read this thread for fun, cheap, survivable build ideas!
i think ill skip this one since my gear was self found and insane...
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@CrimsonMidget, self found entries are good, as long as you write how much time and in-game progress this took to obtain.
still, I think you should submit something else. remember this can include gear you don't currently have, and be a theoretical build you didn't try yet, but would sure love to. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Sep 25, 2013, 11:06:20 AM
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Probably the cheapest, most consistent, and fun build I've played was my Detonate Dead Marauder. There's just something really satisfying about blowing shit up.
ImportantGear
Current Tree (Level 79) (I was heading down towards Unwavering Stance) It is a life based character. All you really need is a Searing Touch, and even that isn't strictly necessary. I used Cloak of Flame as well for the ignite chance/duration, but again, that's not necessary if you want to run a more defensive oriented chest (if you are going in HC, I would definitely suggest doing so). The rest of my gear was simple life and resist stuff. You could focus into armor, evasion, and/or ES if you wanted, but I just used life/resists. The kill speed was high enough that my mediocre defenses and crappy chest were really never a problem. Most of my gear at level 79 is still 3 linked, only 2 4ls being used at the moment. Plenty of open sockets/links for whatever utility spells you want to use. I used a quality Detonate Dead gem because the cast speed on it was really helpful (60% at max quality), and it is easy to buy a quality detonate dead gem since so few people use it. I kept the gem at level 1. As you can see, this build would easily work as a Templar too and could be EB or CI rather than BM+HP if you so prefer. It's very flexible that way. As far as leveling goes, I used generic crap until I could put Elemental Proliferation + Chance to Ignite in with my Detonate Dead gem. From that point on (around level 25 or so), I used Fireball (socketed in Searing Touch for +levels) and Detonate Dead as my main skills. Fireball to create a corpse, DD to wreak havoc afterwards. I never used anything more than a 4L on this build. I picked up Double Curses for the high elemental resists enemies get in end game. Flammability was, of course, the primary curse with Elemental Weakness backing it up. :) Like I said, I only used 4Ls, and if you buy them early on (the staff+chestpiece) you can have them ready to go and never have to worry about the sockets and such on the rest of your gear. It makes leveling realllly easy. Detonate Dead -Chance to Ignite -Elemental Proliferation -Increased Burning Damage (I used increased AoE here until the proliferation gem was a higher level) Fireball -Concentrated Effect -Fire Penetration -Increased Burning Damage (only because I had a 20% Fireball gem already - if you're not using a quality one, you'd be better off with a different support. Perhaps Empower if you have it, or Iron Will if not). I believe the highest level maps I've gone into with this character is 74. Could be closer to 72, it's hard to remember with all the characters I make. The biggest downside is that you're effectively useless in party play if there is a cold-critter in the group. If the corpses are all getting shattered, you've got nothing to detonate dead (and your burning proliferation can't kick in). I went out of my way for Dex on the tree because for a while, I was using Blood Dance boots and Fire Traps. Just extra toys, nothing necessary for the build at all. STR/INT are the only attributes you actually need to make it work. Last edited by MonopolyLegend#6284 on Sep 25, 2013, 11:27:48 AM
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Allowed to submit existing guides? If not, I suppose I could move up the timetable on the new one anyway.
How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A |
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Let me present you my .11.2 Physical/Critical/Evade/Dodge Ranger that is based off of VictorDoom's physical crit Ranger.
My current skilltree at lvl 83 with Oak/Oak/Kraityn quest rewards: 100 points What my final build at lvl 100 will become: 117 point build My Current gear:
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Current numbers: (needs updating)
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- 3.4k HP
- 7.6k EVR @ 45% chance to evade, 8.26k EVR @ 45% chance to evade with 7 charges - 41.9% chance to crit - 335% crit multiplier - 86% chance to hit - all capped resists @ 78% and will eventually get 79 rez with a higher leveled Purity - 608 mana, 155 mana after 3 auras (Grace, Hatred, Purity) - 8.2k DPS @ 3.58 APS for Frenzy (7 charges) - 5.5k DPS @ 2.75 APS for RoA (7 charges) - 64 life/sec regen - 29% runspeed - 334 Dex, 177 Str, 104 Int Build Intro:
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So I decided to go for a physical-based build for a second time, the first time being my first build in OB with no crit. And let me tell you that build sucked balls as my survivability was low and my DPS was lackluster.
