Fear and the noob
" You could always just not pick something up if your inventory is full. Others are rightfully benefiting from your unwillingness to press "I" before picking something up. That's a user error, my friend. Look, man. Video games are hard, okay? Last edited by Peace_Frog#0315 on Jan 7, 2014, 12:04:00 PM
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" I could do but I'm too lazy, prefer to actual playing a computer game than treat it as a job. There is no virtue in work or effort in life merely for the sake of it. Have to press I before picking something up is programming error not user error. I mean why even bother labelling items as sword or having a graphic of one, you could always just replace it with 64 bit binary number, you could then alt tab into a spreadsheet, look up the code and then decide if you were going to pick it up |
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" That's like being too lazy to wear bug spray in the forest, and when a mosquito bites you, complaining that someone didn't swat it before it landed on you. So you burn down the entire forest. Actually, that's probably an unfair analogy. If you're too lazy to press one button before looting, after opting to enable Permanent Allocation in the first place, you wouldn't be out in the woods at all. You'd be too busy caring for your diabetes (spoiler: it's not Type 1) and complaining about how unfair this video game is. Look, man. Video games are hard, okay?
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Agree that player shops are better, but they should be implemented in game. Recently someone suggested creating a new area called "bazaar" that could hold yea many shops at a time, with each shop having limited duration in that instance. I like that idea.
not enough time for gaming!
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" That's a really interesting idea. Aion had something similar, only a person could set up a shop wherever they damn well pleased. The only problem I see is that GGG seems to want to do away with automated trading, and for good reason IMO. So would a person have to stand there on their character to sell stuff? I mean, I'd do it on occasion, for sure, but then how would I simultaneously look at other players' shops? Look, man. Video games are hard, okay?
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" That should be a chargeable (with real money/points) activity but its not a bad idea |
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" If this is true, this is not the game for you, bro.. Game is supposed to be more hardcore than most.. Inventory management... How hard is it to open your inventory and take 1 second to check to see if you have enough room for the item you want to pick up?? Seriously.... If you mindlessly just pick stuff up, its your own fault for flipping items. IGN Ken__Kaniff
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" That can mean whatever you want it to, having poor game mechanics is not hardcore its poor game mechanics. In end this game exists to create money for the shareholders of GGG and pay the wages of its staff. Anything else is purely secondary |
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Ratios, web sites for references, good salesmanship, flipping, having a clean and tidy shop..... Is this game more hardcore than wow, where killing stuff is the primary mode for gear generation?
Salute OP for finding the real gameplay though. Hope it gets you endless stream of loot at a discount. May your margins improve steadily. GGG should implement cool new features like accountants and lawyers taking care of the trading empire. A kid playing computer games can never be — and never has been — hardcore.
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" http://en.wikipedia.org/wiki/No_true_Scotsman "hardcore" = everything you like, and nothing you don't (use of "you" above is rhetorical) IGN: SplitEpimorphism
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