1.0.4 Patch Notes

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Qarl wrote:

[li]Modified the Torture Chamber boss room with several changes. The exit is disabled during the boss fight. A pillar has been added close to exit, to better signal that the beam attack can be interrupted by breaking line of sight.[/li]


Just traded with Clarissa for some Canyons... gg GGG.
Anticipation slowly dissipates...
Great, looking forward to those rendor recipes! Very exciting!
Firestorm wasn't really buffed that much either.

If you increased the radius by 39% that means the area is almost doubled.
Reducing delay between fireballs by 33% means you get 50% more fireballs.
Damage is increased by 35%.

So, area being doubled means half as much fireballs will hit but 50% more will fall and hit 35% harder.

So, the old effectiveness ratio of 1,93 versus the new one of 2,025 isn't really that better, damage output versus single targets will be the same, the only buff is larger area.
Есть один путь - наверх!
Goooooooooood "Balance"
Worst equipments make a 4L Fireball 8k dps
Welcome to Path of Rangers&Witches,a revolutionary game without melee XD
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fireball buff is very potent - bordering extreme

however this is something opposite to what i was expecting - fireball became even more aoe skill

where is the 'fireblast' from d2? single target fire spell?
A special item has also been added for a supporter.

What does this even mean? P2W?

Dont understand whats so special about pvp duel option ... when will the real work on pvp start? We were promised this at release, its like D3 all over again.

To everyone whining: You get BUFFS and you want to complain?!? WTF is wrong with you ppl?!
Last edited by theamazingjojo on December 23, 2013 8:29 AM
"Incinerate: Now has a cast time of 240 milliseconds instead of 160. Damage has been increased by 77% per cast and damage effectiveness for supports has been adjusted from 20% to 30%. The number of stacks required to progress through a stage has been reduced to four casts."

Does this apply to Void Bearers, as well as to players? ='[.]'=
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Did you really have to increase incinerates base mana cost?? Its killing my totem build, was hooping for a buff instead of a nerf:(
86 HC - Agion
87 HC nemesis - Agiona
85 HC RIP(devourer bug...)- Unsulied, sword and board
83 HC RIP Nemesis(Spell shield thorns, argggg) - Anarxia
83 HC RIP @79 elemental reflect - Crioz, explosive arrow duelist
Sounds great!

Let's test it! :D
Beyond IGN: jSRScorp | Hardcore IGN: jDominus
"Embrace the darkness"
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raics wrote:
Firestorm wasn't really buffed that much either.

If you increased the radius by 39% that means the area is almost doubled.
Reducing delay between fireballs by 33% means you get 50% more fireballs.
Damage is increased by 35%.

So, area being doubled means half as much fireballs will hit but 50% more will fall and hit 35% harder.

So, the old effectiveness ratio of 1,93 versus the new one of 2,025 isn't really that better, damage output versus single targets will be the same, the only buff is larger area.


This assumes that the density of the fireball drops was lowered. If it remains the same, then the same number of fireballs will hit. Has your assumption been tested and shown to be true?

I haven't used it at all since the patch, and not much before it, so I'm genuinely curious.
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