Eternal Orb Speculation

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slyme wrote:
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Aux wrote:
Any ideas? Possibly rerolling individual stats on rares?


I'd wager it makes the current stats/socketlinks/quality/socket#/socketquality/affixes permanent so you can use an exalt, if it isn't what you wanted you can scour off the new mod and exalt again. It fits the description and would make exalted orbs way more compelling to use.


so an item has four stats: HP and 3 resists.

Eternal Orb it.

Now it is permanently HP and 3 resists. Exalt and scour at will?

That sounds pretty good...

The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
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tobes111 wrote:
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slyme wrote:
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Aux wrote:
Any ideas? Possibly rerolling individual stats on rares?


I'd wager it makes the current stats/socketlinks/quality/socket#/socketquality/affixes permanent so you can use an exalt, if it isn't what you wanted you can scour off the new mod and exalt again. It fits the description and would make exalted orbs way more compelling to use.


so an item has four stats: HP and 3 resists.

Eternal Orb it.

Now it is permanently HP and 3 resists. Exalt and scour at will?

That sounds pretty good...


exactly. probably can only be used once (if you roll 1 exalt to a good mod, then try n roll a 2nd exalt if you dont wanna keep it; it would clear both new mods to scour). Else another orb would be needed for like "undo orb" or something to remove most recent changce.. I doubt that latter would get put in but the former sounds gg and plausible
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remoradea wrote:
It's simple:

Eternal Orb - Makes the existing proprieties on an item permanent, so that other orbs like Divine, Chaos, Scouring or Alterations can't change them. They will be able to change new proprieties added after the use of an eternal orb.


This is a great idea and would make it vital to crafting.

So basically if you get a great magic item you could lock it and regal it. If the regal sucked you could scourge and try again.

Assuming the regal was good you could lock it again, then exalt it, etc.

I hope that is how they work, as long as they are not as rare as hens teeth that could completely change the game and would make the rest of the currency have real value again.
Right now all currency can be used on all items including maps but flasks have limitations so this might be way off And probably mentioned already but...

Eternal orb: when applied to a map makes the portals of that map stay open eternally even if u die or exit.

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AintCare wrote:


I have a better suggestion, the orb opens a portal to default league... one way portal at that


The the currency equivalent of simply dying?

Nah.

I reckon the orb will be related to the map system. Connecting to the eternal laboratory.
"Minions of your minions are your minion's minions, not your minions." - Mark
Eternal orb - You use on a map and it makes it unidentified and rolls the modifiers again.

My guess :/
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remoradea wrote:
It's simple:

Eternal Orb - Makes the existing proprieties on an item permanent, so that other orbs like Divine, Chaos, Scouring or Alterations can't change them. They will be able to change new proprieties added after the use of an eternal orb.


Out of all the ideas mentioned - I'd say this one makes the most sense. To keep it from being OP it would need a couple potential changes:

1) Only make 1 mod permanent at a time.

Or

2) only make mods permanent for a limited number of rerolls (say 1-4?). I think this one is more likely, as it would keep eternal orbs in high demand, while encouraging players to burn through exalts.


I have a hopeful alternate guess.

The name Eternal derives from the fact that the orb (unlike all the others) is NOT consumable. When used, it returns back to your personal inventory.

The Eternal orb is an account/character bound item that you use in crafting so that multiple orbs/items can be combined for more controlled crafting (less RNG) - say adding orb+fireball gem+alch+white weapon to get a rare that has decent elemental fire damage.

It's use might be restricted to the Eternal laboratory) so that an item plus the eternal orb
plus up to 2 other orbs/items (unless they expand the number of map device slots)can be used to craft in a controlled fashion.

You might also use orbs on the Eternal orb temporarily 'imbuing' it with magical properties and then right click on the Eternal orb to apply those potential changes to the actual item.





"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Last edited by DalaiLama#6738 on May 28, 2013, 4:30:30 AM
I think people are trying to read too much into the name of the new orb. The divine orb isnt exactly divine, the blessed orb drop isnt exactly a blessing etc.
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b15h09 wrote:
Playing the game doesn't get you very far. It's trade that gets you somewhere. Never had an exalted or high level unique drop for me, but have a similar wealth to you. Thanks to trade. And that's just not the game I want to play.

I guess if they can get a competent trade system implemented, where I can fire and forget, the game will be much more enjoyable for me.


+1!
Anticipation slowly dissipates...

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