Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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thepmrc wrote:


Yes, since bastardized FFA loot with timers that cause player entitlement was what was keeping PoE alive. Hilarious. The worst loot system in the history of gaming is really the glue that is holding it together!

Ultimately there should be two options. Pure FFA and Pure Allocated. I really hate the timer system and have since they first created it. It compounds the problem they were trying to alleviate by creating player entitlement. If you want to allocate loot, allocate the damn loot. If you want FFA looting get rid of the damn timers.


I pretty much agree with everything except the part where there should be options to choose. To me, it will never make sense to have options based on drops in an ARPG.


I would honestly prefer one or the other. Either way, the middle ground seems to be timers And the options that seem to be comming are just FFA and options to extend timers. Which really makes no sense.

Even tho im against options. Im also against more options then are needed. Might as well make it instannced loot and FFA if they plan on adding options to loot.


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Xaxyx wrote:
I would want FFA loot mode to always be readily available, to sit there, unused and forlorn, as a constant, blaring reminder that it always was and always will be a terrible idea, and that every player who claimed that they were devoted to FFA loot play because of its supposedly intrinsic super-awesomeness was a liar -- either to others, or to himself; take your pick.


No one is devoted to FFA loot play. I personally hate FFA loot at its core.

But, when its the only options it gives a game a certain feeling. That feeling is what makes the game more intense and also helps in finding great players to play with.



D2 had this feeling. POE started with this feeling and it suited the game just fine. Until it changed.

Bottom line is. Im not devoted to FFA. Im just anti options for loot. And a game like this id prefer the heathens style of debauchery and loot pinata then tip toe through the tullips.

Last edited by Vooodu#7002 on May 8, 2013, 4:58:01 PM
Give the creator of an instance/map or party leader rights to certain looting options (FFA, L2N with or without a timer/decay, M2M, etc) and be done with it. This gives the highest amount of customization for gamers of all types. Like strictly FFA loot? Join or create a game with those loot rules. Prefer drops go to those they are assigned to without people humping loot until they can snatch it from under you? Join or create a game with those loot rules.

Easy.
Last edited by Freddiepines#3626 on May 8, 2013, 5:17:05 PM
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Vooodu wrote:


I would honestly prefer one or the other. Either way, the middle ground seems to be timers And the options that seem to be comming are just FFA and options to extend timers. Which really makes no sense.



Totally agree here. While I am excited about the return of pure FFA, I don't see the point in timers at all. Allocate the loot or don't allocate the loot.
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thepmrc wrote:
Totally agree here. While I am excited about the return of pure FFA, I don't see the point in timers at all. Allocate the loot or don't allocate the loot.


Some people I believe liked loot on a timer, though I think those players wouldn't be too upset if it was changed to a choice between instanced and ffa.
IGN: Mibuwolf
As long as they leave the base game alone and add any or all of these options as league options, I'm perfectly fine with that. But Leave the base game alone nothing wrong with it, so GGG don't waste your time, energy, and money on changing it. It's a Damned if you do damned if you don't option here, you will never make everyone happy it's just not possible.
I keep hearing about "The Real World" is that an expansion or something ??
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XForsakenX wrote:
As long as they leave the base game alone and add any or all of these options as league options, I'm perfectly fine with that. But Leave the base game alone nothing wrong with it, so GGG don't waste your time, energy, and money on changing it. It's a Damned if you do damned if you don't option here, you will never make everyone happy it's just not possible.

While I'm no dev, and while astrology wisely teaches us that anything can happen, I believe the devs have pretty much stated that separate leagues for separate loot rules isn't the model being planned. So it's actually the "base game", as you term it, that's going to get improved, with loot options.

Are you still fine with that?
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
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mibuwolf wrote:
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thepmrc wrote:
Totally agree here. While I am excited about the return of pure FFA, I don't see the point in timers at all. Allocate the loot or don't allocate the loot.


Some people I believe liked loot on a timer, though I think those players wouldn't be too upset if it was changed to a choice between instanced and ffa.
The problem with a hard division between instanced and FFA is that it will absolutely break up the community. If you have more gradual changes like FFA, 1 second, 2 seconds, etc. then someone who plays with 2 second timers normally might sometimes play FFA if there don't happen to be any 2-second timer games around at a particular time.
Picking Up Loot issue
when running games with multiple people items are dispersed through players via a timer.
when say, killing a boss with a full group, the loot dropped can be unbearable to even see what dropped for you.

((so to compensate you would click "Z" to only see the loot that drops for you for that time roll period.))

***-- When i try to click this loot, it does NOT click the item and pick it up, i click repeatedly square on the name and it will not pick it up, i have-to press Z, search the whole screen spammed full of items to try to click on it with those all showing for me to even have a chance, this is the same for items and currencies.

-- This method seems to work for others, and they don't have any issues and i've compared my UI settings with theirs.

What seems to happen is either the item does not pick up at all, or it "clicks-through" the item and picks up where the cursor is laying on the UI. i've even tried holding alt but that didn't work either

i play on fullscreen windowed mode.
IGN: MsBiggaloo
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EgypZee wrote:
How about choosing if you want a XP penalty on death in default? A choice about revealing the entire map instead of having to explore it? Why not give us options for everything?

I would indeed assert that FFA does add excitement and added challenge, and that is why it’s there now, the devs know it.

Personally, one my favorite aspects of ‘loot tension’ are when you are with strangers and they DON’T try and take your loot – you can do the same for them. It’s a feeling of bonding and a great way to make friends.

Overall, I think adding options for looting is the worst possible decision GGG could make and I seriously hope they will reconsider. At best it will split the playerbase, and at worse it will be a bad imitation of D3’s system.


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TremorAcePV wrote:
Even if I'm the only one using FFA, I will stay FFA. Just so you and others like you can't have what you appear to want.

Incorrect. Wraeclast is meant to be a place where the enemies aren't just monsters, but your fellow players as well.


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XForsakenX wrote:
As long as they leave the base game alone and add any or all of these options as league options...


Quoted for monumental stupidity.
ffa-lovers. ofc
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Chris wrote:


Some expected changes in 0.11.0 are:

More party loot allocation options


Finally!!

WWWWOOOOHOOOOOOOOO!!!!!
Standard Forever
Last edited by iamstryker#5952 on May 13, 2013, 7:24:45 AM

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