Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!

Thanks for the build.
I re-rolled a lev 83 Marauder and have just hit 20k with just under 5k hp.
Not immortal though, have dies too many times since hitting 85. Mainly my own stupid self and getting caught on an obstruction with is just as lethal as getting frozen. Have soloed precinct with out too much drama. I'm still playing with the gems in my gloves, might settle on leap/faster/endurance on stun/stun
Current gear and should be getting a wed/flat phys and higher life ammy shortly.
Currently using Dual Strike only to force sync. Retargeting is slow and clumsy and dps (thus regen) is half because you are constantly stun-interrupted. No thanks.
After being faced with the choice of picking either DS+MS and work with a mediocre AoE (each strike can hit 4 monsters in most scenarios?) or Cyclone and face desync regularly, I chose to pick Reave instead. My DPS is half of what could've been but I have no trouble with damage reflection or crowd control. DW is effective so far as I can max my block chance without sacrificing damage and Soul Taker isn't needed as I specced the bonus mana wheel near the starting area, making sure I had enough max mana to keep my stealing steady. The only problem is that I can't run more than one aura w/o Soul Taker, but it has brought minor trouble so far.
Auras affect remaining mana, skill spammability depends on maximum mana. You only need 1% mana leech and enough remaining mana for one attack. You can have 1 aura instead of 2 or 3 but it will merely delay the moment you need to use a mana pot if you don't have the maximum mana to sustain it forever. Better find a way to make mana regen faster or skill cost less per second, instead of ditching an aura.
"
kisstheblade wrote:
Spoiler
I followed ItsMikes advice and bought a bloodseeker and switched to dual strike from cyclone and it works great. I probably would never switch back to cyclone.Dual strike barely ever desynches for me unlike cyclone which i get terrible desynch. My aoe is also A LOT better. i only had +2 aoe cyclone and thats after placing a +12 increased area of effect passive ( one in templar start). i now has +32 aoe with dual strike. I clear the screen so much quicker.

My stats atm at lvl 81 (my dual strike gems can be lvled)

-5672 HP 22% MORE life available passive tree(lvl 84)
-32kdps/9.28aps 96 more ed+ 3 ias available through passives (lvl 93)
-77allres -7 chaos
-6.4% life regen
-11500 armor
-33% block
-vaal pact (through blood seeker)

my current items:



You can level up to 20 the increased duration gem i think.
Check my humble shop. http://www.pathofexile.com/forum/view-thread/281727
"
danteusz wrote:
Hello. Currently I'm 79lev blender and i made some changes in pasiv tree, dont u think it's better for late game than posted in first post?
More dps and more hp nodes
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAdwCcQOHBLMFLRHVEiAUTRcdFz4brRv6IWAj9iXfJ-0ppTGeMgk0kzWSOJY64TwtQKBHfkp9SshM_03jTipT31eXWNtaSFuvXotgQWBLY3BlTWegbEZuqnBycmxyqXTteA1463rvfNmE2YTvh3aI8ZVmmSubLZuDogCkGaZXqW6rxaxZrKqvbLT5tfK2QbcXtz69gb6KvqfAD8QVxPbFisauz_jSTdN-3ILdDecK52PuDu967-Pv8PAf8kX8xf4K_o8=


Personally I don't think so. You are spending 9 points for:
34% hp
1% hp/s
50 hp, 8% dmg (counting the str nodes)
18% dmg
10 dex (absolutely nothing, other than for meeting gear/gem requirements)

Alternatively, you could be a marauder and spend 6 points on the damage side of the tree, gaining:
75% dmg
10 hp, 4% dmg (from strength)

You then have 3 nodes left over, to spend elsewhere. At minimum, you could dump them into the ranger side, for:
4% hp
30% less chance to be stunned (if you use DS)
1% hp/s
4% AS

So, on balance:
You gain
30% hp
40 hp points (a couple hundred hp possibly)

And you lose (I gain):
53% dmg
4% IAS
30% less stun chance

And tbh there are better places for me to put the 3 points (realistically actually 2, not 3) that I put into the ranger side, especially if we're using cyclone.

Damage and attack speed also synergizes into survivability ofc., through life leech/LoH.



