on Jan 21, 2014, 6:20:09 PM
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INEXFadeXFHONOR wrote:
Rhys dev answer:

"
Rhys wrote:

Personally, I think it would be a cool idea for a short-term race, if the seed for the random passive tree layout was based on the race start time or something (to prevent rerolling the tree). Unfortunately, it wouldn't be an easy task, just because of our current tech. And it would need to be a Void league, too.


http://www.pathofexile.com/forum/view-thread/767391/page/2

Pretty stoked about this. Not as cool as the obscured tree thought,
but it is the first step in a wonderful direction.
Last edited by Nightmare90#4217 on Jan 22, 2014, 4:40:10 PM
Bump.
love they idea. but like the idea that you can only see 3 to 4 nodes ahead on the pathway of your taken node. plus it would be good if the nodes dont change place randomly, but the entire wheel of nodes. lets say the scion life wheel all of sudden switches places with a sword wheel or with the with spelldmg/ increased aoe wheel.


i like the fact that you would create a character and then decide what build to play and not vice versa. would be a cool challenge.
☆*:.。. o(≧▽≦)o .。.:*☆
Some Race Tree sounds indeed interesting.

Smaller, more meaningfull.... (for short races up to 3 hours nobody needs a huge tree)


Things like:
take that 100 str nod next to your starting point or the 100 dex nod?
Chaos inclusion + 200% more ES next or +100% more life next?
+100% IPD with Axes or +100% Attackspeed with bows...

And so on...
Really meaningfull skillpoints so that even 10 or 20 or 30 invested points make a HUGE difference. Right now putting a +10 str nod in an 1 hour race is not exciting.

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