Please make summoned monsters a different color xD
A shrink support gem would be nice!
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Small health bars over the monsters, something that a lot of us have asked for as a UI option, would fix the issue.
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" A thousand times yes. I dont even care whether it makes the combat around hordes of summons easier. I just want a pack of mini-skeletons, that say "You want me to do Two Things?" and then split into smaller skeletons. Hey...is this thing on?
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I would like to see an option to have the red outline around mobs be able to be switched on and off. Small health bars on mobs would be nice too. Shrink support gem would be cool too :)
Leaves are falling all around, It's time I was on my way. Thanks to you, I'm much obliged for such a pleasant stay. But now it's time for me to go. The autumn moon lights my way. For now I smell the rain, and with it pain, and it's headed my way. Last edited by Chrono89#7401 on Aug 30, 2012, 12:14:54 PM
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I support the OP.
Minions don't look different enough from regular monsters. "I have never yet met anyone who did not think it was an agreeable sensation to cut tinfoil with scissors." -- Georg Christoph Lichtenberg |
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" *Emphasis mine. Honestly, I struggle A LOT to tell them apart in some areas even when soloing on my summoner. A red outline for enemies or a blue outline for summoned minions would be fantastic. In a very grind heavy game the death penalty equates to...more grinding.
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" Dude, what are you smoking? That's a major nerf. This needs to be fixed as part of the game graphics, not implemented in a way that would waste a support gem socket. |
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Yeah, they have a slightly different hue. This difference is very noticable in dark places where lots of spell effects are present...
Just want to emphasize the question for WHY exactly are our minions targetable? It's a very big hassle and serves no useful function at the moment. |
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Why not have all minions have the same floaty icon over then that Domination has?
-- Providing opinions since I was old enough to tell my sister she was ugly. |
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" The problem isnt identifying the minions, it is the fact the minions stand on top of the monsters and trying to actually click on the monster can be quite a pain in the butt. Especially a mob like the kaitlyn (or w/e) bandit leader who is flicker striking all over the place and continuosly moving around within the pack of minions. Making minions have the Extra visual blocking over head icons pretty much makes this problem worse not better. Hey...is this thing on? Last edited by LostForm#2813 on Aug 30, 2012, 3:59:35 PM
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