All this leads me to here:
"
Synze wrote:
"
Synze wrote:


Also, do you think marauder is the most ideal class for this build? At extreme end-game, marauder would let you invest in the dmg nodes next to it at the cost of 1 less point due to having to invest in the 8% mana node in the duelist area.
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAF4B3ALQA4cFLQguEdUSIBcdFz4ZLhmOG60b-iECIWAl3yftKaUq9jGeMgk0kzWSOJY64TwtQKBHfkjuSn1KyE3jTipQUFPfVElXl1hjWNtbr1z5XotfP2BBYEtjcGVNZ6BsRm5pbqpwcnJscql0rnTteA14rnjreu97jHzZfXWE2YTvh3aI8YzPlWaZK5stm4ObjZ65pBmmV6luq8WsWayqtfK2QbcXtz653b2Bvoq-p8APxPbGrsbYypDP-NJN037Uj9tV3ILdDeRR5wrnUudj567tg-8O73rv4_Iv8932SPzF_gr-j_66

(6 points for 75% dmg and 20 str, although I went 5 points for 65 dmg and 20 str). Are there any better investments at such an extreme level?

Other question: Do you think the ranger start nodes (damage, evasion, life%) are worth it for 8 points? (See above build).


reposting because still curious




Other thoughts from last 20 pages:
The new DW/2H axe (Wings of Entropy) looks like a good, cheap alternative (I posted about it around page 134 or so, when it was first released). The biggest drawback is probably not being able to whirling blades without weapon swapping, as well as figuring out how to run all the supports (auras, codt, etc.) that we want to. Even non-legacy ST is superior though, for both damage and survivability. The block on Wings of Entropy is just outshined by the fact that you aren't spamming yourself for blood magic damage 5 times a second with ST. You do look swagtastic with Wings of Entropy skin swapped, so there's that too.

Bloodseeker looks like another great (survivability-oriented) alternative for getting into maps.

I'm not sure about using a shield (a lot of discussion on page 141). Dragon's marauder tank build was hugely popular until 1.0, at which point it ate a lot of nerfs. To make a build like that work with Safrell's, it is worth it to invest into shield nodes, which ofc. takes away points we would have put elsewhere. It's definitely more tanky, but in a game where speed matters, I don't see the point anymore (Dragon's build ate a lot of damage nerfs with 1.0, but it also gained hp. I consider it the most tanky build in game outside of kaom builds, or some very cool MoM builds I've seen). Aegis Aurora is just superior for any shield-dedicated build. Additionally, instead of a shield you could use a rainbowstride and/or stone of lazhwar if you really need help versus spells, but cycloning with BoR blind should do the trick easily. You can also run Divination Distillates if you still need help, or just straight resist flasks for maps you know will be tough (additionally, have partners run the new elemental resist auras).

I don't agree with taking vaal pact (esp. if you go with Bloodseeker, ofc.). You lose life regeneration (which is BIG), hp flasks (instant 300+ hp is so nice in maps to counter alpha strikes), and for what? Instant leech? If you are using DS with life leech for bosses, then it *might* be worth it, but honestly the mix of blind, block, and the ability to simply run away with whirling makes this kind of pointnless if you are playing the game how you should (e.g., with a brain). If you are using cyclone, I just don't even... we use LGoH with cyclone, not leech. To each his own I guess, though.

I also don't know which I prefer, DS or cyclone, but I lean towards cyclone for the awesome blind procs, especially when with a party.

I don't know how far to level my CoDTs, but probably leaving one low-level and one high-level would be best. Cast on stun is also a possibility, especially with immortal call and increased duration.

Warlord's Mark, Enfeeble, and Temporal Chains are also up in the air, but I am leaning towards Enfeeble. Warlord's Mark really isn't necessary later on with BoR and CoDT for your endurance charges. I could see you using it if you went the Vaal Pact route (but I don't like that route). I also think enfeeble helps to smooth out damage more than does temporal chains. Has anyone done the math to see which one is mathematically better?

I will reserve judgment, but I really think OP's build is overall the best. Others (see the top of this post) have advocated going further up into the templar area for all the HP nodes up there, but I've done the math for a lot of it, and there's just too many wasted points on stats. Others have also advocated going for e.g. axes so you can get the amazing axe nodes around the duelist area (and up at the top of the templar, if you go up there for some reason). But you lose access to whirling blades this way (or, if you go swords, you lose access to Soul Taker). I don't see it being worth it outside of Wings of Entropy, but that has drawbacks, too (see above).