I fancied upon VictorDOOM's physical/crit/IR Ranger, and decided to use his build and make my own tweaks to what I thought was necessary. And with the new .11.2 patch, I retooled this Ranger to use the evasion/Ondar's Guile/Acrobatics/Phase Acrobatics as a full defense. With IR, you lose way too much armor for it to be effective against physical reflect, and Lioneye's is also not recommended for this build because you can't evade your own damage. (reflect is based off of your accuracy) This build will be the following: 1. Very solid DPS 2. Susceptible to physical reflect 3. Strong against projectile attacks (until GGG nerfs Ondar's Guile keystone) 4. Gear-dependent than some other starting builds, but not too bad 5. Decent survivability, but hard to build up life 6. Map-viable (I've run a few low-level alched maps, no problem) 7. Super FUN with criticals! Bandit quest rewards: (O/O/K) Normal - Kill Oak for +40 life Cruel - Kill Oak for +18% IPD Merciless - Kill Kraityn for +1 Frenzy charge Skill Gem Setup:
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Main single-target skill is Frenzy, main AoE skill is Rain of Arrows. Supports are listed in priority from left to right. Reason why I use RoA instead of Split Arrows is because you can use the Concentrated Area of Effect gem and seriously boost your DPS that way and also be able to control your shots - no offscreen-physreflect deaths! You control your own fate.
- Frenzy + Mana Leech + Faster Attacks + Inc Crit Strikes + Added Fire Damage + Inc Crit Damage/Culling Strike - Rain of Arrows + Faster Projectiles + Faster Attacks + Concentrated Area of Effect + Inc Crit Strikes + Inc Crit Damage/Inc Area of Effect/Added Fire Damage - Grace + Hatred + Purity + Reduced Mana - Decoy Totem + Faster Casting - Bear Trap and Smoke Mine (supported or not, some good ones are Culling Strike, Added Fire Damage, Increased Duration) - Projectile Weakness + Temporal Chains + Critical Weakness + Reduced Mana (You can swap out Critical Weakness for Frostbite or Enfeeble) Use Projectile Weakness from Normal to Merciless, then take it out and use Critical Weakness for maps. - Puncture and Poison Arrow on gear or on Weapon Swap Miscellaneous skills: - Arctic Armor (situational) - Lightning Warp (movement, retreating) - Summon Skeleton + Spell Totem (another decoy/aggro-magnet) - Ranged Attack Totem + whatever bow skill Gear requirements:
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On armor:
+ life + rez + EVR + Movespeed on Boots + Physical damage on Gloves + Mana leech on Gloves + Attack Speed on Gloves + Int on Helm (for stats) Use Dex-based gear, mainly EVR-only gear. On rings/ammy/bow/quiver: + life + rez + physical damage + crit chance + crit mult + mana leech + mana + manaregen + life leech + accuracy Rating + EVR Use Diamond or Coral Rings, Agate/Lapis/Amber amulet, and Heavy/Light/Rugged Quiver. If you're struggling with mana, prioritize mana leech on rings. On belt: + life + rez + %weapon ele damage + Str + Flask Charges Gained + Reduced Flask Charges Used + Flask Duration Use Rustic or Leather belt. On Bow: + IPD + physical damage + increased crit chance + increased crit multiplier + mana leech + life leech + accuracy + attack speed (not as important) + increased projectile speed (optional) + rez (optional) Favor low-attackspeed (1.2-1.4) bows for the higher base physical damage. You'll naturally build up attack speed through passives, Frenzy charges, and Faster Attacks support gem. Uniques that can be used, but not BiS: - Maligaros Virtuosity: great gloves for this build, has +50% crit chance and 40-50% crit multiplier. I personally use this in favor of other uniques. - Broadstroke Heavy Quiver: great starting quiver up to Cruel. By Cruel Act 3, you'll want a more defensive quiver. - Lioneyes Glare Imperial Bow: a good bow, but the problem inherent with this bow is that when it comes to reflect, you can only dodge the effects since reflect is based off your accuracy, and we all know that LG always hit. Use with caution. - Wurms Molt Studded Belt/Slitherpinch Bronzescale Gloves: strong early uniques that will solve your mana problems until you get mana leech on gear/Mind Drinker notable. - Blood Dance Sharkskin Boots: great endgame boots as it adds a lot of survivability through 1% regen per frenzy charge. - Rat's Nest Ursine Pelt: like Maligaro's gloves, this is a great helmet that adds high crit chance, attack speed, EVR, and rarity. Shrinks your character a bit. For Flasks: 2x Hallowed life flask, either Seething or Bubbling 1-2x Hallowed Hybrid flask, either Bubbling or Catalyzed 1-2x Granite flask + Reflexes mod 1x Quicksilver flask Build Specifics:
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I decided to opt for a pure evasion build simply due to the fact that Iron Reflexes suck for us Dex-users, or characters that have a high amount of dexterity. (In short, our dex bonus do not apply for extra armor, which is bad since Dex-based Rangers can get around 350 Dex, which translates into 70% extra armor%.) That means you will need to be extra careful when you encounter physical reflect mobs and use Bear/Conversion Traps or single out the phys reflect boss from the pack. You won't have armor to protect you from straight reflect damage, but having evasion and Acrobatics/PhaseAcrobatics will help avoid some of the damage.
