Creative X-Fi bug: PoE uses old "hardcoded" OpenAL32.dll (suggestion for fix)
BattleMage:
To disable patching, add "--nopatch" to the command line of the client. Our current issue is that the Creative OpenAL site prevents us from downloading the most recent SDK, and the DLLs they have there are older than the versions you mentioned. We'll update the game in the next few days to more recent DLLs, but Creative needs to fix their site before we can update it all the way. We've contacted their support twice and the most recent mail from today says that it's going to be a while before it's fixed. | |
" http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx On that page the most recent OpenAL verisons are: OpenAL32.dll version 6.14.357.24 wrap_oal.dll version 2.2.0.5 Any idea where you got versions even later than that? One possible option is that you send me those files and I could include them in our distribution. (They should have a digital signatures so no security worries about that) Path of Exile II - Game Director
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Hey, I enabled game access on your account. Can you check if the game is now working fine in extended play?
Edit: By the way, you made the same mistake I did and put the 32 bit executables in the 64 bit folder and vice versa. Path of Exile II - Game Director Last edited by Jonathan on Sep 17, 2012, 6:22:34 PM
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