Please make summoned monsters a different color xD

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Amarena wrote:
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Mark_GGG wrote:
summoned skeletons are already differently coloured (and the skeletons have glowy eyes) to distinguish them


I have pointed out so many times how skellies are a problem that I am really trying not to be harsh on this post. I love you guys but you gotta play more your own game!

To be short: frozen skellies looks like blue skellie enemies, burning skellies looks like thunder skellies.

You can't tell me that I'll be able to check eye colours or shields with all the stats, curses, auras and explosions happening in the screen.

How many times I gave up on pyramid farm due to being killed by my own skellie? Oh no it was an infiltrated one that wasn't being attacked by my own skellies.


I have to agree on this,most of the time in the heat of battle you just can't distinguish between them.The whole body needs to be a distinct different colour.

When I'm fighting Kraityn and hes zipping about he often dies without me getting a single hit on him.
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Mark_GGG wrote:
Which monsters are you talking about? The raised zombies and summoned skeletons are already differently coloured (and the skeletons have glowy eyes) to distinguish them, and the other minion skills put enemies on your side, so look like the monsters they are (spectres get a cool blue effect over them as well).



Hi Mark,

I think making the Zombies and Skeletons 60%-50% translucent is better. And also make their eyes glows.


The Specture are fine as they are.




Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
Last edited by starsg#0408 on Sep 4, 2012, 5:59:20 AM
100% agree. If i join a pug an see someone is a heavy summon build I typically leave group.
I will contribute to this topic by quoting myself from my post in suggestion subforum about this issue:

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Torin wrote:
Best way to let us know their HP would be to remove current system where I cannot click on a portal or enemies because of them :D

Then as was stated implement a picture and a number of summoned pets inside that picture. Of course a picture for for each type of summons (skeletons, zombies, spectres, totems). Then under the picture is a Life bar that always shows Life of the most damaged summon in that group of summons.

Another way would be to have picture and life being one, as in picture would lose color as the most damaged summon of that kind gets closer to death. In this case number of summons of that type should be under the picture.

TLDR: Being able to mouse over minions is making our life difficult, move their health as part of their picture somewhere in the upper part of the screen.

Also change their model. There is no excuse why they have same model as existing enemies. Make zombies more Ghoul-like, and move on all four. Make summoned skeletons bigger or smaller then skeletons that attack you.

Last edited by Torin#1843 on Sep 4, 2012, 8:41:01 AM
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slades wrote:
A shrink support gem would be nice!


This would be a great unique gem which would give additional evasion as well as shrinking them.
I agree. You get > 4 players and all of their summons and it's one big mess where you can no longer distinguish friend from foe.

Please change color, add outline, change summons to be more distinct or something cool and less subtle than what we have now.
lol
I'd like to see an option to toggle blue/red outlines for friend/foe.
It would be far easier to make them unselectable.

I don't see any support skill that has to be aimed at them anyway.

As it stands, making any friendlies unselectable would be the perfect solution. We have no beneficial, targetable skills, after all.

But there's every possibility that this may change in the future.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.

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