(another) Frustrated D3 player coming to try PoE

This game is the best arpg i have played even at the stage it is at now and when you see how far a team of like 12 people (might be like 20 or something now but was as little as that for a long time) brought the game in 5 years you will see just how special they are.

Diablo 3 took 10 years to make with a team of a few hundred and they achieved like 2/10 things that would make it the title we deserved (mainly the fluidity and controls and ease of use).

But they failed so many important gameplay things that they seemed to feel the community didn't want when its what a game like this is ALL about.

1) No builds. Well OK, 5 builds. No choice, no replayability, no satisfaction in the uniqueness or lack of in your character to the next guy.

2) Lack of diversity in gear - everyone needed AR, Resistances, Vitality, crit chance, crit multiplier essentially no matter what char you played and then 1 of dex, int or str... a joke.

3) No crafting AT ALL - giving a vendor some pieces of crap and him rolling a randomly generated item for you is not crafting ...

Then theres the AH....... just lol.

But back to the point this team is incredible. I once sent Chris a PM about something i was particularly concerned about - he replied the next day.

They are immense.

They have made a game that, while not quite as fluid etc as a game made by 300 people for 10 years is, they accomplished like 8/10 things that make these games great.

And where will they be in another 5 years ... i dare say the perfect arpg.

Some things promised by GGG

LOOOOADS of new skills regularly
LOOOOADS of new uniques regularly
10 acts
To combat botting/cheating/rmt effectively (and to be fair to them, its working reasonably as well!)
The game will never be p2w
A better trading system

My best advice from here:

Turn off global chat - only the stupid half of the community speak drivel on it

Find some mates to play with from the good half of the community

Ignore the people who are dicks - theyre everywhere on the internet now, not just this game

Let the good members of the community advise you

Look passed how different the game feels from D3. Eventually you get used to it and you dont get the "it feels so clunky" feeling any more.

Get to at least lv40 before judging - the game is quite slow paced at the beginning.

Build a balanced character. You will die/struggle while you get used to the game. Learn as much as you can from your first char/reading and then you should make a viable second char.

Tips: Plan a build that passes many life nodes - 200% increased life should be about ok.
Dont take insane amounts of damage nodes and skimp on defence - the best practice is to take the really awesome ones that are for fewer points.

eg 3 points gets you +10% + 10% + 10% or 1 point +25%.......

Take resistance nodes on the tree (in general) only until you cap them on gear and then respec them (in general as there are some exceptions to this rule in complicated builds)

Pay attention to the big nodes and work out if you want any of them. IE, if you are planning on taking mana regen nodes then dont go blood magic :P .

Have fun!




Welcome, I also exiled myself from d3 to PoE half and am having so much more fun. I leave my global on most of the time just to get a laugh, I ignore it most of the time tho.
Well POE is day better than D3 because the game is not so simple but it has many flaws.
Desync is killing me
Can't play in party because of lag. (please do not tell me that my computer is wooden one) I think may of us have the same issue.
When is full party hard to understand what is going on.
Trash loot cowers all floor what is big BS.
Solo player gets way less loot than party mode that is 100% unfair.
Kind a suck to farm maps. I would be more happy if areas LV would be increased. That is my personal opinion.
However at his point, POE is the best choice but who knows when next good RPG will come out.
Last edited by Evilclown009#5659 on Jul 4, 2013, 3:19:12 AM
I'm a long time PC game player. But for some reason I never got to play ARPG games.. Diablo 3 was my first one!

I have played Diablo 3 for about a year. The first three months were a lot of fun, but after that the real game I played was more the collection of good legendaries through the Auction House than actually playing the game. With maxxed MagicFind I did found a lot of legendaries myself, but basically only 1% of those were actually used as an upgrade. The good thing about the Auction House was that I really liked the concept of this selfcontaining economy. And it gave me loads of fun for some months.

