Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!

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1mark wrote:
U can run cyclone with life gain on hit + blood magic gem

Im lvl 80 in hc nemesis and it work very well. 4.2k dps with cyclone
I run map 70+ easy.


What is 4-th gem? If we are talking of bor ofc. I got only 2.5k dps with cyclone and 20k dual strike
Is the blender good for pvp?
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Dante_A1ighieri wrote:
"
1mark wrote:
U can run cyclone with life gain on hit + blood magic gem

Im lvl 80 in hc nemesis and it work very well. 4.2k dps with cyclone
I run map 70+ easy.


What is 4-th gem? If we are talking of bor ofc. I got only 2.5k dps with cyclone and 20k dual strike

20%q added fire dmg
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Rozerozz wrote:
Even with Soul Taker, I prefer Dual Strike over Cyclone.

This is incredibly powerful fast moving and fast attacking build, but well it isn't 'fast moving' with Cyclone.
That moment spinning around IS the only reason that will make you possibly die using this build(gangrape by projectile damages, especially chaos damage and our best friend voidbearer).

With dual strike, you can move in and out as you wish using Leap Slam & Whirling Blade.

So let says.
Cyclone: maybe 1-2 seconds before you can move out. Can kill bosses a bit faster(roughly half a sec with Piety).
Dual strike: millisecond then you can leap.

You choice! ;)

When i run dual strike (dual strike + meleesplash + multistrike + addedfire danage), i keep missing mana... And i more then hate it.

And when i put blood magic instead of added fire damage, i lose sooo much dps...


Have you tryed hard late map?
Cuz with cyclone + life gain on hit... Im almost invincible
I just keep spinning in monstee pack, full party



Ohhh and btw... No soul taker here..
Used over 400 chances, no luck yet.
But i do have BoR

Maybe with soul taker i will go back dual strik
Last edited by 1mark#6381 on Nov 16, 2013, 9:37:11 AM
Ok guys I got a baaaad problem. Using the Blender Build and my damage reduction is ~32%, all res up to 75% except for fire which is 44% and I am getting POUNDED in maps.

Damage isn't so much a problem for me but goddammit I'm getting annihilated in maps and I'm posting here wondering what you guys recommend I should upgrade next:

IGN: ShootForTheLoot [Torment]
Hey wouldnt it be great to take Mind over matter when using soul taker?
So what to do with "Cast when Damage Taken"
At the main page is mentioned to not level up it, where you can still leveling support skill.
I can't use my decoy totem beacuse it is at 13lv.
Should I level up "Cast when damage taken" or buy new decoy totem at lv 1 ?
There are some different theories on that. Lots of people seem to be leaving CoDT at 1 and using 5 enfeeble 5 enduring and 8 decoy
http://www.twitch.tv/johmasho
"
Madara270 wrote:
Hey wouldnt it be great to take Mind over matter when using soul taker?


not really.

the way it works is

damage taken from energy shield, once energy shield is depleted damage is taken from mana and once depleted would then rest of damage be taken from health.

so if you have 100 mana left and no energy shield and you are hit for 1000 damage, only whatever is left in mana (lets say 60 mana left as you casted some skill like leap) is deducted from damage and rest is taken from health.

so you would invest 2 skill points to reduce damage taken by 60 .....

It might only work IF you always play in party and all buffs are covered. Then you have all mana available to absorb 30% of that 1K damage. however once your mana is gone those two points are wasted.
i will try to get two CoDT setups, one level 1 with curse/endurance charges/increased area of effect. Second with high level EC/Immortal Call/Increased duration

dual EC will make sure i always have max endurance charges and Immortal Call will make me immure to physical damage for quite a few seconds.

Just need to get my hands on second CoDT but they seems to be expensive.

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