My Standard shop: http://www.pathofexile.com/forum/view-thread/109915/page/1
Last edited by Synze#3778 on Dec 11, 2013, 6:23:02 PM
"
Synze wrote:
"
danteusz wrote:
Hello. Currently I'm 79lev blender and i made some changes in pasiv tree, dont u think it's better for late game than posted in first post?
More dps and more hp nodes
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAdwCcQOHBLMFLRHVEiAUTRcdFz4brRv6IWAj9iXfJ-0ppTGeMgk0kzWSOJY64TwtQKBHfkp9SshM_03jTipT31eXWNtaSFuvXotgQWBLY3BlTWegbEZuqnBycmxyqXTteA1463rvfNmE2YTvh3aI8ZVmmSubLZuDogCkGaZXqW6rxaxZrKqvbLT5tfK2QbcXtz69gb6KvqfAD8QVxPbFisauz_jSTdN-3ILdDecK52PuDu967-Pv8PAf8kX8xf4K_o8=


Personally I don't think so. You are spending 9 points for:
34% hp
1% hp/s
50 hp, 8% dmg (counting the str nodes)
18% dmg
10 dex (absolutely nothing, other than for meeting gear/gem requirements)

Alternatively, you could be a marauder and spend 6 points on the damage side of the tree, gaining:
75% dmg
10 hp, 4% dmg (from strength)

You then have 3 nodes left over, to spend elsewhere. At minimum, you could dump them into the ranger side, for:
4% hp
30% less chance to be stunned (if you use DS)
1% hp/s
4% AS

So, on balance:
You gain
30% hp
40 hp points (a couple hundred hp possibly)

And you lose (I gain):
53% dmg
4% IAS
30% less stun chance

And tbh there are better places for me to put the 3 points (realistically actually 2, not 3) that I put into the ranger side, especially if we're using cyclone.

Damage and attack speed also synergizes into survivability ofc., through life leech/LoH.



All this leads me to here:
"
Synze wrote:
"
Synze wrote:


Also, do you think marauder is the most ideal class for this build? At extreme end-game, marauder would let you invest in the dmg nodes next to it at the cost of 1 less point due to having to invest in the 8% mana node in the duelist area.
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAF4B3ALQA4cFLQguEdUSIBcdFz4ZLhmOG60b-iECIWAl3yftKaUq9jGeMgk0kzWSOJY64TwtQKBHfkjuSn1KyE3jTipQUFPfVElXl1hjWNtbr1z5XotfP2BBYEtjcGVNZ6BsRm5pbqpwcnJscql0rnTteA14rnjreu97jHzZfXWE2YTvh3aI8YzPlWaZK5stm4ObjZ65pBmmV6luq8WsWayqtfK2QbcXtz653b2Bvoq-p8APxPbGrsbYypDP-NJN037Uj9tV3ILdDeRR5wrnUudj567tg-8O73rv4_Iv8932SPzF_gr-j_66

(6 points for 75% dmg and 20 str, although I went 5 points for 65 dmg and 20 str). Are there any better investments at such an extreme level?

Other question: Do you think the ranger start nodes (damage, evasion, life%) are worth it for 8 points? (See above build).


reposting because still curious




Other thoughts from last 20 pages:
The new DW/2H axe (Wings of Entropy) looks like a good, cheap alternative (I posted about it around page 134 or so, when it was first released). The biggest drawback is probably not being able to whirling blades without weapon swapping, as well as figuring out how to run all the supports (auras, codt, etc.) that we want to. Even non-legacy ST is superior though, for both damage and survivability. The block on Wings of Entropy is just outshined by the fact that you aren't spamming yourself for blood magic damage 5 times a second with ST. You do look swagtastic with Wings of Entropy skin swapped, so there's that too.

Bloodseeker looks like another great (survivability-oriented) alternative for getting into maps.

I'm not sure about using a shield (a lot of discussion on page 141). Dragon's marauder tank build was hugely popular until 1.0, at which point it ate a lot of nerfs. To make a build like that work with Safrell's, it is worth it to invest into shield nodes, which ofc. takes away points we would have put elsewhere. It's definitely more tanky, but in a game where speed matters, I don't see the point anymore (Dragon's build ate a lot of damage nerfs with 1.0, but it also gained hp. I consider it the most tanky build in game outside of kaom builds, or some very cool MoM builds I've seen). Aegis Aurora is just superior for any shield-dedicated build. Additionally, instead of a shield you could use a rainbowstride and/or stone of lazhwar if you really need help versus spells, but cycloning with BoR blind should do the trick easily. You can also run Divination Distillates if you still need help, or just straight resist flasks for maps you know will be tough (additionally, have partners run the new elemental resist auras).

