Our view on map drop rates
" A lot of my ideas are coming from the stand point of not changing the current balance of how maps are dropped, exp rates etc. Adding larger areas (or more mobs whichever same effect), will make each map have a higher chance to drop more maps. Now maybe they could make it so lower level maps are larger (as they seem not to care much about people having lower level maps) and as you get higher in map level the areas get smaller. Another idea is to make an orb that added to the map size. I think making a factor of how hard 2 mods (or 3 mods) on a map would make IIQ even more than just the default base amount of IIQ is the fact of what is hard for you might not be hard for me. I think its better to leave it at a set amount (with IIQ ranges based on the range of the mod) and allow people to choose to reroll or not. I agree with you, that doing tons of maps at 5mins a map isnt a fun way to go, on top of the fact that it costs a crack ton in orbs. About the formula for the map drop mods, Panda and I talked and I'm pretty sure he is going to release it, just sorta waiting for more data. Panda taking a break after the month race, and I am also sorta. |
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" Just another orb that is required before doing 66-67+ maps, I'd really not have them cost more echoing your point below. I know you had your chisel strategy but most of use scramble to get chisels/chaos last day of the race and people jack the price up on us. Added a 3rd required orb is just a promise that you'll have no wealth at the end of a week race. " I think some builds can handle it easier, but lower resists/elemental damage can ruin anyone. Maybe don't give the extreme IIQ bonus I suggested previous but there should be extra. The difference between a blue and rare map should match the cost difference between alch/chaos and trans/alts. I know you said there already is a big difference but I don't see it that big to justify the cost. Please prove me wrong but before I stopped doing maps I was just doing blues and regaling them as I had ton of orbs to do that while leaving alch/chaos to craft gear. " I don't mind using a ton of orbs if regardless of how many I use I'll always be swimming in maps. I don't like the idea of hitting certain IIQ numbers or mods in order to have a high return rate. All hard maps should have a decent return, medium diff a medium return and low a low return. Even if the mods I'm rolling are bad, you are taking a similar approach just looking for different things so it's still fairly ineffective. " I love Panda's freedom of information act. I'd love to see that info more than anything right now. Finished 17th in Rampage - Peaked at 11th Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 Last edited by Moosifer#0314 on Nov 16, 2012, 7:12:45 PM
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" The thing is, spend enough orbs and you will be swimming in maps, just dont expect them to be 65+ |
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" With stash tabs I'm gonna see how easy it is to support enough alchs/chaos to only do rare maps, including 60s. Not sure how easy it will be to get that many tabs of rares rolling w/o mf though. Should be fun to try at least. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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My experience with maps hasn't been that great.
I chisel my maps. I use alchemy orbs on my maps. If the stats are terribad I'll chaos. My boyfriend and I play together and we can generally finish a map but they're rough. A lot of stuff drops, sure, but not many useful items. I'm level 59, my bf is 62 and we're usually out of portals by the end of the map. I'd rather just play on the acts. |
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at your lvl you should be playing the normal act 2 areas anyway. When you get to mid-high 60's start running lvl 60 maps. When you get into your 70's maps become the only way to procure exp. At lvl 76, lvl 62 maps only give 1% xp for the lvl. Save your chisels, alchs and chaos for lvl 65+ maps.
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I stopped playing today because I grinded for several hours without finding any maps. Borrrriiiing
IGN: Iolar
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" Kindly informing you that 99 in d2c takes over 90.000 cs runs. 90.000 runs at 1 run taking 2 minutes from start to finish means 3000 hours or 125 days :) I'm fairly certain level 100 will be doable in less time then this hopefully not by much tho :< Last edited by dmouze#5681 on Nov 28, 2012, 12:29:23 PM
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" I really don't get why people bother grinding for lvl 60 maps when you could just buy one for an alch or a few alts |
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I do think the final boss on hardest difficulty (I word it like this because of A3 coming and Merci being removed soon) should guarantee a map drop of lowest level. Or at least have a high drop rate chance of dropping a low level map. However, the way that would change the economy may possibly be bad with 60 maps already costing an alchemy.
There are tons of ways to change the map system and possibly make it better. Someone mentioned earlier that there could be an orb to raise the map level of maps. I think as long as this orb has a recipe to create that it would be a good idea. Other than the fact that theres no way to scale it when used on rare/magic/normal maps. And as mentioned earlier, these orbs would become very expensive and very valuable in races/ladders. Of course, even then in the regular, non-race leagues, I would think that these types of things would not be cheap anyways. Perhaps making a unique map that has a high mob level would be good too. I see a LOT of things being done with unique maps in the future, honestly. More Unique maps would really make the map system more interesting. There's just so much to consider though with this end-game. It's pretty clear that right now, the map system is still in the early stages. It's a very very effective system for what it is right now, and it works great, but it can still be improved and I only see it getting better. |
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