Let me also explain some of my choices in my build and my skillgem setup. - First off, I have enough resistance on gear and from Purity (not even high-leveled) to avoid getting Diamond Flesh and the +6allrez node. I do not recommend players skipping those nodes unless they have gear that can cover 120% resistance of each type. I can get away with one passive investment in resistances (which is the Nullification notable that gives +8 all rez) and still be capped. Having over-capped resists is also important for maps with ele-weakness curse mod or the -x max player rez mod. More rez you have, the better you can take on endgame content. - Crit Chance over Crit Multiplier is my creed; you don't have to follow this. I personally like being able to crit more. Every third shot should crit, and if you can build even higher crit, every second shot should crit. That provides a more consistent DPS over time, especially when facing unique/rare mobs. Stack too much crit mult, you run the risk of one-shotting yourself on physical reflect. This is why I suggest aiming for a 250-400% crit multiplier and go no further. Yes, having tons of crit mult is fun, but ultimately I think is unnecessary and overkill. The Heartseeker cluster is overkill and worse off point-investment-wise compared to the Deadly Draw cluster. - Why get Mana Flows when you already have Primal Spirit? Mana Flows is necessary to support 3 auras at once (Grace, Hatred, and Purity) while having enough leftover mana to constantly support your attacks and miscellaneous skills like curses and traps and totems. If I get to a high enough level that I don't need the extra mana, I'll spec out of Mana Flows, but I don't think it will happen since the Ranger isn't an Int-based build. - If you have over 33% chance to crit and over 80% chance to hit, I don't recommend getting the Bloodthirst notable that grants 45% increased crit chance because it isn't necessary. (At the top of the Shadow tree) But if you don't have high enough crit chance and accuracy, then definitely get Bloodthirst. The same goes for Crit Multiplier such as Deadly Draw, which grants 40% increased crit mult. IMO, you want more crit chance than crit mult. With my current passives, I have slightly over 300% crit multiplier, which is MORE than enough to destroy mobs/bosses. You can also support your main skills with the Increased Critical Multiplier support gem for the extra damage. - If you notice, my complete build will grab all of the hybrid evasion/HP nodes. You should grab those because they increase both your primary and secondary defense, life and evasion respectively. I would grab those nodes over pure evasion. That's how important those nodes are in order to prevent a oneshot. Also, I compared grabbing 6 hyrbid EV/HP nodes to grabbing a 3 8%HP nodes + Beef + Leather&Steel, and you still win by 4% increased evasion and 6% increased life. By the same token, Acrobatics/PhaseAcrobatics do not have to be taken early whatsoever. I did a test run on my new Ranger at Lunaris lvl 2, and had no problems surviving stuns/stunnage, and this was without Acrobatics. You must grab Ondar's Guile, which makes you godly against projectile attacks. - Icebite is optional. I don't know whether I want a +10 dex and 30% increased cold damage with weapons over a 12% increased physical damage with bows and 20% increased accuracy rating. I'll have to see once my character gets into endgame. For now, I'm going with the +IPD and 20% acc nodes since I respecced a bit out of the offensive starting highway. Also, grab the 2 15% increased physical damage nodes above Aspect of the Eagle notable, being the best bang-for-buck physical damage nodes on the tree for bows. Leveling Guide:
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This is a 117-point leveling guide. We will be taking Oak/Oak/Kraityn quest rewards for Normal/Cruel/Merciless respectively.
