Frenzy / Cleave DW Duelist Build

How are you supporting Anger and Grace at the same time? I am finding my health pool is severely hindered trying to run both auras, i'm also finding Anger to be underwhelming considering the cost?
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Oddgurth wrote:
How are you supporting Anger and Grace at the same time? I am finding my health pool is severely hindered trying to run both auras, i'm also finding Anger to be underwhelming considering the cost?


How many +Life nodes have you taken so far, and how much +Life is on your gear? Anger and Grace are flat reserve costs, so the more pool you have the less impact they will have against your total. You can also link them both to Reduced Mana to cut down on the amount they reserve.
im building one of these DWs too, but i dont build at all like you guys..

im all out damage. will i get fucked when i get to the later stages of the game? its so fun though =]
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MurdraN wrote:
im building one of these DWs too, but i dont build at all like you guys..

im all out damage. will i get fucked when i get to the later stages of the game? its so fun though =]


I've been playing this build since I saw it on the forums, and personally I found that having a lot of damage mitigation is very important the moment you hit Cruel difficulty. I'm currently almost through act 2 Cruel, and it was very hard for me to deal with the act 1 because i didn't take much in terms of mitigation - i went for all the damage and speed nodes first. Huge mistake.
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PSouthern wrote:
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MurdraN wrote:
im building one of these DWs too, but i dont build at all like you guys..

im all out damage. will i get fucked when i get to the later stages of the game? its so fun though =]


I've been playing this build since I saw it on the forums, and personally I found that having a lot of damage mitigation is very important the moment you hit Cruel difficulty. I'm currently almost through act 2 Cruel, and it was very hard for me to deal with the act 1 because i didn't take much in terms of mitigation - i went for all the damage and speed nodes first. Huge mistake.


ok, thanks! i think im going to change up my build then.. are Orbs of Regret hard to come by? i need like 5..
Orbs are somewhat hard to come by therefore doing a lot of selling is your best bet.
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Oddgurth wrote:
How are you supporting Anger and Grace at the same time? I am finding my health pool is severely hindered trying to run both auras, i'm also finding Anger to be underwhelming considering the cost?

My current build runs grace using a BM support gem (currently 350 life reserved out of 2050) - this will get more and more viable the closer to a lv20 BM gem you get, and if you take -10% mana costs/link with a -% manacost gem.

I then take hatred+anger from my mana pool. This gives me about 160 mana to play with - enough for two casts of warlords which gives me a combined mana leech of 5%, sufficient to never need mana pots unless facing a boss.

I agree, Anger is much more underwhelming than I thought it would be, however with sufficient mana leech there is absolutely no reason not to take it. If you get a maxed molten shell+iron grip and take fire lash, it becomes quite a boost to the build.

EDIT: I realise most people went for BM passive, but I highly recommend trying my method first, I believe it is superior for damage.
Last edited by Fullplate#3360 on Jan 30, 2013, 11:30:09 PM
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ol_baid wrote:

After posting, I edited my build a couple of times, so a useless circle at the right bottom corner has slipped in. Also I discovered a shorter way at another place. Is that the incredible stupid choice of points you refer to or did you notice other?
Spoiler
I edited the start use of points 4 till 5 times to get, in my opinion, the most efficient use with the least points. First I chose the left way because I'd have 1 more point left, but with the cost of that additional point I get more useful stats than +10 strength/+10strength/+10strength/+...
I didn't choose heart of the gladiator because I think it's a waste - %life is more efficient than 30 static life points (although the already chosen percentages raise that 30 points, of course) and 20 strength...dunno how useful they are when you don't need them for equip. With the free additional points I modified the build again --> look here
The last 4 points could be used for addtional %life, 8% chaos resist, +30% fire and/or lightning dmg, elemental adaption (-15% fire resistance to get +5%max resistance, 2 additional points needed), 6% elemental resistance (3 points needed), galantry (3 points needed), +15% crit multiplier (2 points needed), special 15% resistances...it depends on the late game and offense/defense values, I think. Enough defense --> galantry vs. lava lash/arching blows vs. crit multiplier best choice, too much life needed for skills --> %life, too much dmg from special mobs --> special resistances vs. 6% elemental resistance (is chaos inclueded here?). I lack experience to make a choice that convinces me. If I had to choose, I would prefer crit multiplier + one 30% choice as offense and 8% life OR one resistance as defense.

Thanks for feedback in advance!

Heart of glad is 4% damage, +40 life. Worth it for 1 skill point.

I highly recommend elemental adaption, and removing the 3 points for 15% FR/CR/LR in favour of getting that from gear (can respec out later).

With pure blood magic and auras, taking the -10% mana costs above unwavering stance/the armour nodes is possibly worth it.

