Season Three, Event 30: 1 Hour Cutthroat Solo

This league has Cutthroat and Hardcore enabled, when you die to enemies of any type you will be moved to Standard league.

A summary of hardcore Cutthroat rules:
  • This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Hardcore.
  • There's a PvP damage multiplier because players start with a lot more life than they do damage. This multiplier will be adjusted substantially based on feedback from this event and others.
  • Players are hostile by default to players who are not in their party.
  • You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter any other player's instance of an area.
  • Cut-throat instances can hold a maximum of 12 players.
  • This is a hardcore league. When you die, you will be moved to standard league, you lose the normal experience penalty for your difficulty plus 30% of your current level. You also drop all inventory and equipped items. Your flasks, skill gems (even ones in your inventory) and quest items are not dropped.
  • If you were killed by another player, your lost experience is split among their party.
  • If you attempt to abruptly leave the game in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks.
  • The grace period of invulnerability upon entering an area is 20 seconds. This should start once the player is mostly done loading.
  • Non-partied players only show up on the map if they're nearby.
  • There are no notifications for players joining or leaving areas.
  • Portals cannot be used until they have been up for five seconds.
  • You cannot apply microtransaction effects to items in cut-throat. You may dance and have pets.


Standard rules for league events apply. Please click this link if this is your first race event.

For information about Race Season Three, please check out this announcement!

To see your points in the current season (and its prizes), go to this page.

Top Prizes:

The overall top player by experience will receive 3 Reward Points.

The top 20 players of each class by experience will receive:
  • #1 player of each class: 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels and staying alive:
  • Level 22: 10 Reward Points
  • Level 19-21: 7 Reward Points
  • Level 16-18: 6 Reward Points
  • Level 13-15: 5 Reward Points
  • Level 10-12: 4 Reward Points
  • Level 7-9: 3 Reward Points
  • Level 5-6: 1 Reward Point


Quest Prizes:
The first player to complete each of these quests wins the prize listed.

  • Normal difficulty Hillock (Twilight Strand): 2 Reward Points
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Cruel difficulty Hillock (Twilight Strand): 2 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:

  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points


Random Prizes:
Each Reward Point you earn in this race counts as a ticket in a random draw for one of the following items:

  • Alternate Art Blackheart Unique Item (15 available to be won)
  • Alternate Art Sin Trek Unique Item (10 available to be won)
  • Alternate Art Shavronne's Pace Unique Item (5 available to be won)
  • Alternate Art Leather Belt (1 available to be won)
I will be killing all of you, eating your babies, and selling all of your drops for scroll of wisdom scraps
"
Completed 3 ChallengesGoL_Fusa wrote:
I will be killing all of you, eating your babies, and selling all of your drops for scroll of wisdom scraps


Pure scroll fragments?
s
Last edited by yecal on May 31, 2014 10:07 AM
general cutthroat rules...they get over written by HC
@slanghateswitch
"
yecal wrote:
I am confused, it says above "Harsh death experience penalty:Increases the death experience penalty by 30% on all difficulty levels." but then it also says that this is hardcore. Is it hardcore, and if you die you are out of the race? I don't understand why the death penalty would matter then. Right?


LTR

"
This is a hardcore league. When you die, you will be moved to standard league, you lose the normal experience penalty for your difficulty plus 30% of your current level. You also drop all inventory and equipped items. Your flasks, skill gems (even ones in your inventory) and quest items are not dropped.
3x Totem crit Arctic Breath. ES too low? Meh. Cursed all the time? Whatever.

POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
"
yecal wrote:
I am confused, it says above "Harsh death experience penalty:Increases the death experience penalty by 30% on all difficulty levels." but then it also says that this is hardcore. Is it hardcore, and if you die you are out of the race? I don't understand why the death penalty would matter then. Right?


Well, if you wanted to continue playing in the Standard league, the experience penalty would matter ;)
"
yecal wrote:
I am confused, it says above "Harsh death experience penalty:Increases the death experience penalty by 30% on all difficulty levels." but then it also says that this is hardcore. Is it hardcore, and if you die you are out of the race? I don't understand why the death penalty would matter then. Right?
Because your killer gets your exp lost
"
yecal wrote:
I am confused, it says above "Harsh death experience penalty:Increases the death experience penalty by 30% on all difficulty levels." but then it also says that this is hardcore. Is it hardcore, and if you die you are out of the race? I don't understand why the death penalty would matter then. Right?


Read on further to the 2nd point after that...

"Death penalty awarded to slayer:When killing a player, their death penalty is awarded to the player doing the killing."
Why not just simply say "killer is awarded 30% of your experience for that lvl" or something more clear. I figured i was just a way to state that the killer gets xp for killing you but it wasn't clear from the text (although all u need is common sense to figure it out).

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