Keep in mind that my current/planned build does not reflect the leveling guide below because of the certain gear I own. The major difference is the inclusion of several +allrez passives to help compensate for mediocre equipment. I don't need said passives, so I have more freedom to spend points on other passives. 1. 25 points in 2. 39 points in 3. 61 points in - This section will hurt due to the fact that you're spending a majority of your points on dex nodes to reach Mana Flows. The Beef and Wisdom of the Glade notables (+30 to x) are important for leveling your skill/support gems, especially your Decoy Totem. Once you get some proper gear with enough Int/Str stats, you can respec out of the +30stat notables. 4. 81 points in - Grab the 6/6/10% life cluster before moving up to the Shadow tree. Get Nullification and Mind Drinker. Getting Revenge of the Hunted comes last. You should be around the low-mid 60s at this point, and should not be facing Piety until you get those notables. 5. 97 points in - This should be the level 80 mark, and ripe time for maps. Grab the following notables in this order: 1) Savagery 2) Diamond Flesh 3) Assassination 4) Coordination 5) Conditioning 6) Master Fletcher 7) Acrobatics. 6. 108 points in - Get more life, get Phase Acrobatics, get the 2 15% increased physical damage nodes next to the Aspect of the Eagle notable. 7. 117 points done - Fill out the tree to whatever you believe is lacking. Remember, your skilltree should always be evolving and changing. If you get a ton of resistances on gear, you can opt out of Diamond Flesh and +6allrez and put those points into more evasion/life nodes or offensive nodes. Leveling Process Feedback:
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It was pretty easy going from Normal to Cruel, but Act 3 Cruel did provide some challenge. I was able to get my hands on a Slitherpinch gloves (a drop), which basically solved my mana issues until I got Mind Drinker (2% mana leech notable). However, the real wall came in around Merciless Act 2 and got much worse in Act 3 when the mid-level gear wasn't cutting it. Like VictorDoom mentioned, this build is not an easy one to build for as the gear requirements becomes steep around the Merciless difficulty. I couldn't kill mobs fast, and I was dying pretty hard in Act3 (mostly due to zerging areas and rushing to get up the sewers part for the passive point). It wasn't until I got a lucky Exalt drop that I was able to get my Maligaro Virtuosity Gloves (10 GCPs), the rings (1 chaos, 1 GCP), the ammy (2 GCPs 2 regrets), the helmet (1 chaos 2 alchs), the boots (1 GCP), and the bow (2 GCPs). (Quiver and chest I got from my friend for 1 GCP, Belt cost 9 chaos 4 Scouring.). While this build is not as expensive as other builds (for example opting for a good set of rare gloves instead of Maligaro's), to make it a solid build will require some serious investment in gear, roughly 2-4 exalted worth around 70s and 80s level mark.
Before taking on Piety, I was able to go through Lunaris 2 and 3 with no death, just careful progress. I died once to Piety which was due to her ice form 3-shotting me when I was out of position (blergh). This was at lvl 70 when I still had IR. With evasion + Ondar's, Piety is a joke. Usually I feel comfortable around the mid 70s to even start mapping. For most of Act 3 Merciless, I farmed City of Sarn from lvl 60 to 67, and from lvl 68 to level 73 just doing Docks. Once you have 70+ rez for all three resistances, you should start doing Lunaris lvl 2/3. Overall though, this Ranger really gives the impression of what a true Ranger should be, and props to VictorDoom showing the playerbase that it can be done. For 5Ls, I plan on linking Added Fire Damage to Frenzy and Increased Critical Strikes to RoA. Originally I wanted this build to be purely physical and cold damage based, but the benefit of having a red socket in your Frenzy setup is being able to put in a damage-based support (added fire damage) OR a survivability support (Lifeleech). Being able to interchange them will give you more options than putting in a blue socket for Increased Crit Damage, although you should be leveling that support on the side if you need it. Additional tips:
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If you use Decoy Totem, you must link Faster Casting with it to get that totem up ASAP. This is crucial because the faster you can summon the Decoy Totem, the better you can take the mob attention off of you and onto it. Don't compromise on your Decoy Totem as it is a lifesaver. Get the needed Strength if you need it from the +30 str notables if necessary.
