Path of Exile

1.0.5 Patch Notes

Looking good, keep up the good work :)
IGN: MackNado
Reality is merely an illusion, albeit a very persistent one - Albert Einstein
more consistent CoC, not bad
Should have just nerfed cast on crit to the ground. Nothing but annoying lag in a public party, joined a pub party once and instant left when I saw some idiot doing a quill rain CoC build.
- Level 95 Nemesis (Rank 35) | Level 91 Invasion | Level 98 Ambush (Rank 43) | Level 95 Bloodlines (Rank 25) -
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I_NO wrote:
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estu87 wrote:
aw cast on crit nerf, get mad people.


It's not a nerf if it was a .25 second cd then it would of been gutted and I would of uninstalled the game.

.10 is not even noticeable.


I knew this was coming, down to the precise cooldown period, and wasn't sure, given your threats to quit if 'nerfed', if it would suffice for you to take such an action.

I'm strangely glad to see it will not.

For my wandslinger and anyone not abusing the bypassing of cast time to proc dozens of spells a second, this is likely a distinct buff.
Now I'm not saying that ALL of the unwarranted complaints I've seen come from people with no supporter tags...but it wouldn't be unrealistic of me to say that I perceive a majority of baseless, pointless whingeing may or may not come from freeloaders.

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BradKTA wrote:
Should have just nerfed cast on crit to the ground. Nothing but annoying lag in a public party, joined a pub party once and instant left when I saw some idiot doing a quill rain CoC build.


Then have a lot of people quit yeah good job bro.
IGN: Ignorance_N_Bliss or I_NO | Manipulator of trade.
Level 91 - Ranger - Glyph Mark Tempest 4.8mil DPS | Standard Fart [Retired forever]
Level 88 Summoner - Witch - Lantern Incinerator MF God | Warband [Current]
Got to link my HH every reply now! For a week anyway bahahaha.
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BradKTA wrote:
Should have just nerfed cast on crit to the ground. Nothing but annoying lag in a public party, joined a pub party once and instant left when I saw some idiot doing a quill rain CoC build.


That is why they put a timer on it. To reduce lag and fps spikes.
My Uber Atziri kill on Bloodlines https://youtu.be/gOz9EIcinc0
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Fixed an issue with overlapping resistance auras where maximum resistance benefits were prioritised after resistance gains, and characters did not get the maximum resistance they could get from those auras.


Uh...

Explain plox.
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"
I_NO wrote:
"
estu87 wrote:
aw cast on crit nerf, get mad people.


It's not a nerf if it was a .25 second cd then it would of been gutted and I would of uninstalled the game.

.10 is not even noticeable.


I knew this was coming, down to the precise cooldown period, and wasn't sure, given your threats to quit if 'nerfed', if it would suffice for you to take such an action.

I'm strangely glad to see it will not.

For my wandslinger and anyone not abusing the bypassing of cast time to proc dozens of spells a second, this is likely a distinct buff.


They were probably thinking of .25 haha glad they didn't.

IGN: Ignorance_N_Bliss or I_NO | Manipulator of trade.
Level 91 - Ranger - Glyph Mark Tempest 4.8mil DPS | Standard Fart [Retired forever]
Level 88 Summoner - Witch - Lantern Incinerator MF God | Warband [Current]
Got to link my HH every reply now! For a week anyway bahahaha.
"
"
I_NO wrote:
"
estu87 wrote:
aw cast on crit nerf, get mad people.


It's not a nerf if it was a .25 second cd then it would of been gutted and I would of uninstalled the game.

.10 is not even noticeable.


I knew this was coming, down to the precise cooldown period, and wasn't sure, given your threats to quit if 'nerfed', if it would suffice for you to take such an action.

I'm strangely glad to see it will not.

For my wandslinger and anyone not abusing the bypassing of cast time to proc dozens of spells a second, this is likely a distinct buff.



The cd is really low, this will most likely be noticible against huge crowds of monsters or coc procs caused by chain...
Last edited by NagiSoi on January 9, 2014 12:42 AM
Fixed an issue where Undying Incinerators with Soul Conduit did not correctly grant experience and loot when self-exploding.



They don't drop loot on Standard when they explode, either.
So not sure it was a sole conduit thing (pun intended).
The design goal for divination cards is to give different rewards for different areas. This will mean that people can't have both the reward they want and the area they want. They don't have to grind for a specific card - they can trade for it if they'd like ~ CW GGG. Wait, what?

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