111 Skill Points Not Enough !

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Pfedza wrote:
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urs wrote:
Yes, With 111 or 115 skills you should be able to take all nodes related to either Fire, Cold Or Lightning Damage. Deleting the extra nodes is a viable option.

Look i am not happy, with 115 points you should be able plan a build with full fire or full lightning or full cold and still have a couple of points for auxiliary passives.

I don't know where you're coming from with this. I haven't read a single comment from a dev or someone affiliated with them saying this. What makes you think you're entitled to every single passive you like?


He probably comes from the current "entitled gamer" class where they think they are entitled to having everythin g.
Veteran ARPGer but not very good with the number crunchin'. Currently maining a Witch and I want a male version!
Castiel669 = another follower with no ideas of his own.

Is it viable a build with no critical strikes for spells ?

If yes, then why does the skill tree forces you to take some big critical spells passives like : mental acuity & spell power ?
Last edited by urs#2736 on Sep 16, 2012, 2:16:48 PM
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urs wrote:
Is it viable a build with no critical strikes for spells?

There are spellcaster builds which do not focus on critical strikes and which are doing well.
Ice builds tend to get a decent number of crit nodes because most ice spells have a high inherent chance to crit, which will be augmented further by the nodes.
Who said you cannot take any crit nodes, by the way? That's a difference to taking them all.

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urs wrote:
If yes, then why does the skill tree forces you to take some big critical spells passives like : mental acuity & spell power ?

Having additional crit never hurts, that does not mean that the whole character has to be designed around critical strikes.
Disregard witches, aquire currency.
Last edited by dust7#2748 on Sep 16, 2012, 2:24:25 PM
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urs wrote:
Castiel669 = another follower with no ideas of his own.

Is it viable a build with no critical strikes for spells ?

If yes, then why does the skill tree forces you to take some big critical spells passives like : mental acuity & spell power ?


urs = entitled gamer who feels the entire skill tree should be selectable.

See I can do that too. There's no need to be insulting.

This skill tree is that to Final Fantasy 10 but way more open in selection. Yes, you can focus on critical strike chance/damage, but you won't be able to focus on much of anything else.

Myself, I am going down the summoner path, which will leave me with about 50% points remaining for other choices. Am I gonna complain when I can't take very single fire skill possible? No, because I know my choices are limited. When your choices are limited they are that much more meaning full. You have to make the choices. When you make one choice, you aren't able to make another. That's how this system works. If you can't grasp this idea, then this game may not be for you.
Veteran ARPGer but not very good with the number crunchin'. Currently maining a Witch and I want a male version!
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urs wrote:
The 111 Skill Points you can earn in-game are simply not enough.

If you want to get all critical skills passives for spells you don't have enough skills to complete :

1 .fire tree + elemental damage + spell damage bonus

2. cold tree + elemental damage+ spell damage bonus

3. lightning tree + elemental damage + spell damage bonus

With the 111 points you should be able to get at least a full mage build that is good in 1 area. (cold/fire/lighting)

Let me make it clear, in Diablo 2 with skills you could have :

1. A super strong build in either Fire/Cold/Lightning

OR

2. A dual tree sorceress with medium to high damage output.

OR

3. A triple tree sorceress with low to medium damage in all 3 areas.

In Path of Exile you can't even have a Mage with full Fire, Cold or Lightning + critical + elemental damage + spell damage passives.

SAD ! ! !

There is no purpose to play if you can get maximum satisfaction in at least one tree.


Unless I am mistaken you can already take nearly any build and make it more than good enough to get to the end game. So why be upset if you can't get EVERY single node that you want. Its not like your crippled or anything. I currently have a fire witch at the end game and it wasn't that difficult.
Standard Forever
Think about it this way, all those nodes are not there so you can "Get them all". They are there so you can pick something more beneficial to your build while heading in a certain direction for your build (maybe a certain keystone)
Wait for Act 5 or 6 then. Then the points will be raised above 115(all the way to 150+ maybe).
Sweeping Maid
OP, you are not very constructive at all, even though you claim to be. You want your cake, and you want to eat it too. You are SUPPOSE to be limited in the passive tree, it makes you make decisions like "do i venture to that cluster, or do i get that one."

Plan around the points you have. You have the same number of points available to everyone, make a build out of it.
Zaviel the Chaos-Spark Mage
Once you drink from the well of absolute power there is no turning back.

Geomancers Unite! - Adding Elemental Earth
http://www.pathofexile.com/forum/view-thread/50177
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nzrock wrote:
Wait for Act 5 or 6 then. Then the points will be raised above 115(all the way to 150+ maybe).


Doubt it.
Zaviel the Chaos-Spark Mage
Once you drink from the well of absolute power there is no turning back.

Geomancers Unite! - Adding Elemental Earth
http://www.pathofexile.com/forum/view-thread/50177
Well good luck with that 111 passive point dream. You can get 85 top atm which is need, determination and skill.(70lvl) I think arguing about end game mobs and maps would be proper cause leveling to the lvl 100 no way sir...

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