Path of Exile

1.0.0 Release Patch Notes

Last edited by Brjann on November 16, 2013 12:13 PM
Posting in historical thread.
If you don't drink Chris, now maybe a time for 1, going to get your ears chewed off before anyone even seen the passive tree.

Keep up the good work!
You now can't use an Orb of Fusing on a fully linked item or a Jeweller's Orb on a fully socketed item.

This should have been made possible with a modifier key.

For example, with the last aura changes, I purposely went over 3 4 linked items and changed them to 3 link + 1.

I think you also forgot to mention the fixes to Kole/Brutus/Carnage.
Please tell me you fixed these absolutely broken mobs, they will be the laughingstock of your launch if not.
Makes builds that can run any combination of map mods.

Finds out game can't do any combination of map mods without crashing.
Determination aura is unchanged? It's not listed.
Well it will be interesting to see how I will run auras now

Can't wait to run scion in the new leagues
PM me ingame @Kryotik || Send me a message on the forums if I win any auctions || don't like an offer I've made? pm me, I'm always open for negotiation
Chris wrote:
There are so many comments of people complaining about Blood Magic. There's a specific notable and many other passives that reduce the mana reservation costs.

Also, there are a lot of new trap passives that increase their damage as well (more than compensating for trap adjustments).

Edit: it's just really amusing to see people say we nerfed what is now an even more powerful build.

Lesson learn: - Never release a major patch without releasing the skill tree :p

Seriously, can we access the skill tree first or something, maybe at a temporary link? Could give us the chance to craft our build before the patch goes live
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Patch notes are up.All we can wait is for tommorow
Bye bye desync!
FrAgGy wrote:
Posting in hysterical thread.


Legit HC/SC Trades: /view-thread/545463

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