1.0.0 Release Patch Notes

I'm actually looking forward to playing the the new version, despite all the rage about nerfs in this thread. I congratulate GGG for such hard work at developing this game.

Of course I'm concerned about some of the changes (My main char is a dual Spork Totem and the second char is BM ranger + auras), but I'll wait to see the new skill tree and the options we'll have to counter these issues. Probably some new, different builds will become available.

As for the uniques, of course I'd love to get a Kaom's Heart, a Shavronne's or a Thuderfist, even post-nerf, but according to this statement:
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Some of the rarest Unique items can now only drop from end-game Maps.

I know I'll never se any of those drop. I can barely find a lvl 71 map, and when I do the best I find is a mere lvl 66 or 67 map whithin it (if any, and cr@p for loot from the mobs). So nothing will actually change in my gameplay regarding these particular changes (which is sad).

you guys dont want legacy items. but if they were nerfed or removed other type of ppl would complain. the ones with chars over lvl 50. :P
ign : ruffa_dualstorm
yeah agree the legacy items are unnecessary. they are only making the rich people insanly rich or overpowered ^^
i even got some of the items being nerfed. but wheres the point in creating kaoms hearts selling for 5 mirrors?^^
igm: WanderfulPhex
Last edited by Lagis on October 22, 2013 9:41 PM
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mvm199 wrote:
Auras now reserve 60% mana each

you probably get more chances to reduce mana reservation, as was posted before.
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mvm199 wrote:
Purity now gives even less max res.

who cares, endgame just got more difficult. a wise decision as it should be a desirable goal, not normality for everyone.
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mvm199 wrote:
Cant 2 or 3 link 4 socket items.

chris said this will be possible, only 6socket and 6 linked items are protected, imho.
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mvm199 wrote:
Dual wield finally nerfed into oblivion

cleave isn't the only skill for dual wield.
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mvm199 wrote:
Unique items that were OP are now nerfed, but legacy items STILL exist making hc / sc leagues rubbish dumpsters

although i don't like it either, the choice is to piss off all players who played the game hard to get one or please players like me who never got such a item.
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mvm199 wrote:
The 'best' unique items can now only drop in the highest level maps

i find this decision questionable, the least as it favors one highlevel char / account if you are the average user with 3 hours a day.
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mvm199 wrote:
Facebreaker nerfed

it was obviously necessary, probably to be able to introduce other uniques.
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mvm199 wrote:
2 handers buffed ... exciting change, except kaoms is now nerfed

by increasing the damage of 2 handed it's now kill it beore you get killed. exciting.
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mvm199 wrote:
Armor and spike damage

reflect got reduced. not much but it got reduced.
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mvm199 wrote:
Tree messed up, path of scion all the way.

scion is available for you as well.
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mvm199 wrote:
We dont care about solo play

they favor party play. not unusual for an online only arpg.
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mvm199 wrote:
We dont care about the map drop rates

this and other changes can still be fixed in later patches as they're not really essential just right now. as you can level in (bigger) normal levels now, maps are more important for getting high level items and so not mandatory for everyone.

ignored the rest of your insults towards the developers.
this game is about having a choice: for you it's probably keep playing or leave. i would recommend you the latter.

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Chris wrote:
I'll repeat for clarity - Blood Magic is stronger than it has ever been now that the auras are so powerful and you can mitigate their costs so much.



Hey chris, ppl are going to whine and complain about everything, without even trying it or paying attention to what you've repeated no, personally i don't have a blood magic build, but im going to try one now, since they're more powerful... let them cry chris... thats all they know... i hear diablo 3 is still looking for whiny babies anyways....
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Completed 1 Challengegeradon wrote:
ignored the rest of your insults towards the developers.
this game is about having a choice: for you it's probably keep playing or leave. i would recommend you the latter.



what a massive fanboy looool, some of your answers are so asinine and contrived its not even funny. For example ''cleave isnt the only dual wield skill'' ... no theres dual strike. And thats it. And dual wielding already sucked in terms of damage to survivability traded for said dmg, now it just sucks balls in terms of damage completely. Your reply to spike dmg and armor was reflect is reduced ... i didnt mention reflect LOL. Facebreaker needed to be nerfed? Why? Was OP you say? How so? lol you ever played crit flicker or a 2 handed heavy strike build or crit dual strike / dbl strike or anything that easily shits on it in terms of dps? Point is it was a fun build, unique and awesome. Now its just another build and skill setup no one will bother with.

You never got past lunaris and docks runs, it seems. Dont know the real endgame and how this changes will ruin it, so yeah ... whatever.

this and other changes can still be fixed in later patches as they're not really essential just right now. --> map drop rates not essential???! The endgame isnt essential? Dude .... what you been smoking? You dont even have the 'its in beta' excuse anymore, and I used to reassure myself with that excuse. Not anymore, though. GET REAL
Last edited by mvm199 on October 22, 2013 9:50 PM
Hi, first, YEY! Congrats on the game release, GGG is one of the best game companies out there :)

Second, What are Legacy itens people are talking bout?
I'm not complaining but i'm not happy either... I was waiting so long for this patch lvling chars to be ready for the release, and all i saw was NERF NERF NERF NERF etc. yeah im sure the passive tree and all will gives us the right outcome in the end, but i can't stop being a bit worried... we'll see only 19 hours left... i hope that GGG will have something really good for all of us in store...
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mvm199 wrote:


this and other changes can still be fixed in later patches as they're not really essential just right now. --> map drop rates not essential???! The endgame isnt essential? Dude .... what you been smoking? You dont even have the 'its in beta' excuse anymore, and I used to reassure myself with that excuse. Not anymore, though. GET REAL


gotta say I agree with this guy.

as far as endgame goes this patch seems to screw up things even more , party play favored due to the aura and mf changes, high level maps even more important due to the uniques dropping only there etc ...


in exchange we got 2% xp in non maps zones ... lol... is anyone really considering hitting 90+ with 2% docks run ?
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
to be entirely honest, the only think that i really don't like about the patch is the fact that anyone with a legacy kaoms will now shit currency

actually it's my only gripe with the game, you still better off trading than playing, if you were lucky enough to chance a kaoms or have had any of the legacy uniques before the patch then you're done for while the people that don't have that sort of luck still need to grind their asses off in hope of something good dropping

i mean really? right now if you get a soultaker as a drop you have what? 40 exalted as minimun? just for having a lucky drop, seriusly

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