Is co-op too easy?

"
Redhat wrote:
I see people die all the time in HC while in groups.


Just because some players choose to play recklessly while in groups does not prove that multiplayer is balanced when compared to solo.

I have now defeated normal Vaal Oversoul in hardcore solo and in a group.

I faced it solo with a level 30 EK fireball witch with 4 zombies in hardcore. Fight lasted ~5 minutes I used EK to clear summons and fireball to damage the boss. I used the corpses to call my zombies. Near the end of the fight Vaal moved next to my TP and I almost died to the Chaos Summons when I ran out of flask charges. Overall in solo the fight was interesting and challenging.

Last night I faced in with a level 28 Conduit Templar with Hatred and Clarity auras in hardcore. Fight lasted ~2 minutes. I spent the fight standing at max range spamming Frenzy and using Enduring Cry when I was next to boss summons. I don’t think I was hit once…

My suggestions to make multiplayer as fun and challenging as solo.
-Cap party size at 4 instead of 6.
-Add a 2% increase to attack/cast/movement speed for each additional player.
-Increase the chance that magic monsters spawn with multiple projectiles and fork.
-Give the unique bosses additional attacks that are only used when facing a group.
IGN: Wrathmar * Paulie * Client
bump

Anyone have any new ideas on how to make multiplayer challenging without turning it into a one shot shooting ally?
IGN: Wrathmar * Paulie * Client
What about increasing monster movement and attack/cast speed by a certain % per group member.

Edit: sorry I didn't see you already suggested this. But I think the speed increases should be a bit larger. maybe 5%. Make enemies play at the same speed that large groups play at.
IGN: PuppiesThrowingKnives
Last edited by PuppiesWithGuns#6118 on Mar 14, 2013, 2:17:05 PM

Report Forum Post

Report Account:

Report Type

Additional Info