Tentacle Miscreation Need further details

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mattc3303 wrote:
If am reading that reddit post right, than weapon elemental damage works on them... Thats just really op lol...

you'll enhance wrath, anger, and hatred

raise spectre + life leach + remote mine + WED + GMP + minion damage


or the same-colors 'greedy' versions ;)

hard maps
raise spectre + life leach + remote mine + WED + GMP + IIR

easy maps
raise spectre + IIQ + remote mine + WED + GMP + IIR
ign: GotZappedForFree
Harbinger Store - Baalat's Harbie Shopie https://www.pathofexile.com/forum/view-thread/1931620
Last edited by Baalat#0404 on Jun 25, 2013, 10:38:05 PM
Oh wait, read the Reddit:

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Mark_GGG wrote:
I'm pretty confidant they don't have any weapons, so don't gain benefit form weapon elemental damage.

So WED wouldn't affect their 50% base fire damage. =o(
They still benefit from the auras. But the bonus will not be as strong than.'

Damn your right about projectile weakness, I was thinking of supporting my zombies too lol
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
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Last edited by mattc3303#7526 on Jun 25, 2013, 11:03:27 PM
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Hercanic wrote:
Oh wait, read the Reddit:

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Mark_GGG wrote:
I'm pretty confidant they don't have any weapons, so don't gain benefit form weapon elemental damage.

So WED wouldn't affect their 50% base fire damage. =o(


but according with those guys tests WED made a difference when using some auras:

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the_reddit_guys wrote:
For a plain tentacle spectre (no supports) each shot deals ~100 damage. With Wrath on (the one I used gives 55 damage on average), each shot deals ~115 damage. That gives a damage effectiveness of roughly 25% per shot. With 8 shots per volley that's ~200% overall.
For a tentacle spectre with WED (66%) attached and no auras, there was no observable difference in damage (~100). Note that the actual damage per shot varies quite a bit and everything is eyeballed so it's entirely possible it just happened to roll badly on damage. If the effect exists, though, it's much smaller than 66% damage on everything. With Wrath on, each shot is ~140ish, with Hatred on, each shot is ~135
ign: GotZappedForFree
Harbinger Store - Baalat's Harbie Shopie https://www.pathofexile.com/forum/view-thread/1931620
"
Hercanic wrote:


If going for elemental damage, Projectile Weakness would be better than Vulnerability after Elemental Weakness and Flammability. You'd get 59% pierce chance, 24% knockback chance (all the lolz here), 68% LESS evasion vs. projectiles, and 34% MORE projectile damage (boosting all of the TM's attack, rather than just the physical portion).


Yes, projectile weakness is my favorite curse to pair with flammability using TM's, really nice combo of benefits. Knockback is especially strong against some of the more annoying mobs that can trash minions quickly left unchecked (voidbearers, rolling desync golems and the like).
If what your saying is right

100 damage per shot

50 is fire and the other 50 is physical

50(physical) * 1.25(hatred) = 62.5

12.5 gain is nothing compared to anger and wrath which adds on a quite a substantial flat bonus.

well these are just the numbers with the base damage

Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
what would be the best possible curse combination than?

Projectile weakness + Elemental Weakness + ??? Flammability, Vulnerability?
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
"
dessloc wrote:
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raytkh wrote:
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dessloc wrote:
Added fire damage works well with the TMs as a support, makes the projectiles look more like tracer bullets as a small side bonus.

Here's a reddit thread (link: http://www.reddit.com/r/pathofexile/comments/1bs7pw/mechanics_questions_about_spectres_auras/) from a few months ago wherein a few redditors tested TM supports and also got a response from Mark confirming what Telvanos noted: that faster attacks reduces the time between attack sequences.


Does it mean that they shoot more during the fixed time?


Here is the relevant info on FA from the thread:

"increased attack speed increases the speed the attack animation plays - their attack animation fires 8 (or maybe 10, I forget the current number, it went through some changes) projectiles, so increasing that speed will decrease how long it takes to fire one set of 8/10 projectiles"


This is not the result that I have tested.
FA is not affecting the attack animation plays :(
ign: thirsty_guy
GMT+8
http://www.twitch.tv/ray1122
@mattc3303:
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mattc3303 wrote:
what would be the best possible curse combination than?

Projectile weakness + Elemental Weakness + ??? Flammability, Vulnerability?

Flammability. Benefits MI, Added Fire Damage on Zombies, and: 50% physical < 50% fire + Anger + WED.

Remember, PW is MORE, so what should happen is the fire damage gets boosted by the -150% fire resist, then multiplied by PW. Vulnerability won't get that huge multiplier, because it doesn't deal with elemental damage beyond DoTs.


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mattc3303 wrote:
If what your saying is right

100 damage per shot

50 is fire and the other 50 is physical

50(physical) * 1.25(hatred) = 62.5

12.5 gain is nothing compared to anger and wrath which adds on a quite a substantial flat bonus.

well these are just the numbers with the base damage

The tester went to Twilight Strand. That means the Spectres were de-leveled and therefore not dealing their true damage.

Instead, what his results tell you is the Damage Effectiveness of TM's shots, and the relative effect of WED and other modifiers.

If 25% Damage Effectiveness is accurate, that means Anger and Wrath will be reduced to 16 and 19 average damage per projectile, respectively.

EDIT: Oh, also, if the 50% fire damage is a conversion, then Hatred would derive its damage from the base physical damage (100 in this instance).

A level 68 TM probably does something like 400 damage per shot. Hatred would deal 100 cold damage, but be reduced by damage effectiveness down to 25 cold damage.
Last edited by Hercanic#3982 on Jun 26, 2013, 12:47:24 AM
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Hercanic wrote:

The tester went to Twilight Strand. That means the Spectres were de-leveled and therefore not dealing their true damage.


FWIW, he used TM's from Normal Lunaris 2 on Cruel Twilight Strand, so they should not have been de-leveled. That said, since the stats of the spectres are a black box, including differences among normal, cruel and merciless versions, precision is hard to come by. He also pegged the damage as more like 80% physical/20% fire, which is not consistent with the oft-cited 50/50 breakdown (has this split been confirmed by a dev?).

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