Multiple Traps

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Balance & Design
Last bumped on Aug 30, 2016, 5:42:07 PM
Does it work with the trap support gem?

Does it work if the trap is linked to remote mine?
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Needs to be horizontal not vertical, very big complaint with it. It being vertical can danger the player more so then horizontal and even lower dps if one wants a trap build horizontal and more compact would be what needs to happen with it. In my honest opinion it makes little sense for it to be vertical.

Not that I mean to sound bad with it, just a slight complaint gl GGG.
Looking for HC Guild PM ME
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Does it work with the trap support gem?

Does it work if the trap is linked to remote mine?


Yes and Yes.

This one is awesome combined with Conversion Trap.
Sorry Exile, but your loot is in another dungeon!
IGN: Delirii
Multiple Traps can not set traps at the bottom or at the top of stairs. :(
Without Multiple Traps -
http://i57.fastpic.ru/big/2013/0925/16/d4852654b47f3b07ab033d6f31091216.jpg
With Multiple Traps -
http://i60.fastpic.ru/big/2013/0925/86/6baffdd19d75731a0b5717a9c97d7d86.jpg
Vertical makes much more sense if you're using it as a trap (so you place it where enemies are going to walk in to you).

Horizontal is only good if you're using it as a way to multicast your spells. So it's pretty obvious why they made it vertical.

"
Delirii wrote:
"
Does it work with the trap support gem?

Does it work if the trap is linked to remote mine?


Yes and Yes.

This one is awesome combined with Conversion Trap.


Excellent! Thanks for testing it. :)

In that case, here are a couple more fun things to test:

A) Can you use multiple traps to lay three totems? (40% less dmg won't affect the totems.)
B) Can it be used to raise more totems or spectres than you'd normally be allowed?
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Considering they have already fixed past abuses using traps and mines to spawn twenty or so totems, I'd speculate with confidence that it will only spawn as many totems as you're allowed normally. It could, perhaps, be a way to quickly spawn 3 totems if you're using a tri-totem build, but otherwise most likely no. But, I am still patching, so no definite answer yet :)
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
"
Lamanosoff wrote:
Multiple Traps can not set traps at the bottom or at the top of stairs. :(
Without Multiple Traps -
http://i57.fastpic.ru/big/2013/0925/16/d4852654b47f3b07ab033d6f31091216.jpg
With Multiple Traps -
http://i60.fastpic.ru/big/2013/0925/86/6baffdd19d75731a0b5717a9c97d7d86.jpg


Came here to say this ^
IGN - Jiizanthapus
What does quality add to multiple traps? Extra damage, increased aoe?
IGN: _Firebitch
"
dudiobugtron wrote:
A) Can you use multiple traps to lay three totems? (40% less dmg won't affect the totems.)

The Damage penalty would affect the Totems more likely than not. Zombies spawned from Mines also deal more Damage.

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