1.0.1 Patch Notes

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I find it stupid, getting a game for free and complaining when changes are made or implemented. If u like to cry so much about this type of things, I think u should make your own game the way u want it, some of u don't appreciate the support this game offers, I had never seen such a quick answer from staff/support in any other game before.
I`ve noticed that they are open minded and glad to take feedback from all of us, and in function of this they change things. I`m pretty sure they will come out with a idea to satisfy this ppl that are frustrated with the change, but that is just because they want to satisfy player`s need. So when u want to complain about something, the least u can do is to do it in a nicer way than raging.
This game keep on being updated, how u want they to know our opinion if they can implement it?!
So, stop raging and thank them for trying to make this game better and better.


(sry for my English, again)


srsly many people of us spend more money on this game, then u ever will spend for your games. think about it. im sick of it. "no no dont complain stuff is free man. u know free" it doesnt matter if this game is free or not. if this game is getting worse and worse. no one will spend money anymore and Mr. u r done here also.

if YOU say this game is FREE then cleary didnt spend any cent to support thiz!

you are pissing me off
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Zzyxz wrote:
"
I find it stupid, getting a game for free and complaining when changes are made or implemented. If u like to cry so much about this type of things, I think u should make your own game the way u want it, some of u don't appreciate the support this game offers, I had never seen such a quick answer from staff/support in any other game before.
I`ve noticed that they are open minded and glad to take feedback from all of us, and in function of this they change things. I`m pretty sure they will come out with a idea to satisfy this ppl that are frustrated with the change, but that is just because they want to satisfy player`s need. So when u want to complain about something, the least u can do is to do it in a nicer way than raging.
This game keep on being updated, how u want they to know our opinion if they can implement it?!
So, stop raging and thank them for trying to make this game better and better.


(sry for my English, again)


srsly many people of us spend more money on this game, then u ever will spend for your games. think about it. im sick of it. "no no dont complain stuff is free man. u know free" it doesnt matter if this game is free or not. if this game is getting worse and worse. no one will spend money anymore and Mr. u r done here also.

if YOU say this game is FREE then cleary didnt spend any cent to support thiz!

you are pissing me off


This
"Zazan":
*Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem.
*Fixed a bug where people logged in to play
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rinleezwins wrote:
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Ahskay wrote:
Great job on nerfing CwDT, it basically was a macro for lazy players delivered ingame. Now they actually need to think while playing again. Maybe a bit too much nerfed but you can adjust it still in a later patch when all the QQ is gone.

Good job on the whole patch!


They need to THINK?! It basically makes you press 3 spells on every pack and waste 5 seconds. Nothing to think about there.


i woudn't bother explaining things to someone who barely plays the game, yet he has nerve to come here and call everyone else dumb and lazy.
Making something go from absolute hero to zero in a single patch is horrible, you have to go step by step if anything. Not only did it leave a large hole in a lot of people's currency banks (gem went from ~10c to not even 1), it also gives a sense of insecurity. When will the patch comes that absolutely ruins your dear spec so much that you either have to gather 50 regrets or simply reroll?
"Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. Edit: Many people seem to be reading this wrong"

Looks like we were reading it right after all, lawl.
i realy like this game i could play with 1 hand (got only one)

the cast on dmg taken was helping me a lot to enjoy this game becaurse i didnt needed 2 hands.

now i feel disable again ty !!

Not a fan of the codt changes but I think you guys will find a balanced spot for it with a few tweaks! I was really wondering how the 3d art's coming along? Will we be getting it for koams heart and shav's in the future? :)
Still a great game.

I don't care about CoDT, we don't need only one gem to play.
I will stop playing when it gets too easy.
So keep going :)

Thanks from France !
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SmilingCat wrote:
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Jakabov wrote:
You really need to address how absolutely horrible the facilities for manual casting of utility spells are if you want to take away the thing that fixed that problem. CwDT is universally loved not because it's a bit overpowered but because it takes away the unbearable burden it was to constantly cast curses, Enduring Cry, Molten Shell etc., especially on characters without faster cast gear/passives.

People were finally enthusiastic about the long-suffering melee gameplay and then you choose to nerf this in a way that completely negates most of its purpose. It should be possible to nerf it in a way that doesn't feel like you finally got a splint on your broken limb only to promptly have it forcefully ripped off again.

