Is co-op too easy?
" Just because some players choose to play recklessly while in groups does not prove that multiplayer is balanced when compared to solo. I have now defeated normal Vaal Oversoul in hardcore solo and in a group. I faced it solo with a level 30 EK fireball witch with 4 zombies in hardcore. Fight lasted ~5 minutes I used EK to clear summons and fireball to damage the boss. I used the corpses to call my zombies. Near the end of the fight Vaal moved next to my TP and I almost died to the Chaos Summons when I ran out of flask charges. Overall in solo the fight was interesting and challenging. Last night I faced in with a level 28 Conduit Templar with Hatred and Clarity auras in hardcore. Fight lasted ~2 minutes. I spent the fight standing at max range spamming Frenzy and using Enduring Cry when I was next to boss summons. I don’t think I was hit once… My suggestions to make multiplayer as fun and challenging as solo. -Cap party size at 4 instead of 6. -Add a 2% increase to attack/cast/movement speed for each additional player. -Increase the chance that magic monsters spawn with multiple projectiles and fork. -Give the unique bosses additional attacks that are only used when facing a group. IGN: Wrathmar * Paulie * Client
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bump
Anyone have any new ideas on how to make multiplayer challenging without turning it into a one shot shooting ally? IGN: Wrathmar * Paulie * Client
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What about increasing monster movement and attack/cast speed by a certain % per group member.
Edit: sorry I didn't see you already suggested this. But I think the speed increases should be a bit larger. maybe 5%. Make enemies play at the same speed that large groups play at. IGN: PuppiesThrowingKnives Last edited by PuppiesWithGuns#6118 on Mar 14, 2013, 2:17:05 PM
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