Also, for those Rogue exiles, have Poison Arrow or Puncture on standby coupled with Temporal Chains. Killing Rogue exiles is very helpful in Normal/Cruel where your gear is going to suck, so having them drop a few rares is worth the fighting/kiting. And that's basically what you're doing with Poison Arrow/Puncture, kiting them to death. Use Puncture on very mobile rogues (the melee ones) and Poison Arrow on more stationary rogues (archers, summoners). These tactics are also useful for bosses that you can't tank (like Oak/Piety/Brutus/Kole). Bear Trap can also come in handy for this, which is further augmented by the Hatred aura and the increased crit chance. Make sure your flasks are up to date with the appropriate prefix/suffixes. Quality them as soon as you can because the Alchemist notable will really boost the life gained from health flasks. Do NOT skip Herbalism (the old Alchemist notable) - it will be a lifesaver. Use Granite flask with the Evasion mod when solo or in hard maps, and use quicksilver when speed EXPing or partying. I haven't found a diamond flask yet, and personally I don't think it's necessary for this build. (Not to mention it's a one-time use and takes forever to recharge... this flask is clearly meant for CI builds.) Regarding curses, use Projectile Weakness and try to get Critical Weakness/Temporal Chains when you can. Once you have over 80% chance to hit and over 33% chance to crit, you can drop Projectile Weakness and use Critical Weakness instead. This is for endgame purpose when you're doing maps and Lunaris 2/3 runs to really bring in the pain. Final remarks: I've been having a blast with this build once I got my gear/links straightened out. I will mention that using Maligaro's is not necessary, and you may be better off with mana/lifeleech gloves with +life/rez over Maligaros. A bow with >6% crit chance like mine is what you want to really increase your chances to crit. This build will definitely require a lot of wealth investment to build it up correctly, so I don't recommend it as your first build in a new league, but once it's set up, it's fun as hell. My physical/crit/evade/dodge Ranger as of .11.6. It's pretty fun with crits and able to do lvl 66-68 solo and high-level maps in groups. For those with a budget of a few Exalteds, this is a great build to try. Please note that my current gear is pretty expensive and would be considered ideal for a build like this. This does not mean that the build is undoable with average gear. As long as your life/rez is sorted out, having a decent phys/crit bow and quiver will give you the DPS you need. For Ranger build tips, tactics, and critiques, visit this thread: http://www.pathofexile.com/forum/view-thread/69224 Last edited by Islidox#7754 on Sep 25, 2013, 1:11:41 PM
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" " if it is yours, you can post it. you can also edit it for the purpose of this contest. Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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One of the best builds to level with imo is duelist RoA build , its hella tanky and does a lot of damage .
The damage comes from converting your physical damage from the bow with a decent blackgeam , being tanky allows u use Point Blank , being a duelist allows u to have stun immunity and iron reflexes right off the bat and they are just awsome especially to level. Now this is a lvl 66~ tree build http://poebuilder.com/#character/AAAAAgQAAnEEswUtDq0UTRUgFx0Y2xm0GjghYCP2J-0otSmlKk0s6TIJMn4yiTrhPC0_J0CgQ5xHfkp9VvpX4lnzWkhbr2BLYIhhUmVNZ6BuaW6qdEF07XTxd-V6uHrvgziE2Yd2iPGNfpBVmy2euZ_LogCkwqZXp4SrxayqrpO3Pre2vqfAD8AaxLjE9sauytPNmNJN1fjdDd7G52PqYuw47g7vTu987_DwH_JF8936sfzF_go= it has 190% hp and 200 base hp , lotsa armor and great damage.For bandits , choose Oak Krait and then Oak again , the build`s future is even better , u take even more damage , more life go for 5 endu charges and spec out of US since u have enough life + the ranger node. http://poebuilder.com/#character/AAAAAgQAAnEEswUtDq0S4RRNFSAXHRjbGS4ZtBo4IWAj9iftKaUqTSzpMgkyfjKJOuE8LT8nQKBDnEd-Sn1QUFRJVvpX4lhjWfNaSFuvXz9gS2VNZ6BuaW6qdEF07XTxd-V6uHrvfXWDOITZh3aI8YzPjX6QVZstnrmiAKLqpMKmV6eEp9SrxayqrpO3Pre2ud27476nwA_AGsSixLjE9sauxtjK082Y0k3TftSP1fjcFd0N3sbnUudj6mLsOO4O7w7vTu9673zv8PAf8kXz3fZI-rH8xf4K_rr-yA== for items as i said blackgeam is all u really need , the other are standard items . Start with cleave or a silverbranch till u find a decent bow. Equip black geam and weapon elemental damage , that 2 link will be enough to let u breeze thro normal + cruel with decent bows . RoA life leech WeD and Conc effect should be what u want to aim for in higher levels, for the 5th link add faster attacks and u are pretty much done . Use projectile weakness , life + res is all u need in other slots. Mana and int will be cool to have in items too as u will be using mana flows to give u the mana to cast RoA.U wont need a single target skill.Use decoy totems/molten shell and later one end for some nice defensive buffs. Well thats it , pretty easy to build , easy and fun to play. Oh and if i win i want cookies as a reward. Last edited by MadBro_#7856 on Sep 25, 2013, 4:51:52 PM
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bump.