CwDT's ability to automate your curse and Molten Shell does not enable some new, previously unavailable power, it just made it bearable where it previously wasn't. Molten Shell has always been available but most ignored it because it's *too fucking irritating to use manually.* The power to spam it was already there, it was just so annoying that people chose not to.

CwDT does not override cooldowns or make skills more powerful, it just relieved a burden so heavy that it previously made most players opt out. Surely nobody can claim that curses and MS are inherently overpowered and should not be usable often -- they always were. CwDT doesn't allow you to do something you couldn't do before, it just removes a problem so big that people solved it by refraining from using some of their skills.

Wouldn't it have been better to, say, implement an internal cooldown for each individual spell linked to CwDT and applying part of their mana cost when triggered? Surely the problem isn't that level 20 MS is too powerful or that the game is too easy when mobs are consistently affected by your curse of choice. If that were the case, people would be using MS and Hex Master in every build.

If you insist on restoring the excessive chore of manually casting several utility spells, you should acknowledge that it *was* too much of a chore before and alleviate the burden somewhat. Perhaps make it so casting a non-damage spell doesn't take a full second for builds in the bottom half of the skill tree. Maybe make it so a higher-level curse doesn't cost like 70 mana, an amount that many builds don't even have available now that auras reserve so much mana that just two of them will take upwards of 90% of your total even when linked to Reduced Mana.

Enduring Cry, paradoxically the one utility skill that wasn't unreasonably steep and cumbersome to use before CwDT, is the only one largely unaffected since its usefulness isn't completely hosed by having to use a low-level gem because using a high-level CwDT is basically out of the question as it tragicomically remains the one skill gem in the game that gets worse as you level it up. The skill that remains useful with CwDT is the one skill that didn't need automation.

Please find a different way to accomplish what CwDT did. It made the game so much better.
"
"
SmilingCat wrote:
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Jakabov wrote:
You really need to address how absolutely horrible the facilities for manual casting of utility spells are if you want to take away the thing that fixed that problem. CwDT is universally loved not because it's a bit overpowered but because it takes away the unbearable burden it was to constantly cast curses, Enduring Cry, Molten Shell etc., especially on characters without faster cast gear/passives.

People were finally enthusiastic about the long-suffering melee gameplay and then you choose to nerf this in a way that completely negates most of its purpose. It should be possible to nerf it in a way that doesn't feel like you finally got a splint on your broken limb only to promptly have it forcefully ripped off again.

CwDT's ability to automate your curse and Molten Shell does not enable some new, previously unavailable power, it just made it bearable where it previously wasn't. Molten Shell has always been available but most ignored it because it's *too fucking irritating to use manually.* The power to spam it was already there, it was just so annoying that people chose not to.

CwDT does not override cooldowns or make skills more powerful, it just relieved a burden so heavy that it previously made most players opt out. Surely nobody can claim that curses and MS are inherently overpowered and should not be usable often -- they always were. CwDT doesn't allow you to do something you couldn't do before, it just removes a problem so big that people solved it by refraining from using some of their skills.

Wouldn't it have been better to, say, implement an internal cooldown for each individual spell linked to CwDT and applying part of their mana cost when triggered? Surely the problem isn't that level 20 MS is too powerful or that the game is too easy when mobs are consistently affected by your curse of choice. If that were the case, people would be using MS and Hex Master in every build.

If you insist on restoring the excessive chore of manually casting several utility spells, you should acknowledge that it *was* too much of a chore before and alleviate the burden somewhat. Perhaps make it so casting a non-damage spell doesn't take a full second for builds in the bottom half of the skill tree. Maybe make it so a higher-level curse doesn't cost like 70 mana, an amount that many builds don't even have available now that auras reserve so much mana that just two of them will take upwards of 90% of your total even when linked to Reduced Mana.

Enduring Cry, paradoxically the one utility skill that wasn't unreasonably steep and cumbersome to use before CwDT, is the only one largely unaffected since its usefulness isn't completely hosed by having to use a low-level gem because using a high-level CwDT is basically out of the question as it tragicomically remains the one skill gem in the game that gets worse as you level it up. The skill that remains useful with CwDT is the one skill that didn't need automation.

Please find a different way to accomplish what CwDT did. It made the game so much better.

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