[Strongest Solo Variation: Projectile Madness Spectres] LMP/GMP Ice Spear 2x Totem 2x Curse 3x Traps

Why dont you take any of the nodes leading up to Frost Walker?
IGN Generic_Player
Why dont you take any of the nodes leading up to Frost Walker?
IGN Generic_Player
"
butterypanda wrote:
Why dont you take any of the nodes leading up to Frost Walker?


Guess that is something that is up to you do to once your level 65 or w/e the template is made for.

Survival and mana regen is important up until then :P
Sugarpuff level 86 witch default laugue
It's probably a really bullshit question, but how do you manage to raise 3 spectres? The move allows one and the boots give +1, obviously I'm missing something here but I don't know what.

Thanks in advance

Fluffy
IGN - Difflam
"
FluffyPuma wrote:
It's probably a really bullshit question, but how do you manage to raise 3 spectres? The move allows one and the boots give +1, obviously I'm missing something here but I don't know what.

Thanks in advance

Fluffy


if u follow his spectre build, he takes 4 points near the hex master keystone that leads up to "allows 1 additional spectre". so that, the boots, and the actual gem = 3
"
Once again, in order of socket #:
1. Spell Totem
2. Ice Spear
3. LMP/GMP (preference)
4. Faster Casting
5. Increased Crit Damage
6. Cold Penetration


I would agree that this is the best combination for our Ice Spear-Spell totems. I have a quandry though. I have two witches. The other is a dual-totem--Arc build. The Arc witch is fun and has great damage, but I got 1-shot by a poison arrow in a high level map. This build looked like a great CI option. Anyway, I have the luxury of owning a pretty sweet Vaal ES 6L chest. The problem is that getting the right color combination takes quite a few chromatic orbs and I don't want to switch if back and forth between my witches. Its current configuration is BBBBRG. If I swap this chest between characters what would be the best combination of gems to slot for the 6th slot? I have narrowed it down. So if you were forced to add a Blue 6th gem what would you guys choose?

1. R - Spell Totem
2. B - Ice Spear
3. G - GMP
4. B - Faster Casting
5. B - Increased Crit Damage
6. B - ??? Added Chaos Damage, Increased Critical Strikes, Elemental Proliferation?
I would go for Elemental Proliferation .... but it all depends on your own playing style ...

Do you solo or party most of the time?
I solo mostly.

GMP
I was leaning toward GMP + Increased Critical Strikes and crit like mad utilizing Critical Weakness, Increased Critical Damage & Increased Critical Stikes.


LMP
If I went elemental proliferation I would trade out GMP for LMP. The rationale is if one mob is frozen then all mobs in range would be frozen as well. I wouldn't need those extra projectiles for more freeze chances, so I might as well do 20% more damage with LMP.

Ahh...all of the possibilities make me love this game!
Last edited by Vornado71#1829 on Feb 28, 2013, 10:18:59 AM
I play with Iron Will atm ;) but only cause of the Slots in my 5L ;) little difficult to get at least 3 Blues in an only Armour Chest!

is there a step by step skill tree guide on what to get at what level?

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