I don't agree with taking vaal pact (esp. if you go with Bloodseeker, ofc.). You lose life regeneration (which is BIG), hp flasks (instant 300+ hp is so nice in maps to counter alpha strikes), and for what? Instant leech? If you are using DS with life leech for bosses, then it *might* be worth it, but honestly the mix of blind, block, and the ability to simply run away with whirling makes this kind of pointnless if you are playing the game how you should (e.g., with a brain). If you are using cyclone, I just don't even... we use LGoH with cyclone, not leech. To each his own I guess, though.

I also don't know which I prefer, DS or cyclone, but I lean towards cyclone for the awesome blind procs, especially when with a party.

I don't know how far to level my CoDTs, but probably leaving one low-level and one high-level would be best. Cast on stun is also a possibility, especially with immortal call and increased duration.

Warlord's Mark, Enfeeble, and Temporal Chains are also up in the air, but I am leaning towards Enfeeble. Warlord's Mark really isn't necessary later on with BoR and CoDT for your endurance charges. I could see you using it if you went the Vaal Pact route (but I don't like that route). I also think enfeeble helps to smooth out damage more than does temporal chains. Has anyone done the math to see which one is mathematically better?

I will reserve judgment, but I really think OP's build is overall the best. Others (see the top of this post) have advocated going further up into the templar area for all the HP nodes up there, but I've done the math for a lot of it, and there's just too many wasted points on stats. Others have also advocated going for e.g. axes so you can get the amazing axe nodes around the duelist area (and up at the top of the templar, if you go up there for some reason). But you lose access to whirling blades this way (or, if you go swords, you lose access to Soul Taker). I don't see it being worth it outside of Wings of Entropy, but that has drawbacks, too (see above).











u can just leap .. whirling blades is a little faster yea but it cant jump over obstacles. in 77-78 or poorjoys map for example ud want ur finger closer to ur pots instead of on a hotkey for whirling blades. and u dont want to mouse click whirling blades since it sucks if theres obstacles around. whirling blades is pretty shit i must say

also how is getting those life nodes on templar a bad idea? id love to see how u can achieve more balanced hp /dmg / 12% aoe with those points. maybe , its harder for u since u use bringer of rain. at lvl 94, i will have all the ops passive tree , including all the dmg nodes in templar start/ life nodes, the regen node, and the increase area effect one. i get 32% aoe dual strike as opposed to 20.

i got 5.7k hp at lvl 81 lol. still need 24% off tree

Last edited by KissTheBlade#6849 on Dec 11, 2013, 10:47:19 PM
"
kisstheblade wrote:




u can just leap .. whirling blades is a little faster yea but it cant jump over obstacles. in 77-78 or poorjoys map for example ud want ur finger closer to ur pots instead of on a hotkey for whirling blades. and u dont want to mouse click whirling blades since it sucks if theres obstacles around. whirling blades is pretty shit i must say

also how is getting those life nodes on templar a bad idea? id love to see how u can achieve more balanced hp /dmg / 12% aoe with those points. maybe , its harder for u since u use bringer of rain. at lvl 94, i will have all the ops passive tree , including all the dmg nodes in templar start/ life nodes, the regen node, and the increase area effect one. i get 32% aoe dual strike as opposed to 20.

i got 5.7k hp at lvl 81 lol. still need 24% off tree



So what would your build be? This?
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAdwCcQOHBLMFLRHVEiAUTRcdFz4ZLhutG_ohAiFgJd8n7SmlKvYxnjIJNJM1kjiWOuE8LUCgR35KfUrITP9N404qUFBT31RJV5dYY1jbW69c-V6LXz9gQWBLY3BlTWegbEZuaW6qcHJybHKpdO14DXjreu97jHzZgziE2YTvh3aI8YzPkHSVZpkrmy2bg565ogCkGaZXqW6rxaxZrKqvbLT5tfK2QbcXtz653b2Bvoq-p8APxPbFisauxtjP-NJN037Uj9yC3Q3kUecK51LnY-eu7w7veu987-PwH_Iv8kXz3fZI_MX-Cv6P
My Standard shop: http://www.pathofexile.com/forum/view-thread/109915/page/1
Last edited by Synze#3778 on Dec 12, 2013, 12:40:01 AM
How do i get to the duelist side on the skill tree when im playing as a marauder? the side with iron reflexes? should I just waste a point on the max mana node?

I already have a 83 duelist blender, but i want to switch over to marauder since they look so much more badass with Bor... so I was wondering if anyone could post a good marauder blender skill tree?
Last edited by Bidee#0333 on Dec 12, 2013, 1:01:11 AM
I bought bloodseeker as suggested. My surviviability went up by a ton. Im packing 15k cyclone and 30k+ dual strike dps with 5.3k hp and my god im tanky as a mofo.

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