come on guys, get creative! there is something I want to happen and something I don't: I want this thread to ultimately become a "come and get your cool build" hub. I don't want the "who gets the prize" decision to be easy :) Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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Well, i wrote an Arc-Remote-Mine guide some months ago
http://www.pathofexile.com/forum/view-thread/459056 My equip was pretty bad, since i got hacked but i was still oneshotting most Yellows/some Unique-Bosses while having a safe playstyle due to Arcs range. Since i have more game-experience (and wealth) now, i will try to refine that build a bit (CI, Tri-Curse, Elemental Equilibrium, Arc-Trapper now) . Basic idea of the build and other stuff is still the same.
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" Passives
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New endgame Passive-Tree:
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http://www.pathofexile.com/passive-skill-tree/AAAAAgMB37CCEEGWBUKusyycwbTk7HYRVa5Eq4-mLR9tGcHzgh5MLRdQAP0UsDowOVK8N05tWAeIQsHF7Bj8q52jEZYOSOOEwFFw1XBS8-pd8n4zpJETnow23GIe8IhrtvcRL5ma62M74eL3pyusmPfXm6Fnve5v0NCPRoFJsjhmT6cIna4abOQiHRSYrY5k96a2-ilPgpvsODrYTdiMdnRVfM7r5F8qjRngEt2M8h0sv4auFdfXhlZjw22io3_GD8Tcxzt8Wqa4ylJTPV9XK7UEXcZG1-0g4XOLjJ_fPAXvfAVb 21 Points You are playing with Ethereal Knives till late Cruel since its pretty OP early game and you cant use Arc at low levels. Skill some Spell Damage + Mana and work your way to the Shadow Tree. Skill some Castspeed for EK aswell. Skip the Elemental Damage since it doesnt do anything to EK - Mana and castspeed will be respecced later.
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http://www.pathofexile.com/passive-skill-tree/AAAAAgMBVyvfsIIQB2PmgcBUEVC71jvh4venK20ZwfOio3_GEZado_yrL50W8yY8 38 Points Skill some Crit and Energy Shield
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http://www.pathofexile.com/passive-skill-tree/AAAAAgMBVyvfsIIQB2PmgcBUEVC71jvh4venK20ZwfOio3_GEZado_yrL50W8yY8DkjjhMBRcNVwUvPqXfKIa7b3ES-ZmutjwcXsGMNtiELyHQ== 61 Points Skill some Mana (you will need it) and Whisper of Doom for an extra curse. Skill more Crit and prepare for Elemental Equilibrium.
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http://www.pathofexile.com/passive-skill-tree/AAAAAgMBVyvfsIIQB2PmgcBUEVC71jvh4venK20ZwfOio3_GEZado_yrDkjjhMBRcNVwUvPqXfKIa7b3ES-ZmutjwcXsGMNtiELyHYIeTC0XUAD9dFV8zuvkXyoUsDowOVK8N05tWAcvnRbzJjysmPfXm6HQ0I9GgUmyOGZPHRQ= 74 Points Its time to use Remote Mines now. Respec Castspeed and the Mana/some Energyshield nodes at the Start and skill Elemental Equilibrium + Static Blows + Some Elemental Damage/Crit at the witch area. Also get the Blast Radius Node for your AOE Spells. Also dont forget to skill the Minelayingspeed-Node at the shadow area.
