Eternal Orb Speculation
" so an item has four stats: HP and 3 resists. Eternal Orb it. Now it is permanently HP and 3 resists. Exalt and scour at will? That sounds pretty good... The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
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" exactly. probably can only be used once (if you roll 1 exalt to a good mod, then try n roll a 2nd exalt if you dont wanna keep it; it would clear both new mods to scour). Else another orb would be needed for like "undo orb" or something to remove most recent changce.. I doubt that latter would get put in but the former sounds gg and plausible |
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" This is a great idea and would make it vital to crafting. So basically if you get a great magic item you could lock it and regal it. If the regal sucked you could scourge and try again. Assuming the regal was good you could lock it again, then exalt it, etc. |
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I hope that is how they work, as long as they are not as rare as hens teeth that could completely change the game and would make the rest of the currency have real value again.
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Right now all currency can be used on all items including maps but flasks have limitations so this might be way off And probably mentioned already but...
Eternal orb: when applied to a map makes the portals of that map stay open eternally even if u die or exit. |
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" The the currency equivalent of simply dying? Nah. I reckon the orb will be related to the map system. Connecting to the eternal laboratory. "Minions of your minions are your minion's minions, not your minions." - Mark
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Eternal orb - You use on a map and it makes it unidentified and rolls the modifiers again.
My guess :/ |
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" Out of all the ideas mentioned - I'd say this one makes the most sense. To keep it from being OP it would need a couple potential changes: 1) Only make 1 mod permanent at a time. Or 2) only make mods permanent for a limited number of rerolls (say 1-4?). I think this one is more likely, as it would keep eternal orbs in high demand, while encouraging players to burn through exalts. I have a hopeful alternate guess. The name Eternal derives from the fact that the orb (unlike all the others) is NOT consumable. When used, it returns back to your personal inventory. The Eternal orb is an account/character bound item that you use in crafting so that multiple orbs/items can be combined for more controlled crafting (less RNG) - say adding orb+fireball gem+alch+white weapon to get a rare that has decent elemental fire damage. It's use might be restricted to the Eternal laboratory) so that an item plus the eternal orb plus up to 2 other orbs/items (unless they expand the number of map device slots)can be used to craft in a controlled fashion. You might also use orbs on the Eternal orb temporarily 'imbuing' it with magical properties and then right click on the Eternal orb to apply those potential changes to the actual item. "The only legitimate use of a computer is to play games." - Eugene Jarvis PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 Last edited by DalaiLama#6738 on May 28, 2013, 4:30:30 AM
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I think people are trying to read too much into the name of the new orb. The divine orb isnt exactly divine, the blessed orb drop isnt exactly a blessing etc.
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" +1! Anticipation slowly dissipates...
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