Lv96 Poutsos' Flicker Nuke - Outdated

Hey guys use this to calculate if you will die to reflect or not. Poutsos might want to add to original post. I'm 100% sure this is how it works.

Open your character screen, and look at 'main hand total physical damage' under 'main hand total combined damage' Take the biggest number range. Lets say it is 3000

Now take your crit multi. Lets say around 800%

so 3000 x 8 = 24000 (and nearly double this with a perfect 20/20 CW curse btw, BUT we are not using that vs reflect :P) This is the biggest PER HIT damage you will deal.

Now single reflect is currently 17% so 0.17 x 24000 = 4080
Double reflect is 17+18% = 35% so 0.35 x 24000 = 8400

(Attempting double reflect is nuts tho, I would just use LS or discharge or skip)

Now many of you might think this is where vuln / abyssus comes in, wrong this is the armor calculation part. Because of the way the armor formula works, we cannot multiply by abyssus / vulnerability yet. Because armor negates less with more damage, unlike elemental resists it is not flat x% per y armor. Also those 2 effect damage *taken*, which is calculated after mitigation, like burn damage and shocks.

So now we assume we only have granite, and a perfect one to round things up and keep them simple - so 6k armor. And also 3 end charges:-

We are using the single reflect example - 4080 physical damage is being reflected at us

Effects of 6k armor vs 4080 damage =
6000 / 6000+(12x4080) = 6000 / 54960 = 10.9 % + 3 endurance charges = 22.9% reduction

So we take 0.771 x 4080 = 3145 damage

Now poutsos is telling me abyssus extra damage taken effects this, so a perfect abyssus will bring this to 3145 x 1.5 = 4717.5 ~ 4718 damage taken

What this means is if you have 4719 ES (well 4718 since 1hp is taken into account too) you will survive, as long as your leech is enough to get back that 4718 es in the subsequent hit.

We will need 4718 / 24000 = 19.66% life leech. Around 20-21% to be safe.



lol dbl post, forum desync xD

Last edited by jsn006 on Aug 14, 2013, 2:04:26 PM
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Poutsos wrote:
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Sblak wrote:
The best way to deal with reflect is to increase your armor. Armor is way more effective than leech. We leech enough already. We just can't handle the truth.


Sure u need armour or more ES,but truth is u need more than 18% life leech for reflect maps to completely recover the reflect damage taken (remember abysus = 50% increased phys damage taken).So for a hit of 15K damage,u need 32.4K armour to only avoid the extra damage from abysus(without endurance charges of course)


Im doing my math using a combo of my head and my cell phone, so there is a possibility that I have made a mistake or two in my following calculations.

Against a reflected 15000 damage hit while wearing a 45% abyssus (damage=15000*1.45*.18), 21000 armor would give close to 31% damage reduction, which would cancel out the extra damage. Armor is hard for us to get though. For now im choosing to keep my evasion and stack more ES instead of going IR.

Damage reflected assuming 0% damage reduction from enemy armor, 45% extra damage abyssus, and a 15000 physical damage hit:

7k armor: (achieved with a good granite flask and armor from abyssus)
Appx 3406 damage

21k armor:
Appx 2701 damage

Holding same assumptions with a 30000 physical damage hit:

7k armor:
Appx 7282 damage

21k armor:
Appx 6420 damage

I am betting many of us can achieve hits of 30000 damage. IMO it should be easier to make up the extra ES than to get the high armor. One of the big problems going armor with CI is the extra aura you need to run. Determination is a 40% reservation. This is one of the main reasons I decided to steer away from IR. Running hatred, purity, grace, and discipline is tough enough when you cant use blood magic for any.

Either way, hitting for 30k on a reflecting mob is going to be very hard to survive. Would have to have some top notch ES gear paired with alot of passives.
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jsn006 wrote:
Hey guys use this to calculate if you will die to reflect or not. Poutsos might want to add to original post. I'm 100% sure this is how it works.

Open your character screen, and look at 'main hand total physical damage' under 'main hand total combined damage' Take the biggest number range. Lets say it is 3000

Now take your crit multi. Lets say around 800%

so 3000 x 8 = 24000 (and nearly double this with a perfect 20/20 CW curse btw, BUT we are not using that vs reflect :P) This is the biggest PER HIT damage you will deal.

Now single reflect is currently 17% so 0.17 x 24000 = 4080
Double reflect is 17+18% = 35% so 0.35 x 24000 = 8400

(Attempting double reflect is nuts tho, I would just use LS or discharge or skip)

Now many of you might think this is where vuln / abyssus comes in, wrong this is the armor calculation part. Because of the way the armor formula works, we cannot multiply by abyssus / vulnerability yet. Because armor negates less with more damage, unlike elemental resists it is not flat x% per y armor. Also those 2 effect damage *taken*, which is calculated after mitigation, like burn damage and shocks.

