1.3 [Newbie Friendly] GROUNDSLAMMER BUILD

Is this guide with the most recent updates still ok ?
Or did something change about this ?
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Is this guide with the most recent updates still ok ?
Or did something change about this ?


It is still ok. Maybe some minor tweaks here and there in the passive tree.
Suggestions needed: I hit lvl70 with this build and actually im doing some piety - well walks - to get some maps.

Damage is semi ok, doesnt feel very smooth. Big problem are tentacle miscreations. They are spiking me down really quick. So i think i need an upgrade here and there:

- Armour: seems low, till now i focused on res and life and didnt care about armour. What do you think?
- Enduring Cry / Immortal Call / CWDT setup: actually im casting enduring cry manually and dont use immortal call very often. Im thinking about to get 2 cwdt setups, but dont know what to link them with. Should immortal call be linked or called manually? What is a good setup if you run cwdt on 2 items? And should be cwdt low or high or one high and one low? Very confusing...
- Passiv tree: Next step is to get Vigor then Life Generation and then walk north. Should i respec here and there and take some armor notes or any other suggestions?
- Items: mostly selffound or low budget traded. Hard to get 5L. What do you suggest to improve here?



Stats
Life 3.700, Armour: 1.500, Res 77, Dps 2.100


Items
Last edited by MacMoertel on Apr 18, 2014, 5:50:02 AM
"
MacMoertel wrote:
Suggestions needed: I hit lvl70 with this build and actually im doing some piety - well walks - to get some maps.

Damage is semi ok, doesnt feel very smooth. Big problem are tentacle miscreations. They are spiking me down really quick. So i think i need an upgrade here and there:

- Armour: seems low, till now i focused on res and life and didnt care about armour. What do you think?
- Enduring Cry / Immortal Call / CWDT setup: actually im casting enduring cry manually and dont use immortal call very often. Im thinking about to get 2 cwdt setups, but dont know what to link them with. Should immortal call be linked or called manually? What is a good setup if you run cwdt on 2 items? And should be cwdt low or high or one high and one low? Very confusing...
- Passiv tree: Next step is to get Vigor then Life Generation and then walk north. Should i respec here and there and take some armor notes or any other suggestions?
- Items: mostly selffound or low budget traded. Hard to get 5L. What do you suggest to improve here?



Stats
Life 3.700, Armour: 1.500, Res 77, Dps 2.100


Items

Cheap-ish upgrades:
-You need more leech. Buy the cheapest Carnage heart if you can (~6c), or look for a rare amulet with at least 3% (1-2c)
-In armor, link GS+Melee Phys+Multistrike+Conc Effect. Multistrike is ~3c now, Conc effect is 1fuse
-4L your weapon (typically less than 3 fuses). Link HS+Faster Attacks+melee phys+your quality Fire
-Look for low quality gems that make a difference. For ex, ~7q Melee physical is 1c. ~10Q heavy strike is 1c. You will have to re-level them, but since yours are 16 max, it shouldn't be that of a deal.
-Have a few blessed orbs? Use them on your belt. They're cheap (2bls:1c) and can give you up to 8% more dmg. If you roll more than 22%, stop.
-Running 2 CWDTs is smart. I run lvl 4 CWDT + Enduring Cry + Decoy + curse (temp chains/enfeeble if you die often... Vulnerability if you want to kill faster) and Lvl12 CWDT + 14 Molten Shell + 12 Immortal Call + 20 Increased Duration. The levels of the CWDT aren't set in stone, and it's up to you to decide what you're comfortable with. All it sets is your damage threshold for proccing skill. If you want to cast Enduring cry manually, don't forget to support it with Faster Cast.
-Your tree is fine for now. I personally find +max endurance charges useless if you have Immortal call on CWDT. It procs too often for you to accumulate end charges. Test it out and come to your own conclusion.
-Tentacle miscreations - these, just like voidbearers deal a small amount of damage with every shot. High amount of armour is VERY effective against them. I recommend at least 6k. You have two ways of getting more armour - on gear or to run Iron Reflexes and a high level grace aura. Since you're 100% blood magic char, IR+grace is not an option (although you should definitely explore it in the future). I suggest that you temporarily assign points to high armor nodes (Steel Skin) and the armor nodes at beginning of the tree. Also don't forget to use Scraps on your chest. It's 20% almost-free armor.
-Lastly, flasks is something most players completely forget about. Flasks make a HUGE difference in your travels. Use some of your Alteration/Augmentation orbs to get 1) Armor flask with increased armor %. 2) Sanctified Life flask with Remove bleeding 3) Movement flask with increased movement OR Quartz Flask with increased movement (my preference) 4) A flask with dispells frozen/chilled 5) Sanct Life flask with Instant recovery on low life. Once you're satisfied with your flasks, use some Glassbowlers Baubles on them until you get 20% quality. If you need to, buy them. You can usually get 10 of them for 1c.

