This build worries me after the most recent patch. And I don't know how he can avoid going IR when the picks up all those crit nodes. I don't understand how he deals with physical reflect with this build.
Can anyone reccomend a solid EK Shadow build for Onslaught league? I can't go CI due to the lack of Eye unique, so it has to be some type of armour/hp stacking shadow.
"Buy when there is blood on the streets, even if the blood is your own."
Slashzilla Reave Guide- http://www.pathofexile.com/forum/view-thread/514128
- Kaom's Heart + Quill Rain Short Bow + Broadstroke Heavy Quiver*
*my absolute favourite combination. Kaom's for the HP, and to make up for the loss of sockets, the usage of QR which being a dex item will allow you to get the socket colours that you need as well as providing a 100% projectile speed increase which will be absolutely awesome! Broadstroke Heavy Quiver will also help to increase EK's DPS and enable stunlocking of enemies. Can't wait to have someone try this out come OB when Kaom's Hearts get more common due to the increase in population
Has anyone tried out this Quill rain and broad stroke?
How does it work out?
Curious if its any good to have 2 6L items, even with alpha howl for auras.
Forum Member since 28 November 2011
Closed Beta Player since Version 0.9.6 ,22 February 2012
Perandus League|Scion|30|LiftingNerdBro Blade Vortex build
Bronze supporter|Divine supporter|Warrior supporter|Apprentice supporter|Vaal Supporter|Challenger Supporter | 50,20,10x3,5x2 $ Pack
hi, i've been trying out your build, but i have problem soloing mervill since my single target damage needs me to be close (dual strike), any tips how to kill bosses safely with this early build? bear trap is really hard to rely on (gotta practice more i guess). Anyway thanks for this great thread.
All bear traps share the same cooldown unless I do something wrong. So after throwing 3 traps it's not worth waiting for the 3 traps to get out of cooldown. Might as well just spam EK (which is really ineffective vs 1 target).
Also, traps seem to be limited to 3 at a time no matter what. So currently bosses are a huge problem after their 'minions' are dead. Also, bear trap has been nerfed by 40%.
Last edited by silverdash on November 13, 2013 8:19 PM