1.0.0 Release Patch Notes

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Last edited by Brjann on November 16, 2013 12:13 PM
Posting in historical thread.
If you don't drink Chris, now maybe a time for 1, going to get your ears chewed off before anyone even seen the passive tree.

Keep up the good work!
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You now can't use an Orb of Fusing on a fully linked item or a Jeweller's Orb on a fully socketed item.


This should have been made possible with a modifier key.

For example, with the last aura changes, I purposely went over 3 4 linked items and changed them to 3 link + 1.


I think you also forgot to mention the fixes to Kole/Brutus/Carnage.
Please tell me you fixed these absolutely broken mobs, they will be the laughingstock of your launch if not.
I find it really amusing that the once "Go play AH3, this is an aRPG" turned into "Go play D3, this is a trade sim" with the same disdain :)
Determination aura is unchanged? It's not listed.
Well it will be interesting to see how I will run auras now

Can't wait to run scion in the new leagues
PM me ingame @Kryotik || Send me a message on the forums if I win any auctions || don't like an offer I've made? pm me, I'm always open for negotiation
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Chris wrote:
There are so many comments of people complaining about Blood Magic. There's a specific notable and many other passives that reduce the mana reservation costs.

Also, there are a lot of new trap passives that increase their damage as well (more than compensating for trap adjustments).

Edit: it's just really amusing to see people say we nerfed what is now an even more powerful build.


Lesson learn: - Never release a major patch without releasing the skill tree :p

Seriously, can we access the skill tree first or something, maybe at a temporary link? Could give us the chance to craft our build before the patch goes live
thn
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GG XD

Patch notes are up.All we can wait is for tommorow
^.^
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FrAgGy wrote:
Posting in hysterical thread.


FTFY ;)
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