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http://www.pathofexile.com/passive-skill-tree/AAAAAgMBVyvfsIIQO-Hi96crbRnB86Kjf8YRlp2j_KsOSOOEwFFw1XBS8-pd8ohrtvcRL5ma62PBxewYw22IQvIdgh5MLRdQAP10VXzO6-RfKhSwOjA5Urw3Tm1YB6yY99ebodDQj0aBSbI4Zk8dFJitZ73ub0GWBUKusyycwbTk7HYRVa5Eq4-mUlM9Xy0fjRngEt2M3GIe8A== Finish the tree by getting either more Crit/Elemental Damage (templar tree + finish shadow tree) or some survivability (Body and Soul/Phalanx/Void Barrier/Shield Mastery/Bulwark or something like this) Get Chaos Inoculation if you want to do maps. Whats new?
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-Starting as a Witch now (more Critchance) -Skipped the Mine Laying Speed Node at the middle of the tree (i dont think 7 Points are worth it) -Going for Whisper of Doom for doublecurse (or maybe tripplecurse with Doedres Damning) -Elemental Equilibrium Unique Items The build itself actually doesnt need any good gear. Overall cost for poor guys should be around some Gem Cutters because you dont really need that much survivability, but it scales pretty well with high end Gear.
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Poor-Mans-Build
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Is basically all you need; You dont care about the reduced Castspeed, since Remote Mine is only affected by Minelayingspeed. Its 50% Spell Damage for free. And maybe for 1 max curse. Also is pretty cheap - but still not bad Normal Build
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Ring + 1 Curse You actually dont need it since the build is pretty safe, but why not? Also the mana is pretty nice (especially if you are playing with voidbringer - laying 5 traps at once can be very manaexpensive) Amulet See Dream Fragments - Dont need it, but still nice to have against some Mobs. Gloves or Crit will help you to Shock your enemies more often - which is basically the main Idea of this build Weapon Well... Even more Crit n stuff. Or Shield Is still good, but a good Rare with crit/spell damage might be better. Boots Belt The new Sunblast Cloth Belt - i dont have it, but the extra damage seems pretty good. The Pro-as-hack-whatdafahwk-im-rich-Build
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Same as above + Shavronnes; go low life - kill ppl Skills to use
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6 Link (main single target - boss killer): (Quality) Arc - Remote Mine - Increased Critical Damage - Lightning Penetration - (Quality) Added Lightning Damage - Increased Critical Strikes 4 Link (main AOE): Lightning Warp - Remote Mine - 2 other supports (Incr. Crit Damage/Incr AOE/ Concentrated Effect or something) 4 Link (Quick kills): Shock Nova or Lightning Warp - Trap - 2 other supports Didnt tested the new Multiple Mine support and Lightning Trap - Maybe they are better than Shocknova Traps/Lightning Warp Mines. Utility: Frostwall - Increased Duration - Faster Casting and/or Spell Totem (Arc is no Projectile Spell, so it will still damage ppl behind the wall) Curse: Conductivity (Shock-Stacks and Light-resist) - Critical Weakness (Crits = Shock-Stacks) - Elemental Weakness Against ppl who can destroy your traps: Arc - Faster Casting - Crit Damage + other stuff or Spark - Fork + Other stuff Triggering Elemental Equilibrium: Fire Trap - Increased Aoe + whatever Auras: Discipline - Purity - Clarity Bandits
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Normal: Help Alira for Mana (especially if you wanna use the Voidbringer gloves) or kill all for the skillpoint (I would prefer Mana) Cruel: Kill all for the skillpoint - Castspeed is wasted on Remote Mines Merciless: Kill em all! How to play + some tips n tricks
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-Lay down 5 Mines -Tri-Curse ppl -Throw Fire Trap for EE -Use Diamond Flask -Press the Detonate Button and enjoy oneshotting stuff Also: " Didnt played the new version of this build, but i will test it after the full release (free respecs n stuff) You could probably also go for a life build, but since almost all of my chars are energyshield based, i really dont know how to design a lifebased passivetree. Maybe also skill the Double Totem Node - you can still damage ppl with Traps while using it. 1 Arc - Elemental Proliferation + 1 Fireball/Firestorm/Icespear/Whatever - Totem could be fun. Greetings Last edited by Yalani#3031 on Sep 27, 2013, 12:08:06 PM
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" links in signature, then. Also this one: You can puzzle over it all day or whatever, I'll post a full guide when I'm satisfied with it if nobody else has a duplicate build already. How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A |
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