Ancestral Bond

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Mark_GGG wrote:
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Phoenix512 wrote:
I am curious as to whether or not you can make a totem that lays fire traps.
No, but you can make a trap that summons flame totems.
Traping a skill, when present, always applies after toteming. So a skill with totem and trap will always be a trap summoning a totem, not a totem throwing traps. And skills that are naturally traps can't be totemed, because it would need to squeeze 'in the middle' between the trap and the effect.

My head just assploded.
SSF SC Gauntlet Alt Ascendancies: 91
SC: 95 97 96 100 95 96 97 98 95 97
HC: 96(dead)
P1 character archive: view-thread/963707
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unsane wrote:
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Mark_GGG wrote:
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Phoenix512 wrote:
I am curious as to whether or not you can make a totem that lays fire traps.
No, but you can make a trap that summons flame totems.
Traping a skill, when present, always applies after toteming. So a skill with totem and trap will always be a trap summoning a totem, not a totem throwing traps. And skills that are naturally traps can't be totemed, because it would need to squeeze 'in the middle' between the trap and the effect.

My head just assploded.

LMAO!



My Question:

Lets say I have 2 Spell Totem gems equipped - spork & skellies - will I be able to summon 2 of each totem or only a maximum of 2?
Last edited by Solineus#2654 on Jan 28, 2013, 2:16:41 AM
Lets say I have this keystone..I summon my two totems...then I throw 3 traps down, all with totem skill attached...Can this allow more than 2 totems? My 2 totems, + the 3 totems the traps throw? Or is it a global 2 traps TOTAL?

May sound like a silly question, but I'm just trying to fully understand the mechanics of this.



@solineus+bobrt
no just 2 in total. u will never have more than 2 totems!
<< the journey is the destination >>
I really hope GGG will not "fix" the dots working when you have this node

It's mediocre and niche enough as it is, no need to make it even worse if you ask me.
sure the skill won't deal damage but...Dominating blow effect still work? the effect on Dominating blow even apply even if you missed the strike and minion strike it down afterward

I dont mean DB on totem, but use it with totem
Last edited by Freakymudcrab#4773 on Jan 29, 2013, 5:35:02 AM
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MaerFaer wrote:
@solineus+bobrt
no just 2 in total. u will never have more than 2 totems!


Thats what I assumed...I just figured I'd make it 100% clear...I didn't think the Dev's would have allowed that loophole!

Thnx for the response
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Mark_GGG wrote:
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zankioh wrote:
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B_TAHKE wrote:


Huh? Use traps or mines, they are same as totems and still do damage. Use curses.


That is merely a bug though, they are not supposed to deal damage. So you can't really consider that.
No it's not. Traps and Mines can deal damage under Ancestral Bond just like totems can.
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Phoenix512 wrote:
I am curious as to whether or not you can make a totem that lays fire traps.
No, but you can make a trap that summons flame totems.
Traping a skill, when present, always applies after toteming. So a skill with totem and trap will always be a trap summoning a totem, not a totem throwing traps. And skills that are naturally traps can't be totemed, because it would need to squeeze 'in the middle' between the trap and the effect.


Is this working as intended, or do you plan any changes? I really wanted to try build, where totems throw traps...
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Mark_GGG wrote:
Traping a skill, when present, always applies after toteming. So a skill with totem and trap will always be a trap summoning a totem, not a totem throwing traps.

Do totems summoned by traps count towards your totem-limit? They'd require a bit more finesse, but I can see that being really entertaining if they don't count...
IGN: Totemofo
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Do totems summoned by traps count towards your totem-limit? They'd require a bit more finesse, but I can see that being really entertaining if they don't count...


from what I remember from closed beta

The limit of two still applies. It has to with totems needing ownership and it being a totem not a spell. The trap gem just acts like proxy for the cast.

fire ball on the other hand is a spell and doesn't need a owner. In this case Trap + fireball its the trap casting.

Trap + totem = your totem.

Trap + totem + fire ball = totem owned by you, casting totems owned fire balls.

now.. element effects need damage to be done to activate no shock freeze or burn.. but you could use.. Dominating blow leave a debuff on hit not damage "shortly after kill" .. frezy = charge on hit and power siphon leave debuff "shortly after".

*We know the viper strike is a bug and will be fixed.

Question: If you have Ancestral Bond and use cleave the spell does no damage but the check for hit and crit happens or its just sounds that play. If you linked cleave with blind, flee, life on hit or knock back would those support activate given no damage was done but a hit was made?

*update*

life on hit
Claws with life gain for each enemy hit does not work.
Life on hit gem does not work
But oddly Sweeps and heavy strikes knock back do. Leap slam did not knock back.

knock back
whats interesting here is the wording on heavy strike and sweep.
heavy strike - knock enemy back on hit worked + life on hit gem did not
sweep - chance to knock back on hit worked they did not move far + life on hit did not
leap slam -chance to knock back on hit did not appear to and life on hit did not.


Basically only way to do damage is traps, minions or have reflect damage gear

I would suggest Ancestral Bond reduce damage to ONE so that double totem user's could use status effect and on hit gems.


Last edited by Eggo#7137 on Jan 29, 2013, 6:18:02 PM

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