So now we assume we only have granite, and a perfect one to round things up and keep them simple - so 6k armor. And also 3 end charges:-

We are using the single reflect example - 4080 physical damage is being reflected at us

Effects of 6k armor vs 4080 damage =
6000 / 6000+(12x4080) = 6000 / 54960 = 10.9 % + 3 endurance charges = 22.9% reduction

So we take 0.771 x 4080 = 3145 damage

Now poutsos is telling me abyssus extra damage taken effects this, so a perfect abyssus will bring this to 3145 x 1.5 = 4717.5 ~ 4718 damage taken

What this means is if you have 4719 ES (well 4718 since 1hp is taken into account too) you will survive, as long as your leech is enough to get back that 4718 es in the subsequent hit.

We will need 4718 / 24000 = 19.66% life leech. Around 20-21% to be safe.





Thank alot for this.To my knowledge this is correct apart from the multiplier part where u multiply your physical damage.The formula works like this 3000 with 800 multiplier is 3000*7 not 8(so multiplier -1).This was mentioned in the mechanics thread or somthing like that.We ll wait for some confirmation from other members and i will post this on the first page :D
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
Nice post jsn. Guess we were typing at the same time. Ill leave mine up for now, ill run the abyssus extra damage numbers when i have a calculator and make adjustments from there.
I believe youre trying to solve for extra damage poutos. The actual damage you hit for is damage*(multiplier/100). The extra damage your crit achieves is damage*((multi/100)-1). Actual is what we are interested in.
Last edited by Glutton on Aug 14, 2013, 2:49:06 PM
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Glutton wrote:
I believe youre trying to solve for extra damage poutos. The actual damage you hit for is damage*(multiplier/100). The extra damage your crit achieves is damage*((multi/100)-1). Actual is what we are interested in.


Yeah,i think u are actually right,also i think in maps the reflected damage from mobs stayed 18% not 17%.I also agree 100% that is generally a better option to stack more ES than going for IR
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
Also we have to take in acount that we use multistrike which means 1 click 3 attacks.Thats where life leech plays an important role and i think that having more than 10%LL that blood rage gives is important.Saying the first attack of the 3 you re gonna do with a single click hits u for 3000 damage,the second where leech is actually aplied,u want to leech for almost 3000 ES as well in order to survive and the next incoming damage.Thats the main reason i decided to use the death rush unique ring(4% life leech),along with the very high accuracy and the fact that it gives you 20% increased attack speed(which is 7% more than a 20 level haste).Also it helps my lightning strike which only its 50% damage is physical,to leech more
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
Last edited by Poutsos on Aug 14, 2013, 3:02:57 PM
Yah, I suppose it was crazy wishful thinking that leech simply negated reflect :(

So, with splash and multistrike on, my top end phys damage is only 1883, crit multi of 731% (using PCoC on flicker), and abyssus with 41% more phys damage, against an 18% mob would be:

1883*7.31*1.41=19408.27 damage dealt

19408.27*.18=3493.49 dealt at me on crit.

My life leech with blood rage and total leech is 6% and my total ES is 4852. Excluding granites and armor, I hit for 19408, and my es goes down 3493 leaving me with 1359. Then I hit again, assuming max damage again, I leech back up by .06*19408= 1164, putting me at 2523, but that same hit takes me right back down AFTER the leech is applied, so 2523 after leech - 3493 reflected... and I die.

So, I haven't been one hitting myself, I've been 2 hitting myself. Then of course, I am also doing damage to all the other mobs in the area and getting even more reflected at me, and that's more math then I can handle right now. But at least I can see that 4852 should be enough ES for my damage, if I can get to 18% leech, I should always be able to leech back up on the next strike. Maybe bloodseeker isn't a bad idea after all.

And I guess if you hit a reflecting monkey pack with 30 mobs in it with splash on, you're just screwed.
Last edited by roguemjb on Aug 14, 2013, 3:22:07 PM
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roguemjb wrote:
Yah, I suppose it was crazy wishful thinking that leech simply negated reflect :(

So, with splash and multistrike on, my top end phys damage is only 1883, crit multi of 731% (using PCoC on flicker), and abyssus with 41% more phys damage, against an 18% mob would be:

1883*7.31*1.41=19408.27 damage dealt

19408.27*.18=3493.49 dealt at me on crit.

My life leech with blood rage and total leech is 6% and my total ES is 4852. Excluding granites and armor, I hit for 19408, and my es goes down 3493 leaving me with 1359. Then I hit again, assuming max damage again, I leech back up by .06*19408= 1164, putting me at 2523, but that same hit takes me right back down AFTER the leech is applied, so 2523 after leech - 3493 reflected... and I die.

So, I haven't been one hitting myself, I've been 2 hitting myself. Then of course, I am also doing damage to all the other mobs in the area and getting even more reflected at me, and that's more math then I can handle right now. But at least I can see that 4852 should be enough ES for my damage, if I can get to 18% leech, I should always be able to leech back up on the next strike. Maybe bloodseeker isn't a bad idea after all.

And I guess if you hit a reflecting monkey pack with 30 mobs in it with splash on, you're just screwed.


Or maybe,u change increased melee physical damage iwth life leech.U ll leech the same amount and u ll still deal more damage than with bloodseeker i thnk.Generally my head is gonna explode with all the math but i think ur calculations are correct :D
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow

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