Remove IR add new keystone, ideas welcome

Actually some of that life got recently added, which is what I stated and it is not enough. You are mostly proving my words, there is no gap and there should be a gap! My exact f;n point anyways since you like nitpick I can nitpick about your non argument against my statement.

Clearly I am saying right side needs more life than left side in the mitigation/ evasion story and if I say that, than obviously it means the current system doesn't suffice. Considering you take all life nodes and got the best gear (not kaoms), you often won't pull of wonders.

Currently unless the critical damage gets further adjusted. Everything I say is correct, the only shit you wrote down proves my points. If crit damage is not handled than the right side typical life builds need 33% more life. 6% node would turn into 7.98 hey lol that would be the old 8% nodes, lmao.

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So that 326% on the right side (not 308) you can link at 97 nodes, with 320 dex (64 incr eva) and 110 strength (55max life), +32 to max life, 30% stun avoid 1% life regen and 82% increase eva from nodes. There is some max life and even 6% life left, but they are build specific nodes (daggers, bow etc.) they are also not efficiently being reached.

326 inc life
87 to max life
30% stun avoid
1% life regen

The best is to leave out the witch tree node and go for 88 nodes, which results in:

314 inc life
87 to max life
88 * 6 + 50 = 579 life lvl
30% stun avoid
1% life regen
142% inc eva

Without gear:
2757.24 life

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Against the left side which can build with 88 node: 420 strength (+210 max life) , 274% incr life, 52% increased armour, 5.4% life regen. This is like the right side taking into account efficient nodes and sensible routes.

274% inc life
270 to max life
88 * 6 + 50 = 579 life lvl
5.4% life regen
30% reduced critical multiplier damage
52% increased armour

Without gear:
3175.26 Life

It is obvious that the evasion one will scale better with gear, but nothing that separates one from the other in a significant meaningful way. While, as I said, there needs to be more life on the evasion side and with no gear there is less. Also it is quite clear which one passes by the enduring cry nodes and life leech. There is one more thing to note and that is that a lot of the life you consider right side is not so much dex but int intelligence area. The real comparison lies in life-dex and life-str. It is mitigation zone vs life zone, except everyone calls the mitigation zone life and the life zone the evasion zone, while this design does not make sense at all. Since all these obvious things are there and in the tree either by clever design from GGG or because by a fluke they added a lot of the right stuff in the tree it is better if they don't take shit arguments from players like you into consideration when changing IR.

I also am of the opinion that there far too less mitigation option avaibale on the left side, making endurance charge far too often mandatory. I made a keynode suggestion for shield users several months back to give some build diversity for this. The recent culling of EA was a crime to to the passive tree. I remember xendran made some suggestions to EA and centre cluster and I shot it down because it went passed the design philosophy. Maybe GGG has no plan for this at all, but I don;t believe that at first they did so much right and it all is just a fluke. I am highly annoyed by player suggestions that seem to go against the fluke/ design philosphy and maybe it is time GGG spoke out what their idea is behind different systems and how it should work and play in the game. Than either I can shut up and crawl under a stone or others see it the "fluke" way like I see the tree now.

Life, evasion, mana reads: mitigation, life and mana. Where mitigation + life and life + evasion should be the targets to design and where things go wrong.

BAMMM yes we're back at IR and unless Mark tells me somethign else than dexterity not evasion, was too strong which clearly is BS. I assume he is just copying the big whine posts from the playerbase about IR and GGG got influenced by player feedback, while cleraly from the original tree they were doing a lot right and they are doing the right things, but literally every wrong turn also just happens to be some wrong popular player feedback.

I know exactly what I am talking about because I run life build left side, right side, evasion, hybrid and IR. If GGG has any record they should know how much I respecced in the past to test things out and I still have a fair amount of regrets and respec points left. Also the No.1. Reason why I am pissed because of the patch is because I did not get a respec. Due to all the numbers and the testing I did, I know what is better for me and I got heavily impacted with the IR changes
Last edited by Ozgwald#5068 on Jul 26, 2013, 12:33:01 PM
EV does not need more life than AR to be viable. In a 20k Armour build with 4000 HP the difference between OHKO attacks on EV and AR is on the order of 1666 damage before any other DR.

What that means in practical application is that is the EV build uses 3 ECharges (5 is actually a reasonable number, but we'll say three) it takes a 4500 damage attack to OHKO them. Given that 54% EV is attainable, and this value plus enfeeble and blind (or just plus blind which can be applied AoE if you like) requires a 4500 damage hit to be killed outright. If against a boss and using enfeeble that physical hit needs to be 5470 damage. This pretty much doesn't exist outside of maps, and even then it exists primarily on Vaal and Kole map versions.
IGN - PlutoChthon, Talvathir

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