Lv96 Poutsos' Flicker Nuke - Outdated

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shoty2k wrote:
Any advice if the new Unique Bino's kitchen Knife is suitable for this build?

My Current:


It is a great dagger, but for price that people ask for it, you can probably find a rare dagger with better stats.

Uniques properties of Bino's knife are useless for physical CI melee with Vaal pact
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
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After you've had high enough DPS with this build. try to get every critical chance node on tree that you can get your hand on. Replace PCoC/increased crit chance with Increased AOE. The AOE is addictive.
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Last edited by Bumblebutt on Jan 19, 2014, 11:36:28 AM
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Bumblebutt wrote:
After you've had high enough DPS with this build. try to get every critical chance node on tree that you can get your hand on. Replace PCoC/increased crit chance with Increased AOE. The AOE is addictive.


This build isnt perfect to stack crit nodes. If you want to stack 95% crit chance without any power charges, you better chose path around templar and maradeur areas, to get Disemboweling, Deadly Precition and other fancy crit nodes.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Getting 95% crit chance is not worth the nodes. Get in the 80s and use other crit multi nodes for more efficient use of passives. When you really need to crit on a boss, just pop a diamond flask. Diamond Flasks solve the crit problem. Who cares what the tooltip says when you only have 75% crit chance. Getting 95% means you nullify the use a crit weakness curse partly, and waste nodes that could increase the multi.

With 90% chance to hit, a diamond flask and a crit weakness curse, and only 75% base chance to crit you have a 94% chance to crit on each hit.

Math
Spoiler

75% + 9% from weakness = 84% crit chance x .9 for chance to hit = 75% chance to crit on only one hit. So you have a 1-.75 =.25 chance to not crit. To not crit twice you have a .25^2 chance = .0625 or 6.25% chance not to crit once. So you have 1-.0625 = 94% chance to crit at least once.
~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~
~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~
Last edited by Sblak on Jan 19, 2014, 2:41:27 PM
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Sblak wrote:
Getting 95% crit chance is not worth the nodes. Get in the 80s and use other crit multi nodes for more efficient use of passives. When you really need to crit on a boss, just pop a diamond flask. Diamond Flasks solve the crit problem. Who cares what the tooltip says when you only have 75% crit chance. Getting 95% means you nullify the use a crit weakness curse partly, and waste nodes that could increase the multi.

With 90% chance to hit, a diamond flask and a crit weakness curse, and only 75% base chance to crit you have a 94% chance to crit on each hit.

Math
Spoiler

75% + 9% from weakness = 84% crit chance x .9 for chance to hit = 75% chance to crit on only one hit. So you have a 1-.75 =.25 chance to not crit. To not crit twice you have a .25^2 chance = .0625 or 6.25% chance not to crit once. So you have 1-.0625 = 94% chance to crit at least once.


I know, reaching 95% crit chance isnt usually efficient DPS-wise. Though, if you are close to oneshot yourself with reflect, you just cant allow to have more damage/crit damage, so raising crit chance, accuracy and attack speed will be your way. I also think that Diamond flask with 80+ crit chance isnt worth its flask slot. I'll rather keep an extra resistance, Granite, Jade (if usable), or mana flask.

IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
I was running a map with the host telling me to stop flicker striking because it's "a solo skill". What the hell does that mean? He's not even the MF and we didn't have an MF in so it couldn't even be that i'm outkilling the mf. Someone pls tell me what he meant by flicker strike being a solo skill? Or maybe he's just jelly of my dps with death rush?
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twoclaw wrote:
I was running a map with the host telling me to stop flicker striking because it's "a solo skill". What the hell does that mean? He's not even the MF and we didn't have an MF in so it couldn't even be that i'm outkilling the mf. Someone pls tell me what he meant by flicker strike being a solo skill? Or maybe he's just jelly of my dps with death rush?


Maybe, he was bothered, that you will kill mobs outside experince share radius, since Flicker is so unpredictable. Even if your DPS is enough to sustain Flicker, this may result to experience loss.
And yes, he is right, Flicker is solo skill, because in party you need excessive DPS (which means your team mate can just be afk and just follow you), or frenzy-shooter with Conduit (which are pretty uncommon). You can always swap Flicker for Frenzy, if you want, BTW (though no mobility and some DPS loss).
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3 on Jan 20, 2014, 9:35:59 AM
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MortalKombat3 wrote:
"
twoclaw wrote:
I was running a map with the host telling me to stop flicker striking because it's "a solo skill". What the hell does that mean? He's not even the MF and we didn't have an MF in so it couldn't even be that i'm outkilling the mf. Someone pls tell me what he meant by flicker strike being a solo skill? Or maybe he's just jelly of my dps with death rush?


Maybe, he was bothered, that you will kill mobs outside experince share radius, since Flicker is so unpredictable. Even if your DPS is enough to sustain Flicker, this may result to experience loss.
And yes, he is right, Flicker is solo skill, because in party you need excessive DPS (which means your team mate can just be afk and just follow you), or frenzy-shooter with Conduit (which are pretty uncommon). You can always swap Flicker for Frenzy, if you want, BTW (though no mobility and some DPS loss).


Now I see. It makes sense now. Thanks, man.
Mortal Kombat is right about why people were frustrated with you.

But he is wrong that Flicker is a solo skill. It is an awesome skill in parties, if you have enough dps to sustain the frenzy charges. It's even better when you have 50/350 MF and can flicker, and MF for the group at the same time. I always flicker in parties, but, it is good manners to wait for others so they get exp. Flicker a pack dead, wait for people to follow, flicker again. Don't just flicker away from everyone or they lose drops and exp.

Poutsos flickered in parties. When you have enough DPS it really helps groups as long as you do it with etiquette.

Frenzy is a terrible skill for hard maps because you have to be too close and it uses way too much mana to quickly. Lightning Strike is cheaper and if you want to conduit it, will share both Frenzy and Power charges.
~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~
~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~
Last edited by Sblak on Jan 20, 2014, 11:44:30 AM
I am still pushing the envelope that Poutsos started pushing. Mortal Kombat is pulling away from pure dps and suggesting a more defensive flicker. It is up to you which type you want to build. Both will succeed.

If you wanna learn about a pure dps flicker, feel free to jump into my thread. It's in my signature.
~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~
~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~
Last edited by Sblak on Jan 20, 2014, 11:31:26 AM

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