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Spectral throw

So what uniques are people thinking would work good with ST? I was thinking either Soul taker or The Goddess Scorned.
Last edited by Zikkar on Oct 12, 2013, 12:04:15 PM
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Zikkar wrote:
So what uniques are people thinking would work good with ST? I was thinking either Soul taker or The Goddess Scorned.
Does it support claws? Or are claws still just reave only aoe attacks?

Though maybe you could make a puncture build with claws? I dont know enough about the DoT balancing in 1.0.0 though?
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Mark_GGG wrote:
It uses melee weapons, but does not perform a melee hit - it throws a projectile, and projectiles by definition are not melee. melee damage modifiers will have no effect, and melee-specific supports fundamentally cannot apply.


Will the blood drinker passive apply to it?
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Zikkar wrote:
So what uniques are people thinking would work good with ST? I was thinking either Soul taker or The Goddess Scorned.


I'm planning using ST with scorned, doing a crit build around it. I'm actually thinking ranger/shadow would be the best starts for it. probably will do something like ST+FA+WED+LL+ML (would swap out ML for Crit Damage if I can get a way to leech mana or have a few passives left for taking EB). Would probably want to use it with Soul Mantle on an evasion-based build.
Do we have any info on the colour of the gem?
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Z3roSh0t wrote:
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Zikkar wrote:
So what uniques are people thinking would work good with ST? I was thinking either Soul taker or The Goddess Scorned.


I'm planning using ST with scorned, doing a crit build around it. I'm actually thinking ranger/shadow would be the best starts for it. probably will do something like ST+FA+WED+LL+ML (would swap out ML for Crit Damage if I can get a way to leech mana or have a few passives left for taking EB). Would probably want to use it with Soul Mantle on an evasion-based build.
Scorned is 2-handed, bro.
Removing the shotgunning property seems like a gigantic nerf to the ability, to the point where it's hard to imagine what kind of buff could possibly save it. It's literally the same as removing shotgun from FP or FB -- it would render those skills entirely worthless. The buff would have to be something along the lines of double damage, but that would be similarly weird and probably impossible to balance. I'd really like to hear what has actually been done to make the skill remain viable after removing basically the thing that made it good in the first place.
being able to shotgun this seems like it would be grossly overpowered. Other weapon projectiles can not shotgun.
IGN: Arlianth
Check out my LA build: 1782214
The skill looks like it would be absolutely terrible for single-target due to its speed and range, or lack thereof. It seems like it would have been easier to balance the skill around shotgunning.
Last edited by engqvist85 on Oct 19, 2013, 12:46:21 AM
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engqvist85 wrote:
Removing the shotgunning property seems like a gigantic nerf to the ability, to the point where it's hard to imagine what kind of buff could possibly save it. It's literally the same as removing shotgun from FP or FB -- it would render those skills entirely worthless. The buff would have to be something along the lines of double damage, but that would be similarly weird and probably impossible to balance. I'd really like to hear what has actually been done to make the skill remain viable after removing basically the thing that made it good in the first place.


its not literally the same. Quit posting this nonsense. One is an attack, the other is a spell.
Last edited by SL4Y3R on Oct 19, 2013, 1:15:24 AM

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