But now that I have started playing PoE for the last month, I'm reminded about how much fun an ARPG game can be. Diablo 3 also did a really good job for the first playthrough (level 1-60 and a little bit beyond that), but after that it quickly turned into an endless best-in-slot item hunt. PoE seems to contain much more levels of complexity and the hardcore mode has been giving me some pretty scary shit moments.

If PoE is actually 'better' than Diablo 3, that I don't know yet. Therefore PoE first must prove that it can extend the 3 months of fun that I initially had with Diablo 3. But when analyzing the game mechanics and the overall game setup (patches/updates/company/community), I'm giving PoE a good chance to become that kind of game that I will play with irregular intervals over the coming years instead of months.

Also the fact that I already started multiple characters in PoE is a huge difference to Diablo 3, because in the latter multiple characters was just pointless.
"
CharanJaydemyr wrote:
If D3 was your first ARPG and this your second, you might want to check out a few of the 'classics' like Titan Quest, Torchlight and Sacred 1/2. They're obviously a bit dated but each has given me dozens of hours of raw clickclickclick-kill-shit-get-loot-killmoreshit fun in their time. Titan Quest, in particular, is almost the perfect ARPG in my eyes, but for the fact that the multiplayer is kinda poo and there are no random maps. The dual class system alone allows for so many fun builds to try.

This isn't an attempt to get you 'away' from PoE either. This is the best ARPG experience I can recall, but it's not 'complete'. TQ is definitely complete, and offers a good alternative that still satifies that ARPG itch.


Mmh, the ´´random map´´-argument doesn´t really fit. There are many maps in PoE which doesn´t really change.
Titan quest was not really my business, just played half of that game before quitting. For me it seemed as a really static game which wasn´t causing any surprise to me.
Sacred was a really nicely timesink ;)

And Diablo 3 (uuuh i´ve said it^^) i really think it isn´t a bad game at all. But unfortunaly a lot of people had high and to much expactations in it. Finally i think, all the patches and nerfs will lead it to a playerbase similar to the one of the last few years of Diablo 2 - Botters, RMT-Players and scammer.

Hopefully GGG will not make the mistake to make PoE to easy to play.
Most of us know where it would lead to.
Last edited by free_at_last#6839 on Jul 4, 2013, 5:17:08 AM
I think it was a bad game but with a lot of good elements.

It was just confused and botched, if you watch the development videos and stuff they showed off years before releasing, they had whole systems like a charm necklace that you filled with charms the way youd have them in your inv in D2. they had graphics for it, the charms made, the whole thing was done, designed and in the game. Was in the game, not there now.

Sounds like a really cool idea that brings more depth taken away. What did the charms do? all sorts like D2 charms? No. Apparently they were to boost, wait for it, your core stats. Oh dear. They were showing off like a strength charm that gives you a bit of strength :rollseyes:. Was there actually fun stats on gear at this point and not just 'must have core stat on everything'? Or was this core stats on top of core stats + crit = every build? God knows.

One thing is for sure, they spent forever on that game and about 50% of the final thing felt like it had been thrown together in the last 3 months of dev time, and by the looks of it 50% of the dev time was spent making systems they then scrapped. Rather than fix what was wrong with what they released they then wasted over half a year developing pvp, and then scrapped it because it was shit. They dont know what theyre trying to do, where theyre going, where they want to go. It felt like the player base understood the game before blizzard did, and by the time they actually listened to what everyone was telling them it was already to late. Every player had a core stat + all res + vit on every slot crit attack speed build that was doing 100x the damage they had when they first got to inferno. How do you add variety to a game where everyones build revolves around the same mandatory stats that everyone already has maxed out on virtually every slot? Its fundamentally broken. I dont think they even pictured everyone having a crit based build before launch, I think thats how deluded and out of touch with what they were making the team was.


I think if D3 was your first ARPG, in terms of learning what the ARPG genre and D3 as a game was about you were probably in the same boat as 95% of the dev team on launch day.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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