[Poll] Self Found League - SFL /FINISHED

You should have made it "[Poll] Killing Monsters league." Because we all want to kill monsters, right? Well, there are just so many distractions and hoops to jump through which make killing monsters difficult, so what we need is a league where such distractions are reduced, if not eliminated.

See what I did there? Vague, undefined, yet sounding beneficial. Means one thing to one person, something else to the next. You'd have people supporting it, and other people saying that every league is already a killing monsters league.

And that is the real problem with SFL. It's not one concept, it's an exercise in vagueness which allows it to attract a broad swath of supporters who would nevertheless be horrified if their fellow supporter's concept of SFL was made into a reality.
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DonTrafalgarLaw wrote:
You will need to pay for it.

Self maked league


You will need to pay everyone in the SFL 20 chaos orbs or 20$, whichever you find more suitable in your gaming life. If you can't then GGG will delete you're account.

This is fair.
Still vote for:

B) (mean can w8 to develop well), but A) fine

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AntonChigur wrote:
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Blitzstreik wrote:
So why cant you just play SF in the current leagues?


you can

I think the reason why some want a SFL is for higher drop rates to be able to craft items.


Yeah,

A) if there is an adjustment in drop rates
C) if there isn't as it would be the exact same as how I'm playing now.
D)
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TreeOfDead wrote:
B)

BUT with buffs life/es and increase drop rate: items, uniques, gems, orbs/currency, DROP RATE FOR MAPS, etc. (not slightly, but a lot); increase 6S/6l linking/socketing; increase max passive skill points (not 120, but 180-220); increase exp gain for gems; increase iir/iiq from rare/unique mobs; reduced mana reserve for all aura; slightly increased all support gems.

That's when it will make sense in the new league (Self Found League - SFL).


This is not SFL, this sounds more like super easy noobish league. That's exactly the reason why I voted D. Actually I have nothing against the idea of a SFL "per se", but most of people that do want a SFL want it as an easier version of the actual game, with easier crafting, more drop rates, more exp, more rarity, more... and now even a bonus to maximum passive skill points (seriously ?). Where are all the people thinking that self found means it is harder than the game with trading allowed ?

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Redhanded wrote:
B)

Have it hardcore with greatly increased drop rates. However, all items come with a binding curse; once you put an item in a slot, it stays there permanently.


There are a lot of MMO's and even an expansion of an other famous ARPG coming soon if you want that account bound crap.
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A)
I've been playing solo self found anyway, but a better drop rate would be nice.
Put me down for a B)

Not because I find it a particularly good idea mind you, I just want them to make one so people stop moaning about it (in same way pvp expansion actually quited down some of the "more pvp" crowd)
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I'm only down for a SFL if there's still some way for friends to trade/share the items they find.

Difficulty should scale up with increased drop rates, not down. give mobs 25% increased hp/resist/dmg and keep everything else the same.

You don't need a sfl, they just need to fix crafting. As a solo player I find that solo or sf would be viable if crafting wasn't so broken.

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