1.0.5 Patch Notes

Version 1.0.5
Major Features/Content:
  • Added a new Intelligence support gem - Enlighten: This is a world-drop-only gem with three levels that only performs its function at level two and above. It increases the experience gained by active skills that it supports.
  • Added four new Unique items, two of which were designed by supporters.
  • Added two new cosmetic microtransactions: Medusa Snakes Helmet Skin and Bell Lizard Pet.
  • Added two new Achievements: Raise the Bar and Full Clear: Archives.
  • Added one new vendor recipe.

Minor Features/Content:
  • Trade chat has been rate-limited to prevent message flooding. The speed that it is set to (3 seconds per message) is still faster than the amount that is classified as abusive. If this reduces the amount of repeated messages in trade chat then we may be able to make the trade channels larger, so that messages get more exposure.
  • Added race rewards for Race Season Six.
  • Added alternate Demigod's Touch art for special race rewards.
  • The art for Exalted Orbs has been updated.
  • The art for the Empower skill gem has been updated.
  • Added a buff icon for being under the effects of Proximity Shield.
  • Added some new slashing sounds.
  • The buff name and description for Flameblast has been updated.
  • Microtransaction helmet effects have had some names and descriptions updated to be consistent.
  • Various improvements have been made to monster death animations.

Balance:
  • Freeze Mine now deals damage, increasing as it goes up in levels. It always freezes and the freeze duration is longer than the damage would normally cause.
  • Punishment has had its base damage reflection increased by a flat 6%. Damage reflection against higher rarity monsters has been also been increased. For example, damage reflection against unique monsters has been increased by a flat 11%.
  • Flame Totem has had its cast duration slowed from 80ms to 200ms. Its damage has been increased by 270% at level 1 of the gem, increasing to 294% at level 15 of the gem.
  • Searing bond no longer stacks damage from multiple beams. The damage of Searing Bond has been increased by around 400%.
  • Cast on Critical Strike now has a 10 millisecond cooldown. The chance to cast supported skills has been increased by a flat 20%.
  • If Multiple Traps supports a skill gem that can raise minions and those minions use traps, those traps are now supported by Multiple Traps.

Bug Fixes:
  • Fixed a bug where not all Flame Totem attacks would deal damage.
  • Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.
  • Fixed more issues related to having an unarmed main hand with other offhand weapons.
  • Fixed various issues with skill gem and skill bar descriptions.
  • Fixed an issue with overlapping resistance auras where maximum resistance benefits were prioritised after resistance gains, and characters did not get the maximum resistance they could get from those auras.
  • Fixed some issues with visual clipping with the Templar and some armours.
  • Fixed an issue where you were unable to leave the Torture Chamber's boss room.
  • Fixed an issue where Undying Incinerators with Soul Conduit did not correctly grant experience and loot when self-exploding.
  • Fixed a bug where monsters could spawn in an inaccessible area in the Hedge Maze.
  • Fixed a crash related to the Shock and Horror beam.
  • Fixed a crash related to casting Portals.
  • Fixed a crash related to Cyclone.
  • Fixed a crash in the Courtyard map.
  • Fixed an instance crash related to Proximity Shield.
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Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.


To clarify, this means Endurance Charges and Immortal Call work against Corrupting Blood now, right?


Yes.
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Completed 8 ChallengesD4wdl wrote:
Patch 1.0.4 Balance ''Modified the Torture Chamber boss room with several changes. The exit is disabled during the boss fight.

Patch 1.0.5 Bug Fixes ''Fixed an issue where you were unable to leave the Torture Chamber's boss room.''

What?


Some people couldn't leave once the fight ended.
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rings2
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Also, did CoC get buffed? lol


It got buffed for some uses, and nerfed for others.
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Qarl wrote:
Trade chat has been rate-limited to prevent message flooding. The speed that it is set to (3 seconds per message) is still faster than the amount that is classified as abusive. If this reduces the amount of repeated messages in trade chat then we may be able to make the trade channels larger, so that messages get more exposure.
Highly disappointed that after all this time, you finally address this huge issue, and go with such a low number that it might not even do anything. It should be 10 seconds min, if not 20 to 30.


We're starting small and going up based on observing behaviour. Slapping a 30 second cooldown on trade chat out of the gate could really hamper trade. This is one thing that's hard to test in-house.
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rings2
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Another nerf on Puncture? I mean, first the bleed percentage is stealth nerfed. Then % increased physical damage doesn't affect the bleed (like similar damage % affects chaos and burning). And, % increased DOT damage doesn't change the tooltip for Puncture's bleed at all. Now the bleed procs armour both on the initial hit and the bleed. While this puts it in line with how fire and chaos degen has been working, those degens can be increased by % increased damage of their elements, unlike puncture.

I don't know where you're getting this information from. Increased physical damage and increased damage over time do affect the bleed from Puncture. Armour has no effect on physical damage over time. Puncture wasn't "stealth" nerfed - the patch notes for 1.0.2 stated that some damage over time skills had been rebalanced.
Last edited by Daniel_GGG on January 9, 2014 3:31 AM

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