(Aug 19 NZT) Hardcore No-Party Ladder Race

See you there!
IGN: KoTao
First, i'm fairly new here so forgive me if this comment has been addressed before.

I'm curious as to why any ladder competition couldn't have results, and therefore rewards, separated between group and solo. All in the same event.

Meaning, you have an event, and people can choose to compete solo or in a group. At the end, there would be 2 separate ladder results, solo and group.

Then you wouldn't have the groupers pee'd off that this event was solo only or vice versa.

I'm sure there is a reason this idea has been rejected.

Edit: or maybe it hasnt been rejected, that's why I bring it up.
Last edited by veet on Aug 15, 2012, 6:17:34 PM
Just pointing this out again: The people who defend party play the most are the people who participate in it.
How about allowing parties with same classes. That way you're competing with your own team mates as well with regards to top of class items. I'm not asking for it just think it would be funny to see whether people who party together would continue to do so.
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Guurt wrote:
But I do NOT think that Player A playing solo can do better than Player A playing in a good group.

Not once have I seen any coherent argument that has even remotely been convincing that solo play is equal to group play.
This is exactly why I wanted a solo event as well, no one arguing for solo play has a coherent argument either that is backed up by comprehensive proof. Once we play solo, there will be a better comparison than we already have & if you do not have proof then there is no need to bring any more of an argument to the discussion because it has already been covered.
I dont know why we need to create an arguement BEFORE the race that could be de-validated easily after we do it solo (we just got what we wanted, what are we arguing for?)

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ukepower wrote:
I get it they're at least good at speed runs, but to purposely hand select from the creme of the crop purely to assemble an elitist monopoly carry-group(one of each class)
I like groups, but its more than just about whether there is an advantage/disadvantage. That isnt how our selection process worked. I certainly wasnt chosen because I did well in any races, and when we asked for party members, we basically selected people that were interested in PoE & partying rather than performance based selection. Only 4 people showed any real interest so 3/4 of them joined our party (to make 6).
Personally, I want to see both solo and open play events.

I would love to play in a group, but don't currently have a microphone, and simply haven't spent enough time grouping in PoE to make any in game friends, which is 100% my fault.

I will continue to run the tournaments when I can (can't always do the 2 PM Saturday thing as I also like to do things in the real world and 2 PM on a Saturday is prime time for real world events).

I don't care that group play has an advantage. All I ever wanted was people to be honest about this advantage.

Perhaps this solo event will prove me wrong and people will be able to get to the same levels that they did in groups (level 27/28).

I can play this Saturday and will give it my best shot.
Should be fun! Learned a lot on my first race last week. Lots of room for improvement :)
IGN: Friar
Knight of Guild Medieval http://www.pathofexile.com/forum/view-thread/545783
Game Mechanics http://www.pathofexile.com/forum/view-thread/11707
Recipe Book http://www.pathofexile.com/forum/view-thread/15223
Quest Reward List http://www.pathofexile.com/forum/view-thread/36776
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Metronomy wrote:
no one arguing for solo play has a coherent argument either that is backed up by comprehensive proof.

Are you saying that a boss is just as easy to solo than if you had five other people with you? Regardless, arguing often leads to new avenues of thought.
Check out http://www.pathofexile.com/forum/view-thread/41078 and post there to support having solo-only and party-only event modes!
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Metronomy wrote:
This is exactly why I wanted a solo event as well, no one arguing for solo play has a coherent argument either that is backed up by comprehensive proof.
Um... The mechanics of the game. That's all you need to know. They favor parties.

Drops aren't wasted, someone in the party will use every item that is "good" whereas solo you get far less drops and far more drops wasted.

Experience is gained 30% faster. Mobs gain 50% health and 50% experience per party member, which cancel each other out, but the 30% bonus still sits there.

If this isn't a coherent argument that is backed up by comprehensive proof, I'm not sure anything is. These are the game mechanics, facts. Proof in its purest form.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934

IGN: TheHammer
Last edited by TehHammer on Aug 16, 2012, 12:14:25 AM
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TehHammer wrote:
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Metronomy wrote:
This is exactly why I wanted a solo event as well, no one arguing for solo play has a coherent argument either that is backed up by comprehensive proof.
Um... The mechanics of the game. That's all you need to know. They favor parties.

Drops aren't wasted, someone in the party will use every item that is "good" whereas solo you get far less drops and far more drops wasted.

Experience is gained 30% faster. Mobs gain 50% health and 50% experience per party member, which cancel each other out, but the 30% bonus still sits there.

If this isn't a coherent argument that is backed up by comprehensive proof, I'm not sure anything is. These are the game mechanics, facts. Proof in its purest form.


More party members mean you can find your objective faster and complete quests faster too. For Act 2 it is really annoying having to go from level 23 or whatever it is on one side then having to go back to a level 17 zone. If you have more party members you can find your way out of the level 17 zone faster and move on to a zone that is more fit for your level.
http://www.youtube.com/watch?v=UIa-YRi5zQU
GlowinglightQT
Last edited by Glowinglight on Aug 16, 2012, 1:57:45 AM

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