Here are mine for reference:
Spoiler


gl.

A big thx to you j0zef, very detailed. That will help me out a lot and give me a direction to go.
Yeah, well those "tweaks" are seeming to be changes :P
Sadly I don't understand anything from j0zef because I never understand those abbreviations, whats 'o ever.
Still struggling with guides on Diablo 2, eventhough I play that game since day 1 lol.
Well, another thing might be, that I am german ^^ (Yet I play everything in english :3)
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Please use http://pobb.in for your guides instead of pastebin!
CWDT =cast when damage taken, a cwdt gem... You can make a defensive item with a linked set of gems .such as this
4socket linked pair of boots, add 1st gem, it is cast when damage taken, add next gem such as Molten shell,add next gem Enduring Cry then add last gem Immortal Call so when you take melee/missile damage you will have an auto cast of the extra amor a warcry/curse hex or w/e and release an endurance charge automatically.

Still works need to get better gear as you level up is all, tweak main is to get enough life leech to run blood magic or more mana regen if you dont,rest of build is working fine for me.
I can be spotted wondering Wraeclast
Last edited by TheGreenGhost on Apr 18, 2014, 7:55:59 PM
Any input as to what level of gear and stuff are needed for this spec to do regular atrizi?
Hi,

I got a question about my ground slam maurauder build. I'm level 90 at the moment and this is my build:

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAecCcQSzBS0OPBQgFE0WbxiRGYUaOBpVGmwdFCSqJd8nLzKJNI426DbpPfxBP0KOROdHflBHUeZVxlfiWGNZ818_YEthIWSjZU1mnmo7bmlyqXTteu97jHzZgziE2YTvhjuHaozPj0aQVZBsn8uiAKSspzCnhKgYqWiplKvFrKq0L7yfvqfAGsbYz2XQ0N7B42rjn-St7DjvDu988B_yL_Pd9kj3MvrSOlJqHtIhVw2Rzrvtns29gZkr_9Nr2TwFn98hAmdYGen3vuRRIVUs-zkOdn-eV37g


I'm using Marohi Erqi with Faster Attacks, Multistrike, Concentrated Effect, Blood Magic, Ground Slam, Melee Physical Damage and my auras are Hatred, Purity of Elements and Vitality. After I found out, that I won't need all 7 endurance charges, I freed up 3 points, which I spent to get from Born to Fight to Butchery. I have 3.31 attacks per second, with all my gems being level 19 currently.

My question is regarding the nodes before Born to Fight: Is it better to take the 30% physical damage or the 12% increased attack speed? I'm not quite sure yet, whether it's better to take outright physical damage, to push my damage further, or whether ground slam would scale much better, if I took the 3 x 4% attack speed nodes or attack speed over physical damage in general.

Thanks a lot for your input!

Im a returning player and I think I followed this guide one year ago or more with my marauder Bago.

I am bit lost to what nodes to get after Blood Magic. I would have 9 points left of my 34.
Does my gear still check out? I am level 32.
Last edited by Rakio on Apr 22, 2014, 5:16:29 PM

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