Say Goodbye to CI?
"I'd imagine that if it isn't fixed up, they'll simply remove it until they can balance it properly. Everyone will be wiped, so prior item investments will not be a concern. | |
Even without chaos immunity, CI would still be incredibly good. ES is strange because it is basically an alternative to HP, instead of complimenting it. Mage builds that are usually supposed to be fragile end up being incredibly durable because of it.
I'd kind of like to see ES reworked entirely. IGN: Iolar
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" I think you underestimate how many people were totally pissed & left D3 because of the IAS nerf. When people put a lot off time into games like this they aren't happy when their stuff gets changed. Maybe they are entitled but none the less its players who aren't playing anymore & have a negative word of mouth about the product. Something to consider IMO. |
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" Agreed it's OP. I would prefer they either: A) Ditch the ES bonus or not make it multiplicative B) Have chaos dmg applied to ES. And be done with all of this. Sick of hearing how OP it is, when in reality, I've made several ranged and melee HP characters, and never had a problem with chaos dmg. If one wishes to talk about node investment saved. Look at the Witch tree. Everything is spread out. Not so much with other classes. I AGREE it's OP. Just to reiterate that statement. | |
" Didn't read the whole thread, just wanted to thank you for the explanations :) Take care out there.
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" Maybe, but with a little but important detail: "Immune to Chaos Damage" changed to "Chaos Damage received ONLY affects Energy Shield" or "Chaos Damage received affects Energy Shield instead of life" Keep everything else the same. Keep the +50% more energy shield and the maximum life become 1. Maybe add a 50% chaos resistance... there are a lot of possibilities. Although personally, I'd just keep it as is. CI is the coolest keystone in the game. Its important that it stays awesome, and is not turned into something boring or uninteresting, as it really drags the whole awesomeness of the game with it. Last edited by Dreamer000 on Dec 16, 2012, 4:03:36 PM
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What you guys are asking for there is not a 'Chaos Inoculation', it sounds like you guys just like the +50% ES which is arguably the most OP part of CI. I have seen it suggested before that instead of the +50% it should just be your HP converted over, I think that is a fairer balance to the skill overall.
The idea of CI is to be immune to Chaos Damage but your life becomes 1, the idea then that you would still take Chaos Damage to ES is a contradiction to the skill in general, the boost to ES is the part that is wonky IMO. |
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I have characters with and without CI. Its not mandatory, but it is fun.
CI is one of the things that make this game unique. I can't say I'd give up POE if CI disappeared or was modified, but I would be disappointed. I really haven't heard people whining about it being op anymore than anything else. But I do know if the things that make this game unique keep getting nerfed and changed it will no longer be unique. Try to be the person your dog thinks you are. Last edited by AlteraxPoe on Dec 16, 2012, 3:48:16 PM
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" Devs do not wait until OB to change CI, they are doing everything they can to develop the game. They just considered a lot of things and decided that if they may not have enough time for everything. They will work more on A3, server stability, desync and other issues. CI is going to be reworked, and it's been talked about for months now, but as something that works it can stay and wait. At the same time Chris Wilson directly stated that he'd like to fix CI before OB. People should also notice that it's not easy to rework this keystone. Current values of damages and defenses have been balanced for many months. If casters have to deal with chaos damage without immunity then a lot of defense available for them may need rebalanced, or chaos damage itself may require rework. ES numbers available with and without CI will change. Such changes should be then tested heavily. |