Making the PoE Leveling Process Even Better: Tier System for Orbs

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TeeloBrown wrote:
It's kind of interesting how people saying they aren't hoarding in the first place, which would make the change unnecessary, but then in the same post talk about how they rarely use x and y, and always have a surplus of z.

Really, the best way to visualize the difference a change like this would make on how orbs are used is to look at your own experience, or the twitch streams of other people playing in race events. An orb drops and you immediately go through the thought process of "okay, how can I use this as effectively as possible and as quickly as possible?" and then you use it. Rarely does the orb ever even hit the stash. Sure, right now in the regular leveling process you might burn some Alchemies on your low level gear every once in a while, or even get crazy and Chaos it, but the difference between how you're forced to play these high value orbs and how you'd be able to play low tier orbs is still night and day.

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MorriganGrey wrote:

I used the exalted on a particularly well-rolled 4-affix wand that I am still using at lvl 60 because I have yet to find or craft one with more %spell damage. Had I known I'd still be toting that tired wand around at lvl 60 I might have used a second exalted. I've played all the way through Merciless with a 5-affix wand when I could have had six affixes had I used my currency. That hoarding knife cuts both ways.


I haven't seen the wand, but doesn't it hurt to know you probably could have bought 2 better wands with that Exalted Orb on the market?

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Elynole wrote:

...Not only would it make inventory management insanely difficult, you'd have to factor in the changes made to the loot drop tables, some way to distinguish these orbs visually, and again adding 5-6 more elements to an already existing system with over a dozen elements to play with.

It'd be unnecessary and cumbersome.


Firstly, it's agreeable that unnecessary complexity is a bad thing, my question is why specifically you think it's an unnecessary change. To summarize the benefit of it from my perspective, it would make the amazing orb system a much bigger part of the leveling process and as a result make the early stages of the game a lot more fun. Which part of this do you see fault in, and why?

You're argument about it being cumbersome is a good one, but some counter-points:

-Remember that since this system would discourage hoarding most of the orbs would never reach the stash. In a lot of cases the need to organize the low tier orbs would be pointless because you'd need to use them within the next 30 minutes. Most people would probably keep their tier-relevant Orbs in their inventory as their leveling and use them as they go.

-Keep in mind, the real value of a Tier 3 Exalted Orb would be less than that of an Augmentation Orb is now (despite the Exalted Orb potentially being infinitely more valuable to you at that moment in time). Leaving low tier orbs on the floor or tossing them once they become irrelevant would be entirely acceptable. Since the market-value has been stripped of them, they become all about the PERSONAL value they could provide to your character at that point in time, exactly like a really nice low level weapon. Once you're done with a low level weapon you may just vendor it for shards, despite the fact that moments ago it was causing your character to rape face. The extra orbs would provide no more clutter than that low level weapon did.


So, as counterpoints from my argument. The suggested method would be to make orbs that are useful for a 30 min segment of the game, instead of an orb that's useful for the entire lifetime of the game. I fail to see how this would help in any way -- as orbs are already a huge part of gearing, clearing, and leveling through content.
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Elynole wrote:

So, as counterpoints from my argument. The suggested method would be to make orbs that are useful for a 30 min segment of the game, instead of an orb that's useful for the entire lifetime of the game. I fail to see how this would help in any way -- as orbs are already a huge part of gearing, clearing, and leveling through content.


You're right, orbs are a huge part of the game, but I think it's been made pretty clear in race events that orbs have the potential to play an even bigger role (and arguably a more exciting one) throughout the leveling process.

I mean, at the end of the day it comes down to whether or not you are attracted to the early game play style that manifests itself in race events. If you're not particularly attracted to having that play style throughout the normal leveling process then I could definitely see why you'd think this change is unnecessary. I hope you can also see though, that for people who would like the opportunity to play in that kind of setting as they are leveling their characters, this change would help that.
Last edited by TeeloBrown#7796 on Sep 14, 2012, 5:52:52 PM

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