[1.2.x] Oos' Crit Dagger Capped Block Ranger (Reave / Flicker / Double Strike) Acrobatics or IR

How do you think Rat's nest would work with this build? Assuming one can cap resists else where..
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kulnan wrote:
How do you think Rat's nest would work with this build? Assuming one can cap resists else where..


Sure Rats Nest is a good choice, even Abysuss if you want crazy dps :P
IGN: @Oos
How exactly did you cap your block chance? With Perandus, Tempest Shield and your Nemesis Passive Tree I only see 60%. (40[crest] + 4[tempest] + 16[passives])
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ItsNeverOver wrote:
How exactly did you cap your block chance? With Perandus, Tempest Shield and your Nemesis Passive Tree I only see 60%. (40[crest] + 4[tempest] + 16[passives])


With a complete tree you get 70% (I believe), then you can use bringer of Rain or The Anvil to cap it and save skill points. I found that 70% was fine but Bringer of Rain is great if you can afford one.
IGN: @Oos
This build as compare to http://www.pathofexile.com/forum/view-thread/503727 almost similar without the crit could we get a comparison going?
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marciusyeong wrote:
This build as compare to http://www.pathofexile.com/forum/view-thread/503727 almost similar without the crit could we get a comparison going?


His tree
Effective health
194% increased maximum life
44% increased maximum energy shield*
* (includes bonus from Intelligence & infused shield where applicable)
Keystones
Ondar's GuileOndar's Guile
Doubles chance to Evade Projectile Attacks
Passive skill tree breakdown
Health
194% increased maximum Life
50 to maximum Life
32% increased maximum Energy Shield
10% increased Energy Shield Cooldown Recovery
2% of Life Regenerated per Second
Mitigation
88% increased Evasion Rating
80% increased Defences from equipped Shield
24% additional Chance to Block with Shields
15% increased Block and Stun Recovery
8% to all Elemental Resistances
4% additional Chance to Block while Dual Wielding or holding a Shield
4% increased Evasion Rating per Frenzy Charge
Damage
182% increased Physical Damage with One Handed Melee Weapons
75% increased Melee Physical Damage
40% increased Attack Speed
20% increased Accuracy Rating
20% increased Attack Speed with One Handed Melee Weapons
8% increased Movement Speed
4% increased Melee Attack Speed
4% increased Physical Damage
Other
300 to Dexterity
140 to Strength
60 to Intelligence
30% Chance to Avoid being Stunned
16 to maximum Mana
8% increased maximum Mana
2 to Melee Weapon and Unarmed range
1 Maximum Frenzy Charge


My tree
Effective health
226% increased maximum life
26% increased maximum energy shield*
* (includes bonus from Intelligence & infused shield where applicable)
Keystones
AcrobaticsAcrobatics
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
Phase AcrobaticsPhase Acrobatics
30% Chance to Dodge Spell Damage
Passive skill tree breakdown
Health
226% increased maximum Life
50 to maximum Life
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
10% increased maximum Energy Shield
1% of Life Regenerated per Second
Mitigation
80% increased Defences from equipped Shield
70% increased Evasion Rating
22% additional Chance to Block with Shields
15% increased Block and Stun Recovery
4% additional Chance to Block while Dual Wielding or holding a Shield
Damage
220% increased Critical Strike Chance
190% increased Critical Strike Chance with Daggers
134% increased Physical Damage with Daggers
104% increased Physical Damage with One Handed Melee Weapons
76% increased Critical Strike Multiplier with Daggers
50% increased Critical Strike Multiplier
31% increased Attack Speed
30% Chance to Dodge Spell Damage
20% increased Accuracy Rating
20% increased Melee Physical Damage
17% increased Attack Speed with One Handed Melee Weapons
8% increased Attack Speed with Daggers
8% increased Movement Speed
4% increased Physical Damage
3% increased Cast Speed
2% of Physical Attack Damage Leeched as Mana
Other
230 to Dexterity
120 to Strength
80 to Intelligence
30% Chance to Avoid being Stunned
20% increased Mana Regeneration Rate
16 to maximum Mana
10% additional chance to Dodge Attacks


He has a lot more evasion total, especially with pure evasion gear (mine is pretty mixed). But he has less HP and a lot less potential damage.

Both builds are fine, up to you which you would rather play.
IGN: @Oos
Thanks for the explaination im currently following yrs
Started this build last night, doing an IR version first. My only concern though is lack of resists from the passive tree, just have to make sure my gear has high resists I guess.

Have you tried a variation of this build with the mana reserve reduction nodes and running more auras? would it be less optmial spending the extra points to do so?
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thewretched wrote:
Started this build last night, doing an IR version first. My only concern though is lack of resists from the passive tree, just have to make sure my gear has high resists I guess.

Have you tried a variation of this build with the mana reserve reduction nodes and running more auras? would it be less optmial spending the extra points to do so?



Yes i am curious abt this too currently 41 running into mana issues even with claritylvl3 and 4% mana leach i empty my mana pool if my double strike misses
Hello,
A few questions (my first melee char):
- you linked your Double Strike gem in your 6L. This is used as the main attack? or just for bosses/single target?
- Flicker strike in a 4L. When should this skill be used and why?
- Reave solo linked in the shield sith viper strike... Should't this be in the 6L?

Thank you.

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