I would take 1 point for celerity (8% move speed) since you are so close to it. Personal choice though, definitely take it if you plan on pvp though.
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Fullplate wrote:
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Oddgurth wrote:
How are you supporting Anger and Grace at the same time? I am finding my health pool is severely hindered trying to run both auras, i'm also finding Anger to be underwhelming considering the cost?

My current build runs grace using a BM support gem (currently 350 life reserved out of 2050) - this will get more and more viable the closer to a lv20 BM gem you get, and if you take -10% mana costs/link with a -% manacost gem.

I then take hatred+anger from my mana pool. This gives me about 160 mana to play with - enough for two casts of warlords which gives me a combined mana leech of 5%, sufficient to never need mana pots unless facing a boss.

I agree, Anger is much more underwhelming than I thought it would be, however with sufficient mana leech there is absolutely no reason not to take it. If you get a maxed molten shell+iron grip and take fire lash, it becomes quite a boost to the build.

EDIT: I realise most people went for BM passive, but I highly recommend trying my method first, I believe it is superior for damage.


This is definitely viable and plenty of people have used BM supports in various ways to replace the keystone.

My only issue with this (and why I personally just use the keystone itself) is that you don't always have access to Warlord's. Whether that's curse-immune enemies or playing in group where Enfeeble or Elemental Weakness is needed, when it's missing and you're relying on it to sustain it's pretty annoying. It generally means you're tying a least one flask slot to a mana flask, which is a pretty significant consideration.
To avoid a wall of text without loosing the thoughts, I "misuse" the spoiler functionality here.
Spoiler

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Fullplate wrote:
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ol_baid wrote:

After posting, I edited my build a couple of times, so a useless circle at the right bottom corner has slipped in. Also I discovered a shorter way at another place. Is that the incredible stupid choice of points you refer to or did you notice other?
Spoiler
I edited the start use of points 4 till 5 times to get, in my opinion, the most efficient use with the least points. First I chose the left way because I'd have 1 more point left, but with the cost of that additional point I get more useful stats than +10 strength/+10strength/+10strength/+...
I didn't choose heart of the gladiator because I think it's a waste - %life is more efficient than 30 static life points (although the already chosen percentages raise that 30 points, of course) and 20 strength...dunno how useful they are when you don't need them for equip. With the free additional points I modified the build again --> look here
The last 4 points could be used for addtional %life, 8% chaos resist, +30% fire and/or lightning dmg, elemental adaption (-15% fire resistance to get +5%max resistance, 2 additional points needed), 6% elemental resistance (3 points needed), galantry (3 points needed), +15% crit multiplier (2 points needed), special 15% resistances...it depends on the late game and offense/defense values, I think. Enough defense --> galantry vs. lava lash/arching blows vs. crit multiplier best choice, too much life needed for skills --> %life, too much dmg from special mobs --> special resistances vs. 6% elemental resistance (is chaos inclueded here?). I lack experience to make a choice that convinces me. If I had to choose, I would prefer crit multiplier + one 30% choice as offense and 8% life OR one resistance as defense.

Thanks for feedback in advance!

Heart of glad is 4% damage, +40 life. Worth it for 1 skill point.

I highly recommend elemental adaption, and removing the 3 points for 15% FR/CR/LR in favour of getting that from gear (can respec out later).

With pure blood magic and auras, taking the -10% mana costs above unwavering stance/the armour nodes is possibly worth it.

I would take 1 point for celerity (8% move speed) since you are so close to it. Personal choice though, definitely take it if you plan on pvp though.



Answer
Spoiler

4% dmg sound pretty convincing, didn't notice 20 strength would give that much output. Ok heart of glad, there you go!

If it's possible to gain that much resistance from gear, you're obviously right, elemental adaption then makes more sense. Also your note at mana reducement is a late game experience factor I don't have, thanks for that. Saved the other 2 points to look at better alternatives, don't wonder.

I noticed that galantry seems more efficient than bravado (4% block vs. 4% atk speed + 6% phys dmg) at the same costs, so I moved the 3 points.

So the rebuild looks like that.

Because of elemental adaption, I peeked to deadly precision, body & soul, catalyse and discipline and training, but couldn't find a way to get the points without loosing to much defense and offense. I'm afraid it's unfortunately too far away (tried moving fitness from the right to the left side, still too expensive).

Movement is an interesting point not only for pvp remembering monk tempest rush and barb farm build in D3, if there's no other option I'd definitely take that, but I prefer dmg output over mobility if possible. If mobs become one hits, mobility makes more sense, of course.

Generally, I don't understand why it is possible that you can spec so much crit. Isn't there the usual 100% cap? Or does crit have a diminishing return like dodge?
Last edited by baiden#9194 on Jan 31, 2013